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Piece.cpp
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#include "Piece.h"
#include "Arduino.h"
const unsigned char Piece::possibleShapes[][4][4] = {
{
{0, 0, 0, 0},
{1, 1, 1, 1},
{0, 0, 0, 0},
{0, 0, 0, 0}
},
{
{1, 0, 0, 0},
{1, 1, 1, 0},
{0, 0, 0, 0},
{0, 0, 0, 0}
},
{
{0, 0, 1, 0},
{1, 1, 1, 0},
{0, 0, 0, 0},
{0, 0, 0, 0}
},
{
{1, 1, 0, 0},
{1, 1, 0, 0},
{0, 0, 0, 0},
{0, 0, 0, 0}
},
{
{0, 1, 1, 0},
{1, 1, 0, 0},
{0, 0, 0, 0},
{0, 0, 0, 0}
},
{
{0, 1, 0, 0},
{1, 1, 1, 0},
{0, 0, 0, 0},
{0, 0, 0, 0}
},
{
{1, 1, 0, 0},
{0, 1, 1, 0},
{0, 0, 0, 0},
{0, 0, 0, 0}
}
};
const unsigned char Piece::possibleWidths[] = {4, 3, 3, 2, 3, 3, 3};
Piece::Piece() {
}
Piece::Piece(int col, int row, int index) {
this->col = col;
this->row = row;
shapeIndex = index;
for(int i = 0; i < 4; ++i) {
for(int j = 0; j < 4; ++j) {
shape[i][j] = possibleShapes[index][i][j];
}
}
width = possibleWidths[index];
}
void transpose(unsigned char a[4][4], int width) {
for(int i = 0; i < width - 1; ++i) {
for(int j = i + 1; j < width; ++j) {
unsigned char temp = a[i][j];
a[i][j] = a[j][i];
a[j][i] = temp;
}
}
}
void flipColumns(unsigned char a[4][4], int width) {
for(int i = 0; i < width; ++i) {
for(int j = 0; j < width / 2; ++j) {
unsigned char temp = a[i][j];
a[i][j] = a[i][width - j - 1];
a[i][width - j - 1] = temp;
}
}
}
void flipRows(unsigned char a[4][4], int width) {
for(int j = 0; j < width; ++j) {
for(int i = 0; i < width / 2; ++i) {
unsigned char temp = a[i][j];
a[i][j] = a[width - i - 1][j];
a[width - i - 1][j] = temp;
}
}
}
void Piece::resetToTop() {
this->col=5;
this->row=0;
for(int i = 0; i < 4; ++i) {
for(int j = 0; j < 4; ++j) {
shape[i][j] = possibleShapes[shapeIndex][i][j];
}
}
}
void Piece::rotateCW() {
transpose(shape, width);
flipColumns(shape, width);
}
void Piece::rotateCCW() {
transpose(shape, width);
flipRows(shape, width);
}