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Fixed compile on some engines
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Source/Factions/Public/Factions/FactionInfo.h

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@@ -29,15 +29,15 @@ struct FACTIONS_API FFactionRelation
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{}
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/** First Faction of the relation */
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UPROPERTY(EditAnywhere, BlueprintReadWrite, meta = (DisplayName = "A"))
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Relation, meta = (DisplayName = "A"))
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FFaction FactionA;
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/** Second Faction of the relation */
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UPROPERTY(EditAnywhere, BlueprintReadWrite, meta = (DisplayName = "B"))
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Relation, meta = (DisplayName = "B"))
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FFaction FactionB;
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/** Defines how this two factions will react to each other */
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Relation)
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TEnumAsByte<ETeamAttitude::Type> Attitude;
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