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script.js
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let xp = 0;
let health = 100;
let gold = 50;
let currentWeapon = 0;
let fighting;
let monsterHealth;
let inventory = ["baton"];
const button1 = document.querySelector('#button1');
const button2 = document.querySelector("#button2");
const button3 = document.querySelector("#button3");
const text = document.querySelector("#text");
const xpText = document.querySelector("#xpText");
const healthText = document.querySelector("#healthText");
const goldText = document.querySelector("#goldText");
const monsterStats = document.querySelector("#monsterStats");
const monsterName = document.querySelector("#monsterName");
const monsterHealthText = document.querySelector("#monsterHealth");
const weapons = [
{ name: 'baton', power: 5 },
{ name: 'dague', power: 30 },
{ name: 'masse', power: 50 },
{ name: 'epee', power: 100 }
];
const monsters = [
{
name: "Slime",
level: 2,
health: 15
},
{
name: "Bete sauvage",
level: 8,
health: 60
},
{
name: "Dragon",
level: 20,
health: 300
}
]
const locations = [
{
name: "place du village",
"button text": ["Aller au magasin", "Aller a la grotte", "Combatre le Dragon"],
"button functions": [gomagasin, gogrotte, fightDragon],
text: "Vous êtes sur la place du village. Vous voyez un panneau sur lequel est ecrit \"magasin\"."
},
{
name: "magasin",
"button text": ["Acheter 10 PV (10 or)", "Acheter une armne (30 or)", "Retourner au village"],
"button functions": [buyHealth, buyWeapon, goTown],
text: "Vous entrez dans le magasin."
},
{
name: "grotte",
"button text": ["Combattre une slime", "Combattre une bete sauvage", "Retourner au village"],
"button functions": [fightSlime, fightBeast, goTown],
text: "Vous entrez dans la grotte. Vous voyez un monstre."
},
{
name: "combat",
"button text": ["Attaque", "Esquive", "Fuite"],
"button functions": [attack, dodge, goTown],
text: "Vous affrontez un monstre."
},
{
name: "tuer un monstre",
"button text": ["Retourner au village", "Retourner au village", "Retourner au village"],
"button functions": [goTown, goTown, goTown],
text: 'Le monstre crie « Arg ! » en mourant. Vous gagnez des points d\'expérience et trouvez de l\'or.'
},
{
name: "defaite",
"button text": ["Rejouer", "Rejouer", "Rejouer"],
"button functions": [restart, restart, restart],
text: "Vous etes mort. ☠"
},
{
name: "victoire",
"button text": ["Rejouer", "Rejouer", "Rejouer"],
"button functions": [restart, restart, restart],
text: "Vous avez battu le dragon. Vous avez gagne ! 🎉"
},
{
name: "easter egg",
"button text": ["2", "8", "Retourner au village ?"],
"button functions": [pickTwo, pickEight, goTown],
text: "Vous trouvez un jeu secret. Choisissez un numéro ci-dessus. Des numéros seront choisis au hasard entre 0 et 10. Si le numéro que vous avez choisi correspond a un numéro aléatoire, vous gagnez !"
}
];
// initialize buttons
button1.onclick = gomagasin;
button2.onclick = gogrotte;
button3.onclick = fightDragon;
function update(location) {
monsterStats.style.display = "none";
button1.innerText = location["button text"][0];
button2.innerText = location["button text"][1];
button3.innerText = location["button text"][2];
button1.onclick = location["button functions"][0];
button2.onclick = location["button functions"][1];
button3.onclick = location["button functions"][2];
text.innerHTML = location.text;
}
function goTown() {
update(locations[0]);
}
function gomagasin() {
update(locations[1]);
}
function gogrotte() {
update(locations[2]);
}
function buyHealth() {
if (gold >= 10) {
gold -= 10;
health += 10;
goldText.innerText = gold;
healthText.innerText = health;
} else {
text.innerText = "Vous n'avez pas assez de d'or pour acheter des PV.";
}
}
function buyWeapon() {
if (currentWeapon < weapons.length - 1) {
if (gold >= 30) {
gold -= 30;
currentWeapon++;
goldText.innerText = gold;
let newWeapon = weapons[currentWeapon].name;
text.innerText = "Vous avez une " + newWeapon + ".";
inventory.push(newWeapon);
text.innerText += " Dans votre inventaire, vous avez : " + inventory;
} else {
text.innerText = "Vous n'avez pas assez d'or pour acheter une arme";
}
} else {
text.innerText = "Vous avez deja l'arme la plus puissante.";
button2.innerText = "Vendre une arme pour 15 gold";
button2.onclick = sellWeapon;
}
}
function sellWeapon() {
if (inventory.length > 1) {
gold += 15;
goldText.innerText = gold;
let currentWeapon = inventory.shift();
text.innerText = "Vous avez vendu une " + currentWeapon + ".";
text.innerText += " Dans votre inventaire, vous avez : " + inventory;
} else {
text.innerText = "Ne vendez pas votre derniere arme.";
}
}
function fightSlime() {
fighting = 0;
goFight();
}
function fightBeast() {
fighting = 1;
goFight();
}
function fightDragon() {
fighting = 2;
goFight();
}
function goFight() {
update(locations[3]);
monsterHealth = monsters[fighting].health;
monsterStats.style.display = "block";
monsterName.innerText = monsters[fighting].name;
monsterHealthText.innerText = monsterHealth;
}
function attack() {
text.innerText = "La " + monsters[fighting].name + " vous attaque.";
text.innerText += " Vous attaquez avec votre " + weapons[currentWeapon].name + ".";
health -= getMonsterAttackValue(monsters[fighting].level);
if (isMonsterHit()) {
monsterHealth -= weapons[currentWeapon].power + Math.floor(Math.random() * xp) + 1;
} else {
text.innerText += " Vous loupez.";
}
healthText.innerText = health;
monsterHealthText.innerText = monsterHealth;
if (health <= 0) {
lose();
} else if (monsterHealth <= 0) {
if (fighting === 2) {
winGame();
} else {
defeatMonster();
}
}
if (Math.random() <= .1 && inventory.length !== 1) {
text.innerText += " Votre " + inventory.pop() + " est cassee.";
currentWeapon--;
}
}
function getMonsterAttackValue(level) {
const hit = (level * 5) - (Math.floor(Math.random() * xp));
console.log(hit);
return hit > 0 ? hit : 0;
}
function isMonsterHit() {
return Math.random() > .2 || health < 20;
}
function dodge() {
text.innerText = "Vous esquivez l'attaque de la " + monsters[fighting].name;
}
function defeatMonster() {
gold += Math.floor(monsters[fighting].level * 6.7);
xp += monsters[fighting].level;
goldText.innerText = gold;
xpText.innerText = xp;
update(locations[4]);
}
function lose() {
update(locations[5]);
}
function winGame() {
update(locations[6]);
}
function restart() {
xp = 0;
health = 100;
gold = 50;
currentWeapon = 0;
inventory = ["baton"];
goldText.innerText = gold;
healthText.innerText = health;
xpText.innerText = xp;
goTown();
}
function easterEgg() {
update(locations[7]);
}
function pickTwo() {
pick(2);
}
function pickEight() {
pick(8);
}
function pick(guess) {
const numbers = [];
while (numbers.length < 10) {
numbers.push(Math.floor(Math.random() * 11));
}
text.innerText = "Vous avez choisi le " + guess + ". Voici les numeros aleatoires :\n";
for (let i = 0; i < 10; i++) {
text.innerText += numbers[i] + "\n";
}
if (numbers.includes(guess)) {
text.innerText += "Bravo ! Vous gagnez 20 gold !";
gold += 20;
goldText.innerText = gold;
} else {
text.innerText += "Perdu ! Vous perdez 10 PV !";
health -= 10;
healthText.innerText = health;
if (health <= 0) {
lose();
}
}
}