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VerifyLocked.h
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/** @file
@brief Header
@date 2016
@author
Sensics, Inc.
<http://sensics.com/osvr>
*/
// Copyright 2016 Razer Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef INCLUDED_VerifyLocked_h_GUID_E7A7AC6C_77E3_45AE_975D_3335B04DC12A
#define INCLUDED_VerifyLocked_h_GUID_E7A7AC6C_77E3_45AE_975D_3335B04DC12A
// Internal Includes
// - none
// Library/third-party includes
// - none
// Standard includes
#include <mutex>
namespace osvr {
namespace vive {
/// Purpose: to provide a unified way to deal with unique_lock and
/// lock_guard to ensure they are locked, even though lock_guard is, by
/// definition, locked...
template <typename T> struct VerifyLocked;
/// strip const
template <typename T> struct VerifyLocked<const T> : VerifyLocked<T> {};
template <typename MutexType>
struct VerifyLocked<std::lock_guard<MutexType>> {
static bool verify(std::lock_guard<MutexType> & /*lock*/) {
return true;
}
};
template <typename MutexType>
struct VerifyLocked<std::unique_lock<MutexType>> {
static bool verify(std::unique_lock<MutexType> &lock) {
return lock.owns_lock();
}
};
/// Function template to check if a lock is locked, whether or not it's by
/// definition or at runtime.
template <typename LockType> inline bool verifyLocked(LockType &lock) {
return VerifyLocked<LockType>::verify(lock);
}
} // namespace vive
} // namespace osvr
#endif // INCLUDED_VerifyLocked_h_GUID_E7A7AC6C_77E3_45AE_975D_3335B04DC12A