From 54ddc093f80b7e1586be74d94b86d687da17794b Mon Sep 17 00:00:00 2001 From: NeonKnightOA Date: Wed, 13 Mar 2024 09:41:03 -0300 Subject: [PATCH] Update CHANGELOG.md --- CHANGELOG.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/CHANGELOG.md b/CHANGELOG.md index 7ee35fa5..09103774 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -14,7 +14,7 @@ * cg_kickScale: Controls how much the screen shakes when receiving damage. Default: 1.0. * g_voteGametypes: Added Possession as a votable gametype ("13/"). * cg_muzzleflashStyle: Alternative muzzleflash styles for player preference, or "aesthetic," or maybe just less flashing (flashes can also be disabled). - * g_runes &2: Enables the "tossrune" command in the server. + * g_runes 2: Enables the "tossrune" command in the server. * dmflags &4096: Allows players to move significantly faster underwater. Mostly for demonstration. Could be fun in class based gametypes. * g_grapple: Enables Grappling Hook support. * g_harvesterFromBodies: In Harvester matches, skulls now spawn from dead bodies (a la UT3!Greed) rather than a skull receptacle in the middle of the arena. Allows Harvester matches to take place in maps that don't feature a skull receptacle.