diff --git a/CHANGELOG.md b/CHANGELOG.md index 89381096..ca66b36c 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -188,16 +188,16 @@ ## oaxB53.2 -**Release date:** TBA +**Release date:** April 7, 2024 * Classic UI: "Weapon Arena Weapon" (f.k.a. "SWA Mode Weapon") is now grayed out if the Weapon Ruleset isn't "Single Weapon Arena" nor "Single Weapon + Grapple". * Classic UI: The values of "Bot Skill", "Weapons Ruleset" and "Physics Ruleset" are now saved. * Classic UI: Added "Single Weapon Arena + Grapple" as a Weapons Ruleset. * Classic UI: Added "Obelisk Health" (`g_obeliskHealth`) for Overload matches into the menu. * Added Grappling Hook to Weapon Arena. If selected, players start with both the Gauntlet and the Grappling Hook. -* Fixed: The values of `cg_obituaryOutput` and `cg_weaponBarStyle` weren't properly loaded in Classic UI's HUD menu. -* Fixed: Team Deathmatch wasn't accounted as a team-based gametype. -* New cvar: `g_autoGameLimits`, if set, uses the frag, time and capturelimits set in the .info or .arena files (including `arenas.txt`) rather than user-set values. It's enabled by default for SP. This also allows the usage of `capturelimit` in .arena files. +* Fixed: The values of `cg_obituaryOutput` and `cg_weaponBarStyle` weren't properly loaded in Classic UI's HUD menu. (Fixes OpenArena/gamecode#328) +* Fixed: Team Deathmatch wasn't accounted as a team-based gametype. (Fixes OpenArena/gamecode#330) +* New cvar: `g_autoGameLimits`, if set, uses the frag, time and capturelimits set in the .info or .arena files (including `arenas.txt`) rather than user-set values. It's enabled by default for SP. This also allows the usage of `capturelimit` in .arena files. It isn't selectable on Classic UI yet, though. * New special matches for Classic SP in addition to `"training"` and `"final"`. These can be specified in either the map's specific .info file (the game will look at this first) the map's .arena file or arenas.txt: * `"special" "instantGib"`: Instagib match. * `"special" "singleWeaponGA"`: Single Weapon: Gauntlet match. @@ -218,13 +218,13 @@ * `"special" "lowGravity"`: Low Gravity match. (Gravity of the level reduced to 100). * The fields `fragLimit`, `timeLimit`, `special` and `mpBots` from the .info files now impact directly in Classic SP. * New fields for .info files: `teamBotCount`, `special`, `timeToBeatPlatinum`, `timeToBeatGold`, `timeToBeatSilver` and `timeToBeatBronze`. -* Non-capturelimit modes won't display capturelimit if fraglimit is <= 0. +* Non-capturelimit modes won't display capturelimit if fraglimit is <= 0. (Theoretically fixes OpenArena/gamecode#267 and possibly OpenArena/gamecode#327) * New default round time limits for Elimination/eCTF/LMS. * Reverted Harvester as a capturelimit gamemode. * All default Time Limits set to 15. * In classic SP, the console won't complain anymore for missing character announcement lines. * Railgun glass now matches the selected beam color. (Credit: @Bishop-333) -* Suppressed the lots of ".info file not found" messages to Developer mode. +* Suppressed the lots of ".info file not found" messages to Developer mode. (Fixes OpenArena/gamecode#306) * The key objective checker now checks for (at least one) Domination points in DOM and for the white flag in POS. * Flags aren't drawn anymore in Harvester/Overload. * New helper function for game: `G_GetAttackingTeam()`, returns the actual team that's in the attacker role in eCTF AvD mode.