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script.js
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import {startConfetti, stopConfettiInner, removeConfettiInner} from './modules/confetti.js';
const playerScoreElement = document.getElementById('playerScore');
const playerChoiceElement = document.getElementById('playerChoice');
const computerScoreElement = document.getElementById('computerScore');
const computerChoiceElement = document.getElementById('computerChoice');
const resultText = document.getElementById('resultText');
// Player's Move Icons
const playerRock = document.getElementById('playerRock');
const playerPaper = document.getElementById('playerPaper');
const playerScissors = document.getElementById('playerScissors');
const playerLizard = document.getElementById('playerLizard');
const playerSpock = document.getElementById('playerSpock');
// Computer's Move Icon
const computerRock = document.getElementById('computerRock');
const computerPaper = document.getElementById('computerPaper');
const computerScissors = document.getElementById('computerScissors');
const computerLizard = document.getElementById('computerLizard');
const computerSpock = document.getElementById('computerSpock');
const allGameIcons = document.querySelectorAll('.far');
const choices = {
rock: { name: 'Rock', defeats: ['scissors', 'lizard'] },
paper: { name: 'Paper', defeats: ['rock', 'spock'] },
scissors: { name: 'Scissors', defeats: ['paper', 'lizard'] },
lizard: { name: 'Lizard', defeats: ['paper', 'spock'] },
spock: { name: 'Spock', defeats: ['scissors', 'rock'] },
};
let playerScoreNumber = 0;
let computerScoreNumber = 0;
let computerChoice = '';
// Reset all 'selected' icons
function resetSelected() {
allGameIcons.forEach((icon) => {icon.classList.remove('selected')});
stopConfettiInner();
removeConfettiInner();
}
// Reset scores & playerChoice/computerChoice
function resetAll() {
playerScoreElement.textContent = 0;
playerScoreNumber = 0;
playerChoiceElement.textContent = '';
computerScoreElement.textContent = 0;
computerScoreNumber = 0;
computerChoiceElement.textContent = '';
computerChoice = '';
resultText.textContent = '';
resetSelected();
}
// We're passing our `select` function into our window parent so that we can call it now from index.html
window.resetAll = resetAll;
// Random Computer choice
function computerRandomChoice() {
const computerChoiceNumber = Math.random();
if (computerChoiceNumber < 0.2) {
computerChoice = 'rock';
}else if (computerChoiceNumber <= 0.4) {
computerChoice = 'paper';
}else if (computerChoiceNumber <= 0.6) {
computerChoice = 'scissors';
}else if (computerChoiceNumber <= 0.8) {
computerChoice = 'lizard';
}else {
computerChoice = 'spock';
}
}
// Add 'selected' styling & computerChoice
function displayComputerChoice() {
switch(computerChoice) {
case 'rock':
computerRock.classList.add('selected');
computerChoiceElement.textContent = ' --- Rock';
break;
case 'paper':
computerPaper.classList.add('selected');
computerChoiceElement.textContent = ' --- Paper';
break;
case 'scissors':
computerScissors.classList.add('selected');
computerChoiceElement.textContent = ' --- Scissors';
break;
case 'lizard':
computerLizard.classList.add('selected');
computerChoiceElement.textContent = ' --- Lizard';
break;
case 'spock':
computerSpock.classList.add('selected');
computerChoiceElement.textContent = ' --- Spock';
break;
default:
break;
}
}
// Check results, increase scores, update resultText
function updateScore(playerChoice) {
if (playerChoice === computerChoice) {
resultText.textContent = "It's a tie!";
}else {
const choice = choices[playerChoice]['defeats'];
if (choice.includes(computerChoice)) {
startConfetti();
resultText.textContent = 'You Won!';
playerScoreNumber++;
playerScoreElement.textContent = playerScoreNumber;
}else {
resultText.textContent = 'You Lost!';
computerScoreNumber++;
computerScoreElement.textContent = computerScoreNumber;
}
}
}
// Call functions to process turn
function checkResult(playerChoice) {
resetSelected();
computerRandomChoice();
displayComputerChoice();
updateScore(playerChoice);
}
// Passing player selection value and styling icons
function select(playerChoice) {
checkResult(playerChoice);
// Add 'selected' class for styling & playerChoice
switch(playerChoice) {
case 'rock':
playerRock.classList.add('selected');
playerChoiceElement.textContent = ' --- Rock';
break;
case 'paper':
playerPaper.classList.add('selected');
playerChoiceElement.textContent = ' --- Paper';
break;
case 'scissors':
playerScissors.classList.add('selected');
playerChoiceElement.textContent = ' --- Scissors';
break;
case 'lizard':
playerLizard.classList.add('selected');
playerChoiceElement.textContent = ' --- Lizard';
break;
case 'spock':
playerSpock.classList.add('selected');
playerChoiceElement.textContent = ' --- Spock';
break;
default:
break;
}
}
// We're passing our `select` function into our window parent so that we can call it now from index.html
window.select = select;
// On Load
resetAll();