v0.2.0 (19/01/2025)
- Clicking on the skill passives display cycles through Weapon passive allocation modes #43 (trompetin17)
- Add support for +Elemental Spell levels #21 (deathbeam)
- Add support for Archmage #9 (TPlant)
- Add support for Concoction skills #26 (LocalIdentity)
- Add support for Offering Skills #60 (LocalIdentity)
- Add support for Feeding Frenzy #59 (LocalIdentity)
- Add support for Cold Exposure and Lightning Exposure #11 (deathbeam)
- Add support for Armour applying to Elemental Damage Taken #57 (Edvinas-Smita)
- Add support for Small/Notable Passive mods on all Time-Lost Jewels #48 (Peechey)
- Add Support for Renly's Training Ascendancy node #34 (LocalIdentity)
- Add support for Stormweaver's Shaper of Winter, Heavy Snows and Strike Twice nodes #15 (Lexy)
- Add support for Radius mods on Time-Lost Jewels #33 (etojuice)
- Add support for Minions inheriting player Dexterity #58 (LocalIdentity)
- Add Support for Blood Magic Keystone #35 (hugocornago)
- Add Glimpse of Chaos #41 (TPlant)
- Add support for Breach Ring quality #47 (Lexy)
- Add massive variant to Controlled Metamorphosis #8 (deathbeam)
- Add support for 8s Recoup and new mods #54 (LocalIdentity)
- Add support for all damage conversion (like Avatar of Fire) #53 (deathbeam)
- Add support for parsing Damage gain as (without as extra) #56 (deathbeam)
- Add support for importing builds from PoE2DB #27 (Peechey)
- Add support for importing builds from poe2.ninja #45 (rasmuskl)
- Fix common crash when allocating Infernal Hound or equipping Minion Skills #1 (paliak)
- Fix crash when allocating some nodes with weapon set passives #7 (trompetin17)
- Fix crash when using Deep Cuts or Deadly Poison #3 (deathbeam)
- Fix crash when allocating Explosive Impact #13 (Peechey)
- Fix crash when searching for Skill Gems #17 (deathbeam)
- Fix crash when viewing breakdown of nodes in starting Witch area #32 (trompetin17)
- Fix Ctrl + Z & Ctrl + Y not saving the allocated attribute stats #6 (Peechey)
- Fix node power visuals while processing/calculating #25 (trompetin17)
- Change config option to use 1 Enemy Distance value #36 (deathbeam)
- Fix weapon tree hotkey overriding other tree hotkeys #38 (Wires77)
- Increased hover range for Skill Tree nodes #16 (trompetin17)
- Remove Ward displays and update Spirit color #19 (Peechey)
- Fix some increased critical damage modifiers incorrectly applying as base critical damage modifiers #31 (TPlant)
- Fix Widowhail & other Quiver bonus scaling #40 (Nostrademous)
- Fix base Exposure value #11 (deathbeam)
- Fix base Shock + Chill values #15 (Lexy)
- Fix Searing Flame ailment magnitude #12 (deathbeam)
- Fix Arrow Speed not applying to Feathered Fletching node #50 (LocalIdentity)
- Fix Explosion damage for Frozen Locus and Shattering Palm #49 (LocalIdentity)
- Fix calculation of Base Evasion from levels #51 (LocalIdentity)
- Update chaos damage taken to deal double damage to Energy Shield #62 (Edvinas-Smita)
- Fix Bleed damage multiplier when Enemy is moving #5 (deathbeam)
- Fix export of uniques #44 (TPlant)
- Fix Bleed not working with Spells #5 (deathbeam)
- Fix Weapon Set passives on Tree not applying correctly #29 (trompetin17)
- Fix slot-specific defence stat scaling #52 (Edvinas-Smita)
- Fix Against the Darkness applying to all Jewel sockets #2 (Peechey)
- Fix The Adorned not increasing effect of Corrupted Magic Jewels #18 (etojuice)
- Fix Resistances not updating in sidebar #2 (Peechey)
- Fix Innervation not applying to other skills #23 (LocalIdentity)
- Fix some Skills not including their guaranteed source of Ignite/Bleed/Poison #14 (deathbeam)
- Fix some nodes on the tree not working with Ignite or fire damage #10 (Nostrademous)
- Fix Against the Darkness applying to Attribute nodes #24 (Peechey)
- Fix damage scaling with Mace Strike, Bow Shot, Concoction, and other skills #22 (Peechey)
- Fix Seismic Cry being treated as an Attack instead of a hit #42 (LocalIdentity)
- Fix parsing for Grand Spectrum #46 (deathbeam)