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Ref<Effect> screenRef = new Ref<Effect>(this.Assets.Request<Effect>("Assets/Effects/ShockwaveEffect", AssetRequestMode.ImmediateLoad).Value); // The path to the compiled shader file.
Filters.Scene["levviatashardcoremode:Shockwave"] = new Filter(new ScreenShaderData(screenRef, "levviatashardcoremode:Shockwave"), EffectPriority.VeryHigh);