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XBIR_NeoPixel.ino
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#include <Adafruit_NeoPixel.h>
#include <IRremote.h>
#include "resources/lib/Log.h" // used in debug mode
#include "resources/lib/Colors.h" // COLOR.name
#include "resources/lib/XBIRRemote.h" // xKEY.name
#include "Configs.h" // SETTINGS.name and NUM_PIXELS
// Constants
#define OFF LOW
#define ON HIGH
#define TX_RX_ON LOW // RX led or TX led on
#define TX_RX_OFF HIGH // RX led or TX led off
#define PIN_INT1 2 // Interrupt button
#define PIN_LED1 6 // led to indicate standby power. see psON()
#define PIN_LED2 9 // led to indicate a pressed key on remote
#define PIN_PIXELS 10 // Digital IO pin connected to the NeoPixels.
#define PIN_RELAY 7
#define RELAY_ON() (digitalWrite(PIN_RELAY, HIGH))
#define RELAY_OFF() (digitalWrite(PIN_RELAY, LOW))
// Resistor (10k / 10k + 10k)) = 1.65 vout of 3.3v
#define SENSOR_3V() (analogRead(A0))
// Declare our NeoPixel ring object:
Adafruit_NeoPixel ring(NUM_PIXELS, PIN_PIXELS, PIXEL_TYPE+NEO_KHZ800);
// Declare our IRrecv object:
IRrecv irrecv(PIN_A2);
// Variables
uint8_t BRT_STEP = 5; // Step of brightness
int MAX_EFFECT = 6; //
int MODE_EFFECT = 0; //
bool EFFECT_CHANGE = 0; // Used to stop current effect
uint32_t KEY_PRESSED; // Current key pressed on remote
//********************************************************************************************************************************
// Declare functions with default arguments, before they are used.
// For Arduino IDE compile without errors.
//********************************************************************************************************************************
void flashLED(int pin, int repeat=3) {
int state = digitalRead(pin);
for (int i=0; i<repeat; i++) {
digitalWrite(pin, ON);
delay(250);
digitalWrite(pin, OFF);
delay(250);
}
if (state == 1) {
digitalWrite(pin, ON);
}
}
//********************************************************************************************************************************
// Leds Builtin Functions
// https://github.com/arduino/ArduinoCore-avr/blob/master/variants/leonardo/pins_arduino.h
// https://learn.sparkfun.com/tutorials/pro-micro--fio-v3-hookup-guide/example-1-blinkies
//********************************************************************************************************************************
void ledsBuiltinOFF() {
#ifndef DEBUG_MODE
// set the RX and TX LEDs OFF
pinMode(LED_BUILTIN_RX, OUTPUT);
if (digitalRead(LED_BUILTIN_RX) == TX_RX_ON) {
digitalWrite(LED_BUILTIN_RX, TX_RX_OFF);
}
pinMode(LED_BUILTIN_TX, OUTPUT);
if (digitalRead(LED_BUILTIN_TX) == TX_RX_ON) {
digitalWrite(LED_BUILTIN_TX, TX_RX_OFF);
}
#endif
}
//********************************************************************************************************************************
// Interrupt Functions button pressed
//********************************************************************************************************************************
void stopEffect() {
if (digitalRead(PIN_INT1) == ON) {
restart();
}
}
void restart() {
EFFECT_CHANGE = true;
asm volatile ("jmp 0");
}
//*****************************THE POWER*****************************
// send press power button on xbox (EXPERIMENTAL)
void xPowerButton() {
LOG_SEP();
if (!psON()) {
LOG_END(F("Turned xbox ON!"));
} else {
LOG_END(F("Turned xbox OFF!"));
}
RELAY_ON();
LOG_END(F("Relay ON!"));
delay(100);
RELAY_OFF();
LOG_END(F("Relay OFF!"));
delay(100);
}
bool psON() {
bool state = (SENSOR_3V() > 0);
switchLedSTB(state);
return state;
}
void switchLedSTB(bool change) {
if (!change && digitalRead(PIN_LED1) == OFF) {
digitalWrite(PIN_LED1, ON);
return;
}
if (change && digitalRead(PIN_LED1) == ON) {
digitalWrite(PIN_LED1, OFF);
}
}
//********************************************************************************************************************************
// Default Functions required setup and loop
//********************************************************************************************************************************
void setup() {
pinMode(PIN_LED1, OUTPUT);
pinMode(PIN_LED2, OUTPUT);
pinMode(PIN_RELAY, OUTPUT);
pinMode(PIN_INT1, INPUT_PULLUP); // internal pull-up resistor
attachInterrupt(digitalPinToInterrupt(PIN_INT1), stopEffect, CHANGE); // pressed
ring.begin(); // Initialize NeoPixel ring object (REQUIRED)
ring.setBrightness(max(SETTINGS.brightness, 1));
ring.show(); //delay(25); // Initialize all pixels to 'off' and wait for apply brightness
irrecv.enableIRIn(); // Start the receiver
LOG_BEGIN(); // Start log output if enabled
ledsBuiltinOFF();
digitalWrite(PIN_LED2, OFF);
// flashLED(PIN_LED2);
// psON();
// if analog input pin 0 is unconnected, random analog
// noise will cause the call to randomSeed() to generate
// different seed numbers each time the sketch runs.
// randomSeed() will then shuffle the random function.
randomSeed(analogRead(0));
// set first effect on startup
MODE_EFFECT = SETTINGS.startup_mode_effect;
if (MODE_EFFECT == -1) MODE_EFFECT = random(MAX_EFFECT);
translateKey(SETTINGS.startup_sendkey);
}
void loop() {
onRemote();
if (!psON()) {
delay(1000);
return;
}
switch (KEY_PRESSED) {
// Mode effects predefined, changed by REVERSE/FORWARD
case xKEY.reverse:
case xKEY.forward:
case xKEY.play:
EFFECT_CHANGE = false;
switch (MODE_EFFECT) {
case 0:
knightRider();
break;
case 1:
meteorRain();
break;
case 2:
random2ColorWipe();
break;
case 3:
altColor(COLOR.blue, COLOR.midnightblue);
break;
case 4:
theaterChase();
break;
case 5:
randomColorFill();
delay(100);
break;
case 6:
snake();
break;
}
break;
// Mode effects predefined
case xKEY.skip_minus:
EFFECT_CHANGE = false;
theaterChaseRainbow();
break;
case xKEY.stop:
EFFECT_CHANGE = false;
rainbowCycle();
break;
case xKEY.pause:
EFFECT_CHANGE = false;
rainbow();
// rainbowReverse();
break;
case xKEY.skip_plus:
EFFECT_CHANGE = false;
rainbowWheel();
break;
case xKEY.info:
EFFECT_CHANGE = false;
pacman();
break;
default:
delay(50);
// case xKEY.display: // ON/OFF power
// case xKEY.title:
// COLOR PREDEFINED
// case xKEY.menu:
// case xKEY.select:
// case xKEY.back:
// case xKEY.one:
// case xKEY.two:
// case xKEY.three:
// case xKEY.four:
// case xKEY.five:
// case xKEY.six:
// case xKEY.seven:
// case xKEY.eight:
// case xKEY.nine:
// case xKEY.zero:
// EFFECT_CHANGE = false;
// break;
}
// delay(50);
}
//********************************************************************************************************************************
// IRremote Functions
//********************************************************************************************************************************
void onRemote() {
decode_results results; // Somewhere to store the results
if (irrecv.decode(&results)) { // Grab an IR code
#ifdef DEBUG_MODE
digitalWrite(PIN_LED2, ON);
logRemote(&results);
#endif
if (results.decode_type == xKEY.type) {
if (!digitalRead(PIN_LED2)) digitalWrite(PIN_LED2, ON);
translateKey(results.value);
}
delay(50);
for (int z=0; z<2; z++) { // ignore the 2nd and 3rd repeated codes
irrecv.resume(); // receive the next value
delay(25);
}
if (digitalRead(PIN_LED2))
digitalWrite(PIN_LED2, OFF);
}
}
void translateKey(uint32_t value) {
switch (value) {
case xKEY.display: // ON/OFF Power
EFFECT_CHANGE = true;
KEY_PRESSED = xKEY.display;
LOG_KEY(KEY_PRESSED);
// restart();
xPowerButton();
break;
case xKEY.reverse:
EFFECT_CHANGE = true;
MODE_EFFECT--;
if (MODE_EFFECT < 0) MODE_EFFECT = MAX_EFFECT;
KEY_PRESSED = xKEY.reverse;
LOG_KEY(KEY_PRESSED);
LOG_EFFECT(MODE_EFFECT);
break;
case xKEY.play:
EFFECT_CHANGE = true;
KEY_PRESSED = xKEY.play;
LOG_KEY(KEY_PRESSED);
LOG_EFFECT(MODE_EFFECT);
break;
case xKEY.forward:
EFFECT_CHANGE = true;
MODE_EFFECT++;
if (MODE_EFFECT > MAX_EFFECT) MODE_EFFECT = 0;
KEY_PRESSED = xKEY.forward;
LOG_KEY(KEY_PRESSED);
LOG_EFFECT(MODE_EFFECT);
break;
case xKEY.skip_minus:
EFFECT_CHANGE = true;
KEY_PRESSED = xKEY.skip_minus;
LOG_KEY(KEY_PRESSED);
LOG_EFFECT(10);
break;
case xKEY.stop:
EFFECT_CHANGE = true;
KEY_PRESSED = xKEY.stop;
LOG_KEY(KEY_PRESSED);
LOG_EFFECT(11);
break;
case xKEY.pause:
EFFECT_CHANGE = true;
KEY_PRESSED = xKEY.pause;
LOG_KEY(KEY_PRESSED);
LOG_EFFECT(12);
break;
case xKEY.skip_plus:
EFFECT_CHANGE = true;
KEY_PRESSED = xKEY.skip_plus;
LOG_KEY(KEY_PRESSED);
LOG_EFFECT(13);
break;
case xKEY.title:
EFFECT_CHANGE = true;
KEY_PRESSED = xKEY.title;
LOG_KEY(KEY_PRESSED);
LOG_EFFECT(14);
sideFill(getRandomColor());
break;
case xKEY.info:
EFFECT_CHANGE = true;
KEY_PRESSED = xKEY.info;
LOG_KEY(KEY_PRESSED);
LOG_EFFECT(15);
break;
// Color predefined
case xKEY.menu:
EFFECT_CHANGE = true;
KEY_PRESSED = xKEY.menu;
colorWipe(COLOR.red);
LOG_KEY(KEY_PRESSED);
LOG_COLOR("RED");
break;
case xKEY.select:
EFFECT_CHANGE = true;
KEY_PRESSED = xKEY.select;
colorWipe(COLOR.lime);
LOG_KEY(KEY_PRESSED);
LOG_COLOR("LIME");
break;
case xKEY.back:
EFFECT_CHANGE = true;
KEY_PRESSED = xKEY.back;
colorWipe(COLOR.blue);
LOG_KEY(KEY_PRESSED);
LOG_COLOR("BLUE");
break;
case xKEY.one:
EFFECT_CHANGE = true;
KEY_PRESSED = xKEY.one;
colorWipe(COLOR.magenta);
LOG_KEY(KEY_PRESSED);
LOG_COLOR("MAGENTA");
break;
case xKEY.two:
EFFECT_CHANGE = true;
KEY_PRESSED = xKEY.two;
colorWipe(COLOR.green);
LOG_KEY(KEY_PRESSED);
LOG_COLOR("GREEN");
break;
case xKEY.three:
EFFECT_CHANGE = true;
KEY_PRESSED = xKEY.three;
colorWipe(COLOR.blueconfluence);
LOG_KEY(KEY_PRESSED);
LOG_COLOR("BLUE CONFLUENCE");
break;
case xKEY.four:
EFFECT_CHANGE = true;
KEY_PRESSED = xKEY.four;
colorWipe(COLOR.orange);
LOG_KEY(KEY_PRESSED);
LOG_COLOR("ORANGE");
break;
case xKEY.five:
EFFECT_CHANGE = true;
KEY_PRESSED = xKEY.five;
colorWipe(COLOR.darkgreen);
LOG_KEY(KEY_PRESSED);
LOG_COLOR("DARK GREEN");
break;
case xKEY.six:
EFFECT_CHANGE = true;
KEY_PRESSED = xKEY.six;
colorWipe(COLOR.midnightblue);
LOG_KEY(KEY_PRESSED);
LOG_COLOR("MIDNIGHT BLUE");
break;
case xKEY.seven:
EFFECT_CHANGE = true;
KEY_PRESSED = xKEY.seven;
colorWipe(COLOR.gold);
LOG_KEY(KEY_PRESSED);
LOG_COLOR("GOLD");
break;
case xKEY.eight:
EFFECT_CHANGE = true;
KEY_PRESSED = xKEY.eight;
colorWipe(COLOR.yellow);
LOG_KEY(KEY_PRESSED);
LOG_COLOR("YELLOW");
break;
case xKEY.nine:
EFFECT_CHANGE = true;
KEY_PRESSED = xKEY.nine;
colorWipe(COLOR.black);
LOG_KEY(KEY_PRESSED);
LOG_COLOR("BLACK/OFF");
break;
case xKEY.zero:
EFFECT_CHANGE = true;
KEY_PRESSED = xKEY.zero;
colorWipe(COLOR.white);
LOG_KEY(KEY_PRESSED);
LOG_COLOR("WHITE");
break;
// Ajust brightness
case xKEY.up:
LOG_KEY(xKEY.up);
SETTINGS.brightness += (BRT_STEP * BRT_STEP);
ajustBrightness(HIGH);
break;
case xKEY.down:
LOG_KEY(xKEY.down);
SETTINGS.brightness -= (BRT_STEP * BRT_STEP);
ajustBrightness(LOW);
break;
case xKEY.right:
LOG_KEY(xKEY.right);
SETTINGS.brightness += BRT_STEP;
ajustBrightness(HIGH);
break;
case xKEY.left:
LOG_KEY(xKEY.left);
SETTINGS.brightness -= BRT_STEP;
ajustBrightness(LOW);
break;
case 0xFFFFFFFF: break; // repeat
default: break;
}
}
void ajustBrightness(bool up) {
if (up) {
if (SETTINGS.brightness > 255) SETTINGS.brightness = 255; // max
ring.setBrightness(SETTINGS.brightness);
ring.show();
delay(250); // wait for apply brightness
LOG(F("*** Ajust Brightness (+): "));
} else {
if (SETTINGS.brightness <= 0) SETTINGS.brightness = 1; // don't turn off
ring.setBrightness(SETTINGS.brightness);
ring.show();
delay(250); // wait for apply brightness
LOG(F("*** Ajust Brightness (-): "));
}
LOG(SETTINGS.brightness); LOG_END(F(" ***"));
}
//********************************************************************************************************************************
// Misc Functions
//********************************************************************************************************************************
// used by randomColorFill
int inArray(uint32_t val, uint32_t arr[]) {
for (uint8_t i=0; i<(sizeof(arr)/sizeof(uint32_t)); i++) {
if (arr[i] == val)
return 1;
}
return 0;
}
// used by knightRider
uint32_t dimColor(uint32_t color, uint8_t width) {
return (((color & COLOR.red) / width) & COLOR.red) +
(((color & COLOR.lime) / width) & COLOR.lime) +
(((color & COLOR.blue) / width) & COLOR.blue);
}
// used by rainbowCycle and rainbowWheel
// Input a value 0 to 255 to get a color value.
// The colours are a transition r - g - b - back to r.
uint32_t Wheel(byte WheelPos) {
WheelPos = 255 - WheelPos;
if (WheelPos < 85) {
return ring.Color(255 - WheelPos * 3, 0, WheelPos * 3);
}
if (WheelPos < 170) {
WheelPos -= 85;
return ring.Color(0, WheelPos * 3, 255 - WheelPos * 3);
}
WheelPos -= 170;
return ring.Color(WheelPos * 3, 255 - WheelPos * 3, 0);
}
uint32_t getRandomColor() {
return ring.Color(random(255), random(255), random(255));
}
void clearRing() {
ring.clear();
ring.show();
}
void sleep(long ms) {
unsigned long time = millis();
while (millis() - time <= ms) {
onRemote();
if (EFFECT_CHANGE) return;
delay(50);
}
}
//********************************************************************************************************************************
// Examples LEDs Effect Functions in:
// https://github.com/adafruit/Adafruit_NeoPixel/tree/master/examples
//********************************************************************************************************************************
// Fill strip pixels one after another with a color.
void colorWipe(uint32_t color) {
for (int i=0; i<NUM_PIXELS; i++) { // For each pixel in strip...
ring.setPixelColor(i, color); // Set pixel's color (in RAM)
ring.show(); // Update strip to match
delay(SETTINGS.colorW_speed); // Pause for a moment
}
}
// Rainbow cycle along whole strip.
void rainbow() {
unsigned long time = millis();
for (long firstPixelHue=0; firstPixelHue<(3*65536); (firstPixelHue+=256)) {
for (int i=0; i<NUM_PIXELS; i++) {
if (EFFECT_CHANGE) return;
int pixelHue = firstPixelHue + (i * 65536L / NUM_PIXELS);
ring.setPixelColor(i, ring.gamma32(ring.ColorHSV(pixelHue)));
}
if (millis() - time > 500) {
delay(50);
onRemote();
time = millis();
}
if (EFFECT_CHANGE) return;
ring.show(); // Update strip with new contents
delay(SETTINGS.rainbow_speed); // Pause for a moment
}
}
// Rainbow cycle along whole strip.
void rainbowReverse() {
unsigned long time = millis();
for (long firstPixelHue=0; firstPixelHue<(3*65536); (firstPixelHue+=256)) {
for (int i=0; i<NUM_PIXELS+1; i++) {
if (EFFECT_CHANGE) return;
int pixelHue = firstPixelHue + (i * 65536L / NUM_PIXELS);
ring.setPixelColor(NUM_PIXELS-i, ring.gamma32(ring.ColorHSV(pixelHue)));
}
if (millis() - time > 500) {
delay(50);
onRemote();
time = millis();
}
if (EFFECT_CHANGE) return;
ring.show(); // Update strip with new contents
delay(SETTINGS.rainbow_speed); // Pause for a moment
}
}
// Slightly different, this makes the rainbow equally distributed throughout
void rainbowCycle() {
unsigned long time = millis();
for (uint16_t j=0; j<(256*5); j++) { // 5 cycles of all colors on wheel
for (int i=0; i<NUM_PIXELS; i++) {
if (EFFECT_CHANGE) return;
ring.setPixelColor(i, Wheel(((i * 256 / NUM_PIXELS) + j) & 255));
}
if (millis() - time > 500) {
delay(50);
onRemote();
time = millis();
}
if (EFFECT_CHANGE) return;
ring.show();
delay(SETTINGS.rbCycle_speed);
}
}
void rainbowWheel() {
unsigned long time = millis();
for (uint16_t j=0; j<256; j++) {
for (int i=0; i<NUM_PIXELS; i++) {
if (EFFECT_CHANGE) return;
ring.setPixelColor(i, Wheel((i+j) & 255));
}
if (millis() - time > 500) {
delay(50);
onRemote();
time = millis();
}
if (EFFECT_CHANGE) return;
ring.show();
delay(SETTINGS.rbWheel_speed);
}
}
// Theater-marquee-style chasing lights.
void theaterChase() {
// int step = (SETTINGS.thChase_step <= 0) ? 1 : SETTINGS.thChase_step;
int step = max(SETTINGS.thChase_step, 1);
uint32_t color = getRandomColor();
for (int a=0; a<10; a++) { // Repeat 10 times...
for (int b=0; b<step; b++) { // 'b' counts from 0 to 2...
ring.clear(); // Set all pixels in RAM to 0 (off)
// 'c' counts up from 'b' to end of strip in steps of step...
for (int c=b; c<NUM_PIXELS; c += step) {
ring.setPixelColor(c, color); // Set pixel 'c' to value 'color'
}
onRemote();
if (EFFECT_CHANGE) return;
ring.show(); // Update strip with new contents
delay(SETTINGS.thChase_speed); // Pause for a moment
}
}
}
// Rainbow-enhanced theater marquee.
void theaterChaseRainbow() {
// int step = (SETTINGS.thChaseRB_step <= 0) ? 1 : SETTINGS.thChaseRB_step;
int step = max(SETTINGS.thChaseRB_step, 1);
int firstPixelHue = 0; // First pixel starts at red (hue 0)
for (int a=0; a<30; a++) { // Repeat 30 times...
for (int b=0; b<step; b++) { // 'b' counts from 0 to 2...
ring.clear(); // Set all pixels in RAM to 0 (off)
// 'c' counts up from 'b' to end of strip in increments of step...
for (int c=b; c<NUM_PIXELS; (c+=step)) {
int hue = firstPixelHue + (c * 65536L / NUM_PIXELS);
ring.setPixelColor(c, ring.gamma32(ring.ColorHSV(hue)));
}
onRemote();
if (EFFECT_CHANGE) return;
ring.show();
delay(SETTINGS.thChaseRB_speed);
firstPixelHue += (65536/90); // One cycle of color wheel over 90 frames
}
}
}
//********************************************************************************************************************************
// LEDs Effect Functions
//********************************************************************************************************************************
// Me Frost
void snake() {
int pos = 0;
for (int size=1; size<NUM_PIXELS+1; size++) { // tour
for (int i=0; i<NUM_PIXELS; i++) {
// draw snake
bool head = false;
ring.clear();
for (int j=0; j<size; j++) {
if (head) {
ring.setPixelColor((i-j + pos) % NUM_PIXELS, SETTINGS.snake_bodycolor);
} else {
ring.setPixelColor((i-j + pos) % NUM_PIXELS, SETTINGS.snake_headcolor);
head = true;
}
}
ring.show();
delay(SETTINGS.snake_speed);
}
onRemote();
if (EFFECT_CHANGE) return;
pos++;
pos %= NUM_PIXELS;
}
}
// Me Frost
// Fill 2 random colors: c1 right to left and c2 left to right.
void random2ColorWipe() {
uint32_t c1 = getRandomColor();
uint32_t c2 = ~c1; //getRandomColor();
for (int i=0; i<NUM_PIXELS; i++) {
ring.setPixelColor(i, c1);
ring.setPixelColor((NUM_PIXELS-1)-i, c2);
ring.show();
delay(SETTINGS.random2Wipe_speed);
onRemote();
if (EFFECT_CHANGE) return;
}
}
// Credit: Frederic Kvandenbosch https://www.element14.com/community/community/arduino/arduino-projects/blog/2014/12/20/christmas-tree-internet-of-holiday-lights--getting-started
// Light up the strip starting from the sides
void sideFill(uint32_t color) {
clearRing();
int half = (NUM_PIXELS/2);
for (int i=0; i<half; i++) { // fill strip from sides to middle
ring.setPixelColor(i, color);
ring.setPixelColor(NUM_PIXELS - i, color);
ring.show();
delay(SETTINGS.sideFill_speed);
}
ring.setPixelColor(half, color);
ring.show();
delay(SETTINGS.sideFill_speed);
if (SETTINGS.sideFill_reverse) {
for (int i=0; i<half; i++) {
ring.setPixelColor(half + i, COLOR.black);
ring.setPixelColor(half - i, COLOR.black);
ring.show();
delay(SETTINGS.sideFill_speed);
}
ring.setPixelColor(0, COLOR.black);
ring.show();
delay(SETTINGS.sideFill_speed);
}
}
// Credit: Frederic Kvandenbosch
// Gradually fill up the strip with random colors
void randomColorFill() {
clearRing();
uint32_t colors[NUM_PIXELS]; // up to 256 lights!
uint32_t color; // current random color
for (int i=0; i<NUM_PIXELS; i++) { // iterate over every LED of the strip
if (EFFECT_CHANGE) return;
// generate a random color
while (!EFFECT_CHANGE) {
color = getRandomColor();
if (!inArray(color, colors)) {
colors[i] = color;
break;
} else if (!inArray(~color, colors)) {
colors[i] = ~color;
break;
}
}
if (EFFECT_CHANGE) return;
for (int j=0; j<NUM_PIXELS-i; j++) { // iterate over every LED of the strip, that hasn't lit up yet
ring.setPixelColor(j-1, COLOR.black); // turn previous LED off
ring.setPixelColor(j, color); // turn current LED on
ring.show(); // apply the colors
delay(SETTINGS.randomFill_speed);
onRemote();
if (EFFECT_CHANGE) return;
}
}
}
// Credit: Frederic Kvandenbosch
// Alternate between two colors on even and odd LEDs
void altColor(uint32_t c1, uint32_t c2) {
unsigned long time = millis();
for (uint8_t i=0; i<SETTINGS.altColor_cycles; i++) {
for (int i=0; i<NUM_PIXELS; i++) {
if (i%2 == 0) { // set even LED to color 1
ring.setPixelColor(i, c1);
} else { // set odd LED to color 2
ring.setPixelColor(i, c2);
}
}
if (millis() - time > 500) {
delay(50);
onRemote();
time = millis();
}
if (EFFECT_CHANGE) return;
ring.show(); // apply the colors
delay(SETTINGS.altColor_speed);
for (int i=0; i<NUM_PIXELS; i++) {
if(i%2 == 0) { // set even LED to color 2
ring.setPixelColor(i, c2);
} else { // set odd LED to color 1
ring.setPixelColor(i, c1);
}
}
if (millis() - time > 500) {
delay(50);
onRemote();
time = millis();
}
if (EFFECT_CHANGE) return;
ring.show(); // apply the colors
delay(SETTINGS.altColor_speed);
}
}
// Credit: https://www.tweaking4all.com/hardware/arduino/adruino-led-strip-effects/#LEDStripEffectMeteorRain
void meteorRain() {
uint32_t color = SETTINGS.meteor_color;
if (color == COLOR.black) {
color = getRandomColor();
}
byte fadeValue = SETTINGS.meteor_trailDecay;
byte size = max(SETTINGS.meteor_size, 1);
for (uint8_t i=0; i<(NUM_PIXELS*4); i++) {
// fade brightness all LEDs one step
for (int j=0; j<NUM_PIXELS; j++) {
if ((!SETTINGS.meteor_randomDecay) || (random(10)>5)) {
uint32_t c = ring.getPixelColor(j);
uint8_t r = (c & 0x00ff0000UL) >> 16;
uint8_t g = (c & 0x0000ff00UL) >> 8;
uint8_t b = (c & 0x000000ffUL);
ring.setPixelColor(j, (r <= 10) ? 0 : (int)r-(r*fadeValue/256),
(g <= 10) ? 0 : (int)g-(g*fadeValue/256),
(b <= 10) ? 0 : (int)b-(b*fadeValue/256));
}
}
// draw meteor
for (int j=0; j<size; j++) {
if ((i-j<NUM_PIXELS) && (i-j>=0)) {
ring.setPixelColor(i-j, color);
}
}
onRemote();
if (EFFECT_CHANGE) return;
ring.show();
delay(SETTINGS.meteor_speed);
}
}
// Credit: https://github.com/technobly/NeoPixel-KnightRider
void knightRider() {
uint8_t width = max(SETTINGS.kitt_width, 2);
uint32_t old_val[NUM_PIXELS]; // up to 256 lights!
for (uint8_t i=0; i<SETTINGS.kitt_cycles; i++) {
for (int count=1; count<NUM_PIXELS; count++) {
ring.setPixelColor(count, SETTINGS.kitt_color);
old_val[count] = SETTINGS.kitt_color;
for (int x=count; x>0; x--) {
old_val[x-1] = dimColor(old_val[x-1], width);
ring.setPixelColor(x-1, old_val[x-1]);
}
onRemote();
if (EFFECT_CHANGE) return;
ring.show();
delay(SETTINGS.kitt_speed);
}
for (int count=NUM_PIXELS-1; count>=0; count--) {
ring.setPixelColor(count, SETTINGS.kitt_color);
old_val[count] = SETTINGS.kitt_color;
for (int x=count; x<=NUM_PIXELS; x++) {
old_val[x-1] = dimColor(old_val[x-1], width);
ring.setPixelColor(x+1, old_val[x+1]);
}
onRemote();
if (EFFECT_CHANGE) return;
ring.show();
delay(SETTINGS.kitt_speed);
}
}
uint8_t cur_speed = SETTINGS.colorW_speed;
SETTINGS.colorW_speed = SETTINGS.kitt_speed;
colorWipe(SETTINGS.kitt_color);
SETTINGS.colorW_speed = cur_speed;
}
//********************************************************************************************************************************
// Pac Man Functions Credit: https://github.com/KokoDoko/PacmanLamp
//********************************************************************************************************************************
// check if this position is within the led strip, if yes then show the color
void setPac(uint32_t c, int pos) {
if (pos < NUM_PIXELS && pos > -1) {
ring.setPixelColor(pos, c);
}
// switch off the pixel before and after this one (depends on direction)
if (pos+1 < NUM_PIXELS && pos+1 > -1) {
ring.setPixelColor(pos+1, COLOR.black);
}
if (pos-1 < NUM_PIXELS && pos-1 > -1) {
ring.setPixelColor(pos-1, COLOR.black);
}
}
void pacman() {
clearRing();
// ring.setBrightness(120);
// white food pixels
// int step = (SETTINGS.pac_foodstep <= 0) ? 1 : SETTINGS.pac_foodstep;
int step = max(SETTINGS.pac_foodstep, 1);
for (int br=0; br<128; br++) {
for (int i=0; i<NUM_PIXELS; i+=step) {
ring.setPixelColor(i, br, br, br);
}
ring.show();
delay(5);
}
sleep(SETTINGS.pac_wait);
if (EFFECT_CHANGE) return;
// pacman eats the food
for (int i=0; i<NUM_PIXELS+1; i++) {
ring.setPixelColor(i, COLOR.pacman);
ring.setPixelColor(i-1, COLOR.black);
onRemote();
if (EFFECT_CHANGE) return;
ring.show();
delay(SETTINGS.pac_speed);
}
sleep(SETTINGS.pac_wait);
if (EFFECT_CHANGE) return;
// pacman is chased by ghosts
int ipill = 0;
bool pill = false;
for (int c=0; c<2; c++) {
pill = (c>0);
if (pill) {
for (int br=0; br<128; br++) {
ring.setPixelColor(0, br, br, br);
ring.show(); delay(5);
}
onRemote();
if (EFFECT_CHANGE) return;
ipill = -1;
}
for (int i=NUM_PIXELS+ipill; i>-NUM_PIXELS+ipill; i--) {
// check: color, position, space between pacman and ghost
if (pill && i < 1) {
if (i == 0) setPac(COLOR.black, -i + 11);
setPac(COLOR.ghost, -i + 9);
setPac(COLOR.ghost, -i + 7);
setPac(COLOR.ghost, -i + 5);
setPac(COLOR.ghost, -i + 3);
setPac(COLOR.pacman, -i);
} else {
setPac(COLOR.pacman, i);
setPac(COLOR.blinky, i + 5);
setPac(COLOR.inky, i + 7);
setPac(COLOR.clyde, i + 9);