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changelog.md

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Mineo Version History

Alpha 0.4.2

07/01/2021 20:52

  • Added a proper pause menu
  • Added level saving in three slots from the pause menu
  • Added level loading from the main menu
  • Added world seeds which control all aspects of world generation
  • Added snowy grass (grass_snowy, ID 11) which generates in spruce forests

Alpha 0.4.1

06/01/2021 16:18

  • Added flat worlds
  • Added a world type selection menu
  • Added a loading message when generating the terrain
  • Smoothened out the top level of the terrain
  • Made the block preview partially transparent
  • Improved building performance

Alpha 0.4.0

05/01/2021 20:24

  • Added building
    • Left click to remove, right click to place
    • Shows a block selection outline
    • Toggle by pressing B
  • Added the hotbar showing several available blocks
    • Use number keys or scroll wheel to change the selected block
  • Added forest grass (ID 10), sandstone (ID 4) and sand (ID 12)
  • Added biomes: plains, forests (one per tree type) and desert
    • Plains and desert generates no trees and forests generate their specific variant of tree
  • Re-added the nuke button (N) which destroys random blocks in a 5x5x5 area
  • Re-added the crosshair
  • Removed the workbench and quarry
  • Removed the hotbar
  • Removed tree IDs
  • Renamed grass to plains grass (ID 9)
  • Changed block IDs: stone 4>1, clay 5>2, grass 12>9, leaves 20/21/22>24/25/26, copper 24>32, asphalt 25>33, tin 26>34, debug 252>240

Alpha 0.3.0

23/03/2019 17:23

  • Added a workbench found inside the spawn building
  • Added a crafting menu, opened using the workbench
  • A quarry can be crafted for 32 stone
  • The quarry no longer destroys mined blocks, as it caused massive lagspikes
  • Mined blocks now display with a number on-screen

Alpha 0.2.4

17/03/2019 18:34

  • Blocks now appear on the bottom of the screen when mined

Alpha 0.2.3

10/03/2019 17:39

  • Quarry now mines blocks 1 by 1

Alpha 0.2.2

10/03/2019 10:17

  • Added a quarry
  • Exiting to the main menu no longer resets the world

Alpha 0.2.1

10/03/2019 08:57

  • Changed look angle to 90 degrees up and down
  • Added foundations to ship
  • Moved camera down half a block
  • Fixed trees and grass generating inside ship

Alpha 0.2.0

09/03/2019 20:31

  • Sped up player by 25%
  • Made player 1/2 block taller
  • Fixed coordinates XZ not halving
  • Added ship at spawn

Alpha 0.1.5

03/03/2019 19:46

  • Trees can now generate anywhere inside a chunk
  • Fixed camera clipping through blocks above the player
  • Fixed floating trees
  • Trees now have dirt under them

Alpha 0.1.4

03/03/2019 19:24

  • Blocks now take up one full world-grid-block instead of 1/4
  • The player is now 2 blocks tall
  • Rounded coordinates to 1dp
  • Press B to hide/show coordinates
  • Changed view locking from 45 degrees to 60 degrees up and down

Alpha 0.1.3

28/02/2019 17:03

  • Removed crosshair
  • Removed 4 layers of stone
  • Reduced startup time
  • Reduced player speed
  • Press N to nuke

Alpha 0.1.2

24/02/2019 09:19

  • Added coordinates to UI
  • Modified player position.
  • Changed menu buttons from "Start" to "PLAY" and "Exit" to "EXIT"
  • Changed logo

Alpha 0.1.1

24/02/2019 08:09

  • Reddened redwood log
  • Modified redwood leaf
  • Modified sky slightly
  • Trees no longer grow into the ground
  • Grass no longer overrides blocks on top of it

Alpha 0.1.0

23/02/2019 19:56

  • Added menu
  • Added physics and gravity
  • Tree logs now grow into the ground
  • Version number is now on the menu
  • Added sky

Indev 0.0.7

23/02/2019 09:28

  • Chunks no longer have the same grass Y-level internally
  • Tree chance per chunk changed to 1/16 from 1/17
  • Changed block IDs: stone 1-4, grass 16-12, oak_log 24-16,
  • birch_log 25-17, spruce_log 26-18, oak_leaf 32-20,
  • birch_leaf 33-21, spruce_leaf 34-22
  • Added log top textures
  • Removed debug1
  • Changed texture of debug and all log textures
  • Renamed birch to redwood
  • Remove sticky-out leaves
  • Added clay (ID 5)
  • Grass generated below y=12 is clay

Indev 0.0.6

19/02/2019 20:02

  • Tilting camera no longer moves player
  • Birch trees now grow to 7-11 blocks tall
  • Added chunks, chunk size is set to math.random(3,6)
  • Swapped X and Y axes of blocks tilesheet
  • Changed block IDS: stone 1to0, dirt 2to8, grass 3to16,
  • logOak 5to24, leafOak 6to32, logBirch 7to25, leafBirch 8to33
  • Removed unused air block
  • Changed down from LCtrl to LShift
  • Added spruce log and leaf
  • Added spruce trees which are 6-8 blocks tall
  • Retextured birch leaf and log
  • Removed biomes
  • Changed block IDs from camelCase to underscore_case
  • Added bedrock which generates along y=0
  • Removed unused grass textures

Indev 0.0.5

17/02/2019 20:39

  • Added oak and birch log and leaf blocks
  • Added trees
  • Added proto-biomes
  • Added unused forest grass textures
  • Modified world gen to have layers

Indev 0.0.4

17/02/2019 17:37

  • Fixed vertical movement
  • Added random world generation
  • Reversed block IDs (stone=1, dirt=2, grass=3)
  • Version text is now in the centre of the screen

Indev 0.0.3

17/02/2019 08:51

  • Added air, grass, dirt and stone blocks (IDs 0, 1, 2 & 3)
  • Added new map
  • Doubled movement speed
  • Fixed movement and uninverted looking
  • Set FOV to 70
  • Made version text smaller

Indev 0.0.2

16/02/2019 10:12

  • Added movement
  • Added font file
  • Added version number to top-left corner
  • Fixed gap in terrain
  • Made character taller
  • Hid character

Indev 0.0.1

14/02/2019 20:18

  • Added player model
  • Added environment
  • Added camera