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Attempt to find which items don't have thumbnails and create those, no point regenerating all the thumbnails every time. Just add a way of clearing the thumbnail cache manually from the UI.
Could still be worth generating the thumbnails multithreaded in chunks to improve initial load performance
Thumbnail generation is slow and there's been one known case of it crashing the game (suspect it took too long and Unity killed the process)
Multithread the generation to improve performance
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