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QuoteLabel.gd
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extends Label
class QuoteFont extends DynamicFont:
func _init(size):
font_data = preload("res://fonts/plume.ttf")
self.size = size
var font setget set_font
func set_font(value):
font = value
add_font_override("font", font)
var tween := Tween.new()
var texture1 := TextureRect.new()
var texture2 := TextureRect.new()
func _init():
self.align = Label.ALIGN_CENTER
self.valign = Label.ALIGN_CENTER
self.autowrap = true
func get_size() -> Vector2:
return Vector2(margin_left, margin_top) + rect_size
func _ready():
add_child(tween)
texture1.set_anchors_preset(Control.PRESET_WIDE)
add_child(texture1)
texture2.set_anchors_preset(Control.PRESET_WIDE)
add_child(texture2)
_setup_viewport(get_size())
var blurs := [0.5, 1.0, 1.7, 2.5, 3.8]
for blur in blurs:
_render_texture(blur)
_cleanup_viewport()
self.modulate.a = 0
func fade_in(duration:=0.45):
_show(true, duration)
func fade_out(duration:=0.35):
_show(false, duration)
var duration := 0.0
func _update(elapsed: float):
var textures = blur_textures.values()
var count = textures.size()
var step := duration / float(count)
var index1 := int(elapsed / step)
texture1.texture = textures[min(index1, count-1)]
var index2 := int(elapsed / step + 0.5)
texture2.texture = textures[min(index2, count-1)]
func _show(show: bool, duration: float):
tween.stop_all()
self.duration = float(duration)
var from := duration * int(show)
tween.interpolate_method(self, "_update", from, duration - from,
duration, Tween.TRANS_LINEAR, Tween.EASE_IN)
# Self blending
var from_color := Color(1,1,1, int(not show))
var to_color := Color(1,1,1, int(show))
tween.interpolate_property(self, "modulate", from_color, to_color,
duration, Tween.TRANS_LINEAR, Tween.EASE_IN)
# Label blending
var delay := duration * 0.5 * int(show)
self_modulate = from_color
tween.interpolate_property(self, "self_modulate", from_color, to_color,
duration * 0.5, Tween.TRANS_LINEAR, Tween.EASE_IN, delay)
# Textures blending
from_color.a *= 0.35; to_color.a *= 0.35
delay = duration * 0.7 * int(show)
texture1.modulate = to_color
tween.interpolate_property(texture1, "modulate", to_color, from_color,
duration * 0.3, Tween.TRANS_LINEAR, Tween.EASE_IN, delay)
texture2.modulate = to_color
tween.interpolate_property(texture2, "modulate", to_color, from_color,
duration * 0.3, Tween.TRANS_LINEAR, Tween.EASE_IN, delay)
tween.start()
var blur_textures = { 0 : null } # { float : Image }
func _render_texture(blur):
var texture := ImageTexture.new()
texture.create_from_image(render(blur))
blur_textures[blur] = texture
## Generating texture
var viewport
var canvas
func _setup_viewport(size):
var vs := VisualServer
var transparent := true
# Create and setup viewport
viewport = vs.viewport_create()
vs.viewport_attach_to_screen(viewport, Rect2(-size, size)) # Out of main screen
vs.viewport_set_global_canvas_transform(viewport, Transform2D(0, -rect_position))
vs.viewport_set_size(viewport, size.x, size.y)
vs.viewport_set_update_mode(viewport, VisualServer.VIEWPORT_UPDATE_ALWAYS)
vs.viewport_set_transparent_background(viewport, transparent)
vs.viewport_set_hdr(viewport, false) # To render to RGBA (and not RGBH)
vs.viewport_set_vflip(viewport, true)
vs.viewport_set_active(viewport, true)
# Create parent canvas
canvas = vs.canvas_create()
vs.viewport_attach_canvas(viewport, canvas)
func render(blur = 0, bg_color = Color(1,1,1,0)):
assert(is_inside_tree())
var vs := VisualServer
var size := get_size()
# Add background color
var ci := vs.canvas_item_create()
vs.canvas_item_add_rect(ci, Rect2(0,0,size.x,size.y), bg_color)
vs.canvas_item_set_parent(ci, canvas)
# Add label
var li := self.get_canvas_item()
vs.canvas_item_set_parent(li, canvas)
vs.canvas_item_set_z_as_relative_to_parent(li, true)
vs.canvas_item_set_z_index(li, 1)
# Add blur shader
var sid := vs.shader_create()
vs.shader_set_code(sid, """
shader_type canvas_item;
render_mode blend_premul_alpha;
uniform vec4 color : hint_color;
uniform float blur = 0.0;
void fragment() {
COLOR = textureLod(SCREEN_TEXTURE, SCREEN_UV, blur * 0.6);
COLOR.a = sqrt(length(COLOR.rgb)) * 3.0;
COLOR.rgb = color.rgb;
}
""")
var mid := vs.material_create()
var color := get_color("font_color") if has_color_override("font_color") else Color(1,1,1)
vs.material_set_param(mid, "color", color);
vs.material_set_param(mid, "blur", blur);
vs.material_set_shader(mid, sid)
var ci2 := vs.canvas_item_create()
vs.canvas_item_add_rect(ci2, Rect2(0,0,size.x,size.y), Color(0,0,0,0))
vs.canvas_item_set_material(ci2, mid)
vs.canvas_item_set_z_as_relative_to_parent(ci2, true)
vs.canvas_item_set_z_index(ci2, 2)
vs.canvas_item_set_parent(ci2, canvas)
# Render to texture
var tex := vs.viewport_get_texture(viewport)
get_tree().iteration(0); vs.draw(false)
var image := vs.texture_get_data(tex)
assert(image and image.get_format() == Image.FORMAT_RGBA8)
# Clean up
vs.canvas_item_clear(ci); vs.free_rid(ci)
vs.free_rid(sid); vs.free_rid(mid)
vs.canvas_item_clear(ci2); vs.free_rid(ci2)
return image
func _cleanup_viewport():
assert(viewport)
var vs := VisualServer
vs.viewport_remove_canvas(viewport, canvas)
vs.free_rid(canvas); canvas = null
vs.viewport_detach(viewport)
vs.free_rid(viewport); viewport = null
vs.canvas_item_set_parent(self.get_canvas_item(), self.get_canvas())