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Copy pathWS2812_PIR_lighting.ino
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WS2812_PIR_lighting.ino
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#include <FastLED.h>
#include <Timer.h>
#define LED_PIN 5
#define LED_COUNT 90
#define DELAY 10
#define SENSOR_PIN 8
#define DEBUG_LED_PIN 13
#define ON_TIME 25000 // [ms]
enum STATE {
ON,
OFF
};
Timer t;
int sensor_activated = 0;
byte current_brightness = 0;
byte target_brightness = 0;
int current_blend_progress = 0;
CRGB target_color = CRGB::Beige;
unsigned int fade_speed = 50;
unsigned int blend_speed = 50;
STATE timer_state = ON;
int off_event = 0;
int fade_event = 0;
int blend_event = 0;
int red_event = 0;
int green_event = 0;
int blue_event = 0;
int random_event = 0;
CRGB leds[LED_COUNT];
byte blend_start_r[LED_COUNT];
byte blend_start_g[LED_COUNT];
byte blend_start_b[LED_COUNT];
byte blend_current_r[LED_COUNT];
byte blend_current_g[LED_COUNT];
byte blend_current_b[LED_COUNT];
byte blend_target_r[LED_COUNT];
byte blend_target_g[LED_COUNT];
byte blend_target_b[LED_COUNT];
// Deleting if one already started on that integer (id)
void start_after_event(int& event, unsigned int timeout, void (* callback)())
{
stop_event(event);
event = t.after(timeout, callback);
}
// Deleting if one already started on that integer (id)
void start_every_event(int& event, unsigned int period, void (* callback)())
{
stop_event(event);
event = t.every(period, callback);
}
// Stop an event if active
void stop_event(int& event)
{
if ( event > 0 )
t.stop(event);
event = 0;
}
void setup()
{
Serial.begin(115200);
Serial.flush();
FastLED.addLeds<WS2812B, LED_PIN, GRB>(leds, LED_COUNT);
pinMode(SENSOR_PIN, INPUT); // sets the SENSOR_PIN as input
pinMode(DEBUG_LED_PIN, OUTPUT); // sets the DEBUG_LED_PIN as output
setLEDs(leds, CRGB::Black);
showLEDs();
set_fade(255, 10);
set_blendRandom(30);
blink_debug(5, 50);
}
void set_red()
{
stop_event(red_event);
set_blend(CRGB::Red, 20);
}
void set_green()
{
stop_event(green_event);
set_blend(CRGB::Green, 20);
}
void set_blue()
{
stop_event(blue_event);
set_blend(CRGB::Blue, 20);
}
void set_random()
{
stop_event(random_event);
set_blendRandom(30);
}
void loop()
{
if(check_sensor())
{
debug_on();
set_fade(128, 200);
start_after_event(blue_event, 1, set_blue);
start_after_event(red_event, 5000, set_red);
start_after_event(green_event, 10000, set_green);
start_after_event(random_event, 15000, set_random);
start_after_event(blue_event, 20000, set_blue);
start_after_event(off_event, ON_TIME, turn_off);
}
else
debug_off();
t.update();
}
void turn_off()
{
stop_event(off_event);
set_fade(0, 100);
}
bool check_sensor()
{
return digitalRead(SENSOR_PIN) == HIGH;
}
void set_fade( byte to_brightness, unsigned int fade_speed)
{
target_brightness = to_brightness;
start_every_event(fade_event, fade_speed, process_fade);
}
void set_blendRandom(unsigned int blend_speed)
{
for ( int i = 0; i < LED_COUNT; ++i)
{
blend_current_r[i] = leds[i].r;
blend_current_g[i] = leds[i].g;
blend_current_b[i] = leds[i].b;
blend_start_r[i] = leds[i].r;
blend_start_g[i] = leds[i].g;
blend_start_b[i] = leds[i].b;
blend_target_r[i] = random8();
blend_target_g[i] = random8();
blend_target_b[i] = random8();
}
start_every_event(blend_event, blend_speed, process_blend);
current_blend_progress = 0;
}
void set_blend(CRGB target_color, unsigned int blend_speed)
{
for ( int i = 0; i < LED_COUNT; ++i)
{
blend_current_r[i] = leds[i].r;
blend_current_g[i] = leds[i].g;
blend_current_b[i] = leds[i].b;
blend_start_r[i] = leds[i].r;
blend_start_g[i] = leds[i].g;
blend_start_b[i] = leds[i].b;
blend_target_r[i] = target_color.r;
blend_target_g[i] = target_color.g;
blend_target_b[i] = target_color.b;
}
start_every_event(blend_event, blend_speed, process_blend);
current_blend_progress = 0;
}
void process_fade()
{
if(current_brightness < target_brightness)
current_brightness++;
else if (current_brightness > target_brightness)
current_brightness--;
apply_blend();
for ( int i = 0; i < LED_COUNT; ++i )
{
leds[i].nscale8( current_brightness );
}
showLEDs();
}
void apply_blend()
{
for ( int i = 0; i < LED_COUNT; ++i )
{
leds[i].r = blend_current_r[i];
leds[i].g = blend_current_g[i];
leds[i].b = blend_current_b[i];
}
}
void process_blend()
{
// Serial.print("current_blend_progress " );
// Serial.println(current_blend_progress);
//
// Serial.print("blend_start: " );
// Serial.print(blend_start_r[0]);
// Serial.print("|" );
// Serial.print(blend_start_g[0]);
// Serial.print("|" );
// Serial.print(blend_start_b[0]);
// Serial.println("");
//
// Serial.print("blend_target: " );
// Serial.print(blend_target_r[0]);
// Serial.print("|" );
// Serial.print(blend_target_g[0]);
// Serial.print("|" );
// Serial.print(blend_target_b[0]);
// Serial.println("");
//
// Serial.print("blend_current: ");
// Serial.print(blend_current_r[0]);
// Serial.print("|" );
// Serial.print(blend_current_g[0]);
// Serial.print("|" );
// Serial.print(blend_current_b[0]);
// Serial.println("");
if (current_blend_progress == 100)
return;
current_blend_progress++;
for ( int i = 0; i < LED_COUNT; ++i)
{
int r = (int)blend_target_r[i] - (int)blend_start_r[i];
int g = (int)blend_target_g[i] - (int)blend_start_g[i];
int b = (int)blend_target_b[i] - (int)blend_start_b[i];
blend_current_r[i] = blend_start_r[i] + (r*current_blend_progress)/100;
blend_current_g[i] = blend_start_g[i] + (g*current_blend_progress)/100;
blend_current_b[i] = blend_start_b[i] + (b*current_blend_progress)/100;
}
}
void clearLEDs()
{
FastLED.clear();
}
void allLedsWhite()
{
// Turn LEDs on
for ( int i = 0 ; i < LED_COUNT ; ++i )
leds[i] = CRGB::White;
}
void setLED(CRGB* set_leds, unsigned int index, CRGB color)
{
set_leds[index] = color;
}
void setLEDs(CRGB* set_leds, CRGB color)
{
for ( int i = 0; i < LED_COUNT; ++i )
set_leds[i] = color;
}
void setLEDsRandom(CRGB* set_leds)
{
for ( int i = 0; i < LED_COUNT; ++i )
{
set_leds[i].r = random8();
set_leds[i].g = random8();
set_leds[i].b = random8();
}
}
void showLEDs()
{
FastLED.show(); // Display LEDs
}
void debug_on()
{
digitalWrite(DEBUG_LED_PIN, HIGH);
}
void debug_off()
{
digitalWrite(DEBUG_LED_PIN, LOW);
}
void blink_debug(byte count, unsigned int pause)
{
for( int i = 0; i < count; ++i )
{
debug_on();
delay(pause);
debug_off();
delay(pause);
}
}