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dndestiny.js
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/**
* The Dndestiny game system for Foundry Virtual Tabletop
* A system for playing the fifth edition of the worlds most popular roleplaying game.
* Author: Atropos
* Software License: GNU GPLv3
* Content License: https://media.wizards.com/2016/downloads/DND/SRD-OGL_V5.1.pdf
* Repository: https://gitlab.com/foundrynet/dndestiny
* Issue Tracker: https://gitlab.com/foundrynet/dndestiny/issues
*/
// Import Modules
import { DNDESTINY } from "./module/config.js";
import { registerSystemSettings } from "./module/settings.js";
import { preloadHandlebarsTemplates } from "./module/templates.js";
import { _getInitiativeFormula } from "./module/combat.js";
import { measureDistances, getBarAttribute } from "./module/canvas.js";
// Import Entities
import Actor5e from "./module/actor/entity.js";
import Item5e from "./module/item/entity.js";
// Import Applications
import AbilityTemplate from "./module/pixi/ability-template.js";
import AbilityUseDialog from "./module/apps/ability-use-dialog.js";
import ActorSheetFlags from "./module/apps/actor-flags.js";
import ActorSheet5eCharacter from "./module/actor/sheets/character.js";
import ActorSheet5eNPC from "./module/actor/sheets/npc.js";
import ActorSheet5eVehicle from "./module/actor/sheets/vehicle.js";
import ItemSheet5e from "./module/item/sheet.js";
import ShortRestDialog from "./module/apps/short-rest.js";
import TraitSelector from "./module/apps/trait-selector.js";
import MovementConfig from "./module/apps/movement-config.js";
// Import Helpers
import * as chat from "./module/chat.js";
import * as dice from "./module/dice.js";
import * as macros from "./module/macros.js";
import * as migrations from "./module/migration.js";
/* -------------------------------------------- */
/* Foundry VTT Initialization */
/* -------------------------------------------- */
Hooks.once("init", function() {
console.log(`Dndestiny | Initializing the Dndestiny Game System\n${DNDESTINY.ASCII}`);
// Create a namespace within the game global
game.dndestiny = {
applications: {
AbilityUseDialog,
ActorSheetFlags,
ActorSheet5eCharacter,
ActorSheet5eNPC,
ActorSheet5eVehicle,
ItemSheet5e,
ShortRestDialog,
TraitSelector,
MovementConfig
},
canvas: {
AbilityTemplate
},
config: DNDESTINY,
dice: dice,
entities: {
Actor5e,
Item5e,
},
macros: macros,
migrations: migrations,
rollItemMacro: macros.rollItemMacro
};
// Record Configuration Values
CONFIG.DNDESTINY = DNDESTINY;
CONFIG.Actor.entityClass = Actor5e;
CONFIG.Item.entityClass = Item5e;
CONFIG.time.roundTime = 6;
// Register System Settings
registerSystemSettings();
// Patch Core Functions
CONFIG.Combat.initiative.formula = "1d20 + @attributes.init.mod + @attributes.init.prof + @attributes.init.bonus";
Combat.prototype._getInitiativeFormula = _getInitiativeFormula;
// Register sheet application classes
Actors.unregisterSheet("core", ActorSheet);
Actors.registerSheet("dndestiny", ActorSheet5eCharacter, {
types: ["character"],
makeDefault: true,
label: "DNDESTINY.SheetClassCharacter"
});
Actors.registerSheet("dndestiny", ActorSheet5eNPC, {
types: ["npc"],
makeDefault: true,
label: "DNDESTINY.SheetClassNPC"
});
Actors.registerSheet('dndestiny', ActorSheet5eVehicle, {
types: ['vehicle'],
makeDefault: true,
label: "DNDESTINY.SheetClassVehicle"
});
Items.unregisterSheet("core", ItemSheet);
Items.registerSheet("dndestiny", ItemSheet5e, {
makeDefault: true,
label: "DNDESTINY.SheetClassItem"
});
// Preload Handlebars Templates
preloadHandlebarsTemplates();
});
/* -------------------------------------------- */
/* Foundry VTT Setup */
/* -------------------------------------------- */
/**
* This function runs after game data has been requested and loaded from the servers, so entities exist
*/
Hooks.once("setup", function() {
// Localize CONFIG objects once up-front
const toLocalize = [
"abilities", "abilityAbbreviations", "abilityActivationTypes", "abilityConsumptionTypes", "actorSizes", "alignments",
"armorProficiencies", "conditionTypes", "consumableTypes", "cover", "currencies", "damageResistanceTypes",
"damageTypes", "distanceUnits", "equipmentTypes", "healingTypes", "itemActionTypes", "languages",
"limitedUsePeriods", "movementUnits", "polymorphSettings", "proficiencyLevels", "senses", "skills",
"spellLevels", "spellPreparationModes", "spellScalingModes", "targetTypes",
"timePeriods", "toolProficiencies", "weaponProficiencies", "weaponProperties", "weaponTypes"
];
// Exclude some from sorting where the default order matters
const noSort = [
"abilities", "alignments", "currencies", "distanceUnits", "movementUnits", "itemActionTypes", "proficiencyLevels",
"limitedUsePeriods", "spellLevels", "spellPreparationModes", "weaponTypes"
];
// Localize and sort CONFIG objects
for ( let o of toLocalize ) {
const localized = Object.entries(CONFIG.DNDESTINY[o]).map(e => {
return [e[0], game.i18n.localize(e[1])];
});
if ( !noSort.includes(o) ) localized.sort((a, b) => a[1].localeCompare(b[1]));
CONFIG.DNDESTINY[o] = localized.reduce((obj, e) => {
obj[e[0]] = e[1];
return obj;
}, {});
}
});
/* -------------------------------------------- */
/**
* Once the entire VTT framework is initialized, check to see if we should perform a data migration
*/
Hooks.once("ready", function() {
// Wait to register hotbar drop hook on ready so that modules could register earlier if they want to
Hooks.on("hotbarDrop", (bar, data, slot) => macros.create5eMacro(data, slot));
// Determine whether a system migration is required and feasible
if ( !game.user.isGM ) return;
const currentVersion = game.settings.get("dndestiny", "systemMigrationVersion");
const NEEDS_MIGRATION_VERSION = "1.1.0";
const COMPATIBLE_MIGRATION_VERSION = 0.80;
const needsMigration = currentVersion && isNewerVersion(NEEDS_MIGRATION_VERSION, currentVersion);
if ( !needsMigration ) return;
// Perform the migration
if ( currentVersion && isNewerVersion(COMPATIBLE_MIGRATION_VERSION, currentVersion) ) {
const warning = `Your Dndestiny system data is from too old a Foundry version and cannot be reliably migrated to the latest version. The process will be attempted, but errors may occur.`;
ui.notifications.error(warning, {permanent: true});
}
migrations.migrateWorld();
});
/* -------------------------------------------- */
/* Canvas Initialization */
/* -------------------------------------------- */
Hooks.on("canvasInit", function() {
// Extend Diagonal Measurement
canvas.grid.diagonalRule = game.settings.get("dndestiny", "diagonalMovement");
SquareGrid.prototype.measureDistances = measureDistances;
// Extend Token Resource Bars
Token.prototype.getBarAttribute = getBarAttribute;
});
/* -------------------------------------------- */
/* Other Hooks */
/* -------------------------------------------- */
Hooks.on("renderChatMessage", (app, html, data) => {
// Display action buttons
chat.displayChatActionButtons(app, html, data);
// Highlight critical success or failure die
chat.highlightCriticalSuccessFailure(app, html, data);
// Optionally collapse the content
if (game.settings.get("dndestiny", "autoCollapseItemCards")) html.find(".card-content").hide();
});
Hooks.on("getChatLogEntryContext", chat.addChatMessageContextOptions);
Hooks.on("renderChatLog", (app, html, data) => Item5e.chatListeners(html));
Hooks.on("renderChatPopout", (app, html, data) => Item5e.chatListeners(html));
Hooks.on('getActorDirectoryEntryContext', Actor5e.addDirectoryContextOptions);
// TODO I should remove this
Handlebars.registerHelper('getProperty', function (data, property) {
return getProperty(data, property);
});