07/01/2021 20:52
- Added a proper pause menu
- Added level saving in three slots from the pause menu
- Added level loading from the main menu
- Added world seeds which control all aspects of world generation
- Added snowy grass (
grass_snowy
, ID 11) which generates in spruce forests
06/01/2021 16:18
- Added flat worlds
- Added a world type selection menu
- Added a loading message when generating the terrain
- Smoothened out the top level of the terrain
- Made the block preview partially transparent
- Improved building performance
05/01/2021 20:24
- Added building
- Left click to remove, right click to place
- Shows a block selection outline
- Toggle by pressing B
- Added the hotbar showing several available blocks
- Use number keys or scroll wheel to change the selected block
- Added forest grass (ID 10), sandstone (ID 4) and sand (ID 12)
- Added biomes: plains, forests (one per tree type) and desert
- Plains and desert generates no trees and forests generate their specific variant of tree
- Re-added the nuke button (N) which destroys random blocks in a 5x5x5 area
- Re-added the crosshair
- Removed the workbench and quarry
- Removed the hotbar
- Removed tree IDs
- Renamed grass to plains grass (ID 9)
- Changed block IDs: stone 4>1, clay 5>2, grass 12>9, leaves 20/21/22>24/25/26, copper 24>32, asphalt 25>33, tin 26>34, debug 252>240
23/03/2019 17:23
- Added a workbench found inside the spawn building
- Added a crafting menu, opened using the workbench
- A quarry can be crafted for 32 stone
- The quarry no longer destroys mined blocks, as it caused massive lagspikes
- Mined blocks now display with a number on-screen
17/03/2019 18:34
- Blocks now appear on the bottom of the screen when mined
10/03/2019 17:39
- Quarry now mines blocks 1 by 1
10/03/2019 10:17
- Added a quarry
- Exiting to the main menu no longer resets the world
10/03/2019 08:57
- Changed look angle to 90 degrees up and down
- Added foundations to ship
- Moved camera down half a block
- Fixed trees and grass generating inside ship
09/03/2019 20:31
- Sped up player by 25%
- Made player 1/2 block taller
- Fixed coordinates XZ not halving
- Added ship at spawn
03/03/2019 19:46
- Trees can now generate anywhere inside a chunk
- Fixed camera clipping through blocks above the player
- Fixed floating trees
- Trees now have dirt under them
03/03/2019 19:24
- Blocks now take up one full world-grid-block instead of 1/4
- The player is now 2 blocks tall
- Rounded coordinates to 1dp
- Press B to hide/show coordinates
- Changed view locking from 45 degrees to 60 degrees up and down
28/02/2019 17:03
- Removed crosshair
- Removed 4 layers of stone
- Reduced startup time
- Reduced player speed
- Press N to nuke
24/02/2019 09:19
- Added coordinates to UI
- Modified player position.
- Changed menu buttons from "Start" to "PLAY" and "Exit" to "EXIT"
- Changed logo
24/02/2019 08:09
- Reddened redwood log
- Modified redwood leaf
- Modified sky slightly
- Trees no longer grow into the ground
- Grass no longer overrides blocks on top of it
23/02/2019 19:56
- Added menu
- Added physics and gravity
- Tree logs now grow into the ground
- Version number is now on the menu
- Added sky
23/02/2019 09:28
- Chunks no longer have the same grass Y-level internally
- Tree chance per chunk changed to 1/16 from 1/17
- Changed block IDs: stone 1-4, grass 16-12, oak_log 24-16,
- birch_log 25-17, spruce_log 26-18, oak_leaf 32-20,
- birch_leaf 33-21, spruce_leaf 34-22
- Added log top textures
- Removed debug1
- Changed texture of debug and all log textures
- Renamed birch to redwood
- Remove sticky-out leaves
- Added clay (ID 5)
- Grass generated below y=12 is clay
19/02/2019 20:02
- Tilting camera no longer moves player
- Birch trees now grow to 7-11 blocks tall
- Added chunks, chunk size is set to math.random(3,6)
- Swapped X and Y axes of blocks tilesheet
- Changed block IDS: stone 1to0, dirt 2to8, grass 3to16,
- logOak 5to24, leafOak 6to32, logBirch 7to25, leafBirch 8to33
- Removed unused air block
- Changed down from LCtrl to LShift
- Added spruce log and leaf
- Added spruce trees which are 6-8 blocks tall
- Retextured birch leaf and log
- Removed biomes
- Changed block IDs from camelCase to underscore_case
- Added bedrock which generates along y=0
- Removed unused grass textures
17/02/2019 20:39
- Added oak and birch log and leaf blocks
- Added trees
- Added proto-biomes
- Added unused forest grass textures
- Modified world gen to have layers
17/02/2019 17:37
- Fixed vertical movement
- Added random world generation
- Reversed block IDs (stone=1, dirt=2, grass=3)
- Version text is now in the centre of the screen
17/02/2019 08:51
- Added air, grass, dirt and stone blocks (IDs 0, 1, 2 & 3)
- Added new map
- Doubled movement speed
- Fixed movement and uninverted looking
- Set FOV to 70
- Made version text smaller
16/02/2019 10:12
- Added movement
- Added font file
- Added version number to top-left corner
- Fixed gap in terrain
- Made character taller
- Hid character
14/02/2019 20:18
- Added player model
- Added environment
- Added camera