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Unlocking & equippeding not working properly, either:
-Soomla (the open-source framework I'm using) isn't properly getting or sending the message that a purchase has occurred. Users can make a skin purchase and get charged for it, but nothing changes in-game.
-If Soomla is working properly, the in-game logic I wrote isn't working properly.
By constantly checking if the skins have been purchased in ChromacoreStore.cs, I've resolved half the problem. Now I believe the issue with communication between Google Play, Soomla, and my own code is fixed. However there is still some bug likely in my own code somewhere.
Scrapped and re-wrote all of the unlocking and equip code, still running into the same issues of unchanging boolean flags. Just published one last push with potential fixes.
To unlock skins, write to a text file via the shop. Then check text file at runtime and set skin based on which ones are unlocked and equipped.
http://forum.unity3d.com/threads/8864-How-to-write-a-file
Also implement buttons in the store to switch or "equip" the different skins.
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