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SQLiteTransaction.cs
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/********************************************************
* ADO.NET 2.0 Data Provider for SQLite Version 3.X
* Written by Robert Simpson (robert@blackcastlesoft.com)
*
* Released to the public domain, use at your own risk!
********************************************************/
namespace System.Data.SQLite
{
using System;
using System.Threading;
///////////////////////////////////////////////////////////////////////////////////////////////////
/// <summary>
/// SQLite implementation of DbTransaction that does not support nested transactions.
/// </summary>
public class SQLiteTransaction : SQLiteTransactionBase
{
/// <summary>
/// Constructs the transaction object, binding it to the supplied connection
/// </summary>
/// <param name="connection">The connection to open a transaction on</param>
/// <param name="deferredLock">TRUE to defer the writelock, or FALSE to lock immediately</param>
internal SQLiteTransaction(SQLiteConnection connection, bool deferredLock)
: base(connection, deferredLock)
{
// do nothing.
}
///////////////////////////////////////////////////////////////////////////////////////////////
#region IDisposable "Pattern" Members
private bool disposed;
private void CheckDisposed() /* throw */
{
#if THROW_ON_DISPOSED
if (disposed)
throw new ObjectDisposedException(typeof(SQLiteTransaction).Name);
#endif
}
///////////////////////////////////////////////////////////////////////////////////////////////
/// <summary>
/// Disposes the transaction. If it is currently active, any changes are rolled back.
/// </summary>
protected override void Dispose(bool disposing)
{
try
{
if (!disposed)
{
if (disposing)
{
////////////////////////////////////
// dispose managed resources here...
////////////////////////////////////
if (IsValid(false))
{
IssueRollback(false);
}
}
//////////////////////////////////////
// release unmanaged resources here...
//////////////////////////////////////
}
}
finally
{
base.Dispose(disposing);
//
// NOTE: Everything should be fully disposed at this point.
//
disposed = true;
}
}
#endregion
///////////////////////////////////////////////////////////////////////////////////////////////
/// <summary>
/// Commits the current transaction.
/// </summary>
public override void Commit()
{
CheckDisposed();
SQLiteConnection.Check(_cnn);
IsValid(true);
if (_cnn._transactionLevel - 1 == 0)
{
using (SQLiteCommand cmd = _cnn.CreateCommand())
{
cmd.CommandText = "COMMIT;";
cmd.ExecuteNonQuery();
}
}
_cnn._transactionLevel--;
_cnn = null;
}
///////////////////////////////////////////////////////////////////////////////////////////////
/// <summary>
/// Attempts to start a transaction. An exception will be thrown if the transaction cannot
/// be started for any reason.
/// </summary>
/// <param name="deferredLock">TRUE to defer the writelock, or FALSE to lock immediately</param>
protected override void Begin(
bool deferredLock
)
{
if (_cnn._transactionLevel++ == 0)
{
try
{
using (SQLiteCommand cmd = _cnn.CreateCommand())
{
if (!deferredLock)
cmd.CommandText = "BEGIN IMMEDIATE;";
else
cmd.CommandText = "BEGIN;";
cmd.ExecuteNonQuery();
}
}
catch (SQLiteException)
{
_cnn._transactionLevel--;
_cnn = null;
throw;
}
}
}
///////////////////////////////////////////////////////////////////////////////////////////////
/// <summary>
/// Issue a ROLLBACK command against the database connection,
/// optionally re-throwing any caught exception.
/// </summary>
/// <param name="throwError">
/// Non-zero to re-throw caught exceptions.
/// </param>
protected override void IssueRollback(
bool throwError
)
{
SQLiteConnection cnn = Interlocked.Exchange(ref _cnn, null);
if (cnn != null)
{
try
{
using (SQLiteCommand cmd = cnn.CreateCommand())
{
cmd.CommandText = "ROLLBACK;";
cmd.ExecuteNonQuery();
}
}
catch
{
if (throwError)
throw;
}
cnn._transactionLevel = 0;
}
}
}
}