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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
[application]
config/name="BubBlow"
run/main_scene="res://src/screens/RegistrationScreen.tscn"
config/icon="res://icon.png"
[audio]
enable_audio_input=true
[autoload]
UserData="*res://addons/github-integration/scripts/user_data.gd"
IconLoaderGithub="*res://addons/github-integration/scripts/IconLoaderGithub.gd"
RestHandler="*res://addons/github-integration/scripts/RestHandler.gd"
Firebase="*res://static/Firebase.gd"
AudioManager="*res://src/autoload/AudioManager.tscn"
PlayerData="*res://src/autoload/PlayerData.gd"
[display]
window/size/width=1080
window/size/height=1920
window/size/always_on_top=true
window/handheld/orientation="portrait"
window/stretch/mode="2d"
window/stretch/aspect="expand"
[editor_plugins]
enabled=PoolStringArray( "res://addons/github-integration/plugin.cfg" )
[global]
window=false
strestch=false
[gui]
common/drop_mouse_on_gui_input_disabled=true
[input_devices]
pointing/emulate_touch_from_mouse=true
[layer_names]
2d_physics/layer_1="player"
2d_physics/layer_2="enemies"
2d_physics/layer_3="world"
[physics]
common/enable_pause_aware_picking=true
[rendering]
environment/default_environment="res://default_env.tres"