-
Notifications
You must be signed in to change notification settings - Fork 2
/
Copy pathRenderer.h
37 lines (31 loc) · 916 Bytes
/
Renderer.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
#ifndef RENDERER_H
#define RENDERER_H
#include <stdbool.h>
#include "HCard.h"
#include "HDeck.h"
#include "HPlayer.h"
#include "HGame.h"
/*
GAME PRIMITIVE
*/
void Renderer_card(int xpos, int ypos, HCard const *card);
void Renderer_cardsmall(int xpos, int ypos, HCard const *card);
void Renderer_deck(int xpos, int ypos, HDeck *deck, int marker, bool stack);
void Renderer_decksmall(int xpos, int ypos, HDeck *deck);
void Renderer_game(HGame *game, int selector);
/*
DIALOGUE & EVENT
*/
void Renderer_notice(char const *contents, int height);
void Renderer_showBalance(HGame *game);
int Renderer_eatw(HDeck *deck);
void Renderer_apChange(HPlayer *player);
void Renderer_shake(HGame *game);
bool Renderer_willGo(void);
void Renderer_noticeCards(HDeck *deck);
void Renderer_statistics(HGame *game);
void Renderer_help(void);
bool Renderer_exit(void);
void Renderer_intro(void);
bool Renderer_save(void);
#endif