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FindDriver.h
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/** @file
@brief Header
@date 2016
@author
Sensics, Inc.
<http://sensics.com/osvr>
*/
// Copyright 2016 Razer Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef INCLUDED_FindDriver_h_GUID_ED298337_8481_4594_6C82_340AC2A704D6
#define INCLUDED_FindDriver_h_GUID_ED298337_8481_4594_6C82_340AC2A704D6
// Internal Includes
// - none
// Library/third-party includes
// - none
// Standard includes
#include <string>
namespace osvr {
namespace vive {
static const auto DRIVER_NAME = "lighthouse";
struct DriverLocationInfo {
std::string steamVrRoot;
std::string driverRoot;
std::string driverFile;
std::string driverName;
/// If this field is false, the other fields contain invalid data -
/// the driver could not be found.
bool found = false;
};
struct LocationInfo {
std::string steamVrRoot;
std::string driverRoot;
std::string driverFile;
std::string driverName;
bool driverFound = false;
std::string rootConfigDir;
std::string driverConfigDir;
bool configFound = false;
/// If this field is false, the other fields may contain invalid data -
/// the driver could not be found.
bool found = false;
};
/// Get the location information on the given driver, including config info.
LocationInfo findLocationInfoForDriver(
std::string const &driver = std::string(DRIVER_NAME));
/// Get the location information on the given driver
DriverLocationInfo
findDriver(std::string const &driver = std::string(DRIVER_NAME));
/// Get the full path of the an executable steamvr tool, or empty string
/// if not found.
/// If you happen to know the steam vr root, you can pass it.
std::string
getToolLocation(std::string const &toolName = std::string{"vrpathreg"},
std::string const &steamVrRoot = std::string());
struct ConfigDirs {
std::string rootConfigDir;
std::string driverConfigDir;
bool valid = false;
};
ConfigDirs findConfigDirs(std::string const &steamVrRoot,
std::string const &driver);
inline ConfigDirs findConfigDirs(DriverLocationInfo const &info) {
if (!info.found) {
return ConfigDirs{};
}
return findConfigDirs(info.steamVrRoot, info.driverName);
}
} // namespace vive
} // namespace osvr
#endif // INCLUDED_FindDriver_h_GUID_ED298337_8481_4594_6C82_340AC2A704D6