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package.json
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{
"name": "com.nobunatelier.core",
"displayName": "NobunAtelier - Core",
"version": "0.3.0",
"unity": "2023.2",
"description": "A core collection of datastructure and game developement architecture use as a baseline for any game. \n\nFor now it's a big mess, but once a better structure will be defined, I will split this package into more specialized ones.\n\n# Core\n- Scriptable Objects Data Definition/Collection\n- Object Pooled Factory\n- StateMachine\n\n# Gameplay \n- Module based Controller/Character\n- Game Manager, Mode with State\n\nMakes use of Unity's InputSystem. \n\nFor best results, use this text to summarize: \n\u25aa What the package does \n\u25aa How it can benefit the user \n\nNote: Special formatting characters are supported, including line breaks ('\\n') and bullets ('\\u25AA').",
"author": {
"name": "Morgan Hoarau",
"email": "morgansb.hoarau@gmail.com",
"url": "https://github.com/Nobuna-no"
},
"dependencies": {
"com.unity.inputsystem": "1.5.0",
"com.unity.addressables": "1.21.10",
"com.unity.cinemachine": "3.0.1"
},
"samples": [
{
"displayName": "3C",
"description": "Contains basic 3C for starter.",
"path": "Samples~/3C"
}
]
}