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middleware.js
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const discordClient = require('./discord-client').client();
/*
* Gestion des erreurs
*/
function handleError(ex, response) {
console.error(`An error occured: ${ex.toString()}`);
response.json({ error: ex.toString() });
}
/*
* Renvoie l'url du serveur
*/
function getServerUrl(req) {
return req.protocol + '://' + req.get('host');
}
/*
* Récupère le nom d'utilisateur
* TODO: Vérifier le fonctionnement avec des espaces et caractères spéciaux (hein Dalkilol ;) )
*/
function getUserIdFromUsername(username, mappingUsers) {
var userId = mappingUsers[username];
// On n'a pas trouvé l'id associé, on envoie le nom d'utilisateur en brut => la personne ne sera pas mentionnée
if (!userId) {
userId = username;
}
return userId;
}
function processSendMessage(
serverUrl,
response,
userId,
channelId,
loginToken,
notifyPrivate,
steamPartyId,
logger,
gamename,
turnCount,
) {
logger(`Found associated Discord User Id: ${userId}`);
logger(`Private message enabled: ${notifyPrivate}`);
// Construction du message à envoyer
const emoji = `:smiling_imp:694108249145737247`;
const message = `C'est à toi de jouer <@${userId}> <${emoji}> !`;
let description = message;
if (steamPartyId) {
const gameUrl = encodeURIComponent(
`steam://run/289070//?_context=${steamPartyId}`,
);
const fullUrl = `${serverUrl}/redirect?dest=${gameUrl}`;
description += `\nTu peux rejoindre la partie en cliquant **[ICI](${fullUrl})**`;
}
const fields = [];
if (gamename && gamename.length > 0) {
fields.push({ "name": "Nom de la partie", "value": gamename, "inline": true });
}
if (turnCount && turnCount > 0) {
fields.push({ "name": "Tour de jeu", "value": `${turnCount}`, "inline": true });
}
const embedMessage = {
embed: {
title: '**Nouveau tour de jeu !** 😃',
description: description,
color: 16700449,
//timestamp: '2020-04-02T09:34:15.921Z',
footer: {},
thumbnail: {
url: 'https://steamcommunity-a.akamaihd.net/public/images/profile/profile_gamenotifications_turnicon.png',
},
image: {
url: 'https://steamcdn-a.akamaihd.net/steam/apps/289070/capsule_184x69.jpg',
},
fields: fields,
},
};
const handleChannelMessage = () =>
discordClient
.sendMessageToChannel(loginToken, channelId, message)
.then(() =>
discordClient.sendMessageToChannel(loginToken, channelId, embedMessage),
);
logger(`Sending message '${message}' to ${userId}`);
let messengingProcess;
if (notifyPrivate) {
messengingProcess = () =>
discordClient
.sendPrivateMessage(loginToken, userId, message)
.then(
() => discordClient.sendPrivateMessage(loginToken, userId, message),
ex => handleError(ex, response),
)
.then(handleChannelMessage, ex => handleError(ex, response));
} else {
messengingProcess = handleChannelMessage;
}
messengingProcess().then(
() => {
discordClient.closeClient();
response.end();
logger(`All Done :)`);
},
ex => handleError(ex, response),
);
}
module.exports = {
middleware: function(mappingUsersDiscord, logger) {
const _mappingUsersDiscord = mappingUsersDiscord;
const _logger = logger;
return {
handleCivVITurnRaw: function(
request,
response,
channelId,
loginToken,
notifyPrivate,
steamPartyId,
) {
_logger(
'Received request for handling Civilization VI Turn notifications (RAW mode) !',
);
// Vérification de la présence de tous les paramètres
if (!request.body.Value1 ||
!request.body.Value2 ||
!request.body.Value3
) {
_logger('Missing parameters, abort !');
response.json({ error: 'missing parameters' });
return;
}
_logger('Parameters OK !');
// Récupération du nom d'utilisateur
const userName = request.body.Value2;
_logger(`Reading username: ${userName}`);
const userId = getUserIdFromUsername(userName, _mappingUsersDiscord);
processSendMessage(
getServerUrl(request),
response,
userId,
channelId,
loginToken,
notifyPrivate,
steamPartyId,
logger,
request.body.Value1,
request.body.Value3,
);
},
handleCivVITurn: function(request, response) {
_logger(
'Received request for handling Civilization VI Turn notifications !',
);
// Vérification de la présence de tous les paramètres
if (!request.body.username ||
!request.body.channelId ||
!request.body.loginToken
) {
_logger('Missing parameters, abort !');
response.json({ error: 'missing parameters' });
return;
}
_logger('Parameters OK !');
// Récupération du nom d'utilisateur
const userName = request.body.username;
_logger(`Reading username: ${userName}`);
const userId = getUserIdFromUsername(userName, _mappingUsersDiscord);
const channelId = request.body.channelId;
const loginToken = request.body.loginToken;
const notifyPrivate = request.body.notifyPrivate ?
request.body.notifyPrivate :
false;
const steamPartyId = request.body.steamPartyId;
processSendMessage(
getServerUrl(request),
response,
userId,
channelId,
loginToken,
notifyPrivate,
steamPartyId,
logger,
request.body.gameName,
request.body.turn,
);
},
};
},
};