-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathatom.xml
925 lines (452 loc) · 33 KB
/
atom.xml
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
<?xml version="1.0" encoding="utf-8"?>
<feed xmlns="http://www.w3.org/2005/Atom">
<title>半个出家人</title>
<subtitle>The world isn't split into good people and Death Eaters. We've all got both light and dark inside us. What matters is the part we choose to act on. That's who we really are.</subtitle>
<link href="https://www.prince-y-p.com/atom.xml" rel="self"/>
<link href="https://www.prince-y-p.com/"/>
<updated>2023-07-25T13:28:31.426Z</updated>
<id>https://www.prince-y-p.com/</id>
<author>
<name>Prin</name>
</author>
<generator uri="https://hexo.io/">Hexo</generator>
<entry>
<title>test123</title>
<link href="https://www.prince-y-p.com/2023/07/25/test123/"/>
<id>https://www.prince-y-p.com/2023/07/25/test123/</id>
<published>2023-07-25T13:28:31.426Z</published>
<updated>2023-07-25T13:28:31.426Z</updated>
</entry>
<entry>
<title>遇到的问题及解决</title>
<link href="https://www.prince-y-p.com/2023/07/25/Unreal-%E9%81%87%E5%88%B0%E7%9A%84%E9%97%AE%E9%A2%98%E5%8F%8A%E8%A7%A3%E5%86%B3/"/>
<id>https://www.prince-y-p.com/2023/07/25/Unreal-%E9%81%87%E5%88%B0%E7%9A%84%E9%97%AE%E9%A2%98%E5%8F%8A%E8%A7%A3%E5%86%B3/</id>
<published>2023-07-25T12:56:23.426Z</published>
<updated>2023-07-25T12:56:23.426Z</updated>
<summary type="html"><p>修改代码不生效:需要在VS中Rebuild,或者在UE中对Module进行Recompile</p>
</summary>
<category term="Unreal" scheme="https://www.prince-y-p.com/categories/Unreal/"/>
<category term="Unreal" scheme="https://www.prince-y-p.com/tags/Unreal/"/>
</entry>
<entry>
<title>【CI】Mac自动导入证书</title>
<link href="https://www.prince-y-p.com/2023/07/25/Unreal-%E3%80%90CI%E3%80%91Mac%E8%87%AA%E5%8A%A8%E5%AF%BC%E5%85%A5%E8%AF%81%E4%B9%A6/"/>
<id>https://www.prince-y-p.com/2023/07/25/Unreal-%E3%80%90CI%E3%80%91Mac%E8%87%AA%E5%8A%A8%E5%AF%BC%E5%85%A5%E8%AF%81%E4%B9%A6/</id>
<published>2023-07-25T12:56:23.425Z</published>
<updated>2023-07-25T12:56:23.425Z</updated>
<summary type="html"><p><code>csharp pipeline { stages { stage(&#39;Code Sign&#39;) { steps { sh &quot;&quot;&quot; # Create Temp Keychain and Import security cr</summary>
<category term="Unreal" scheme="https://www.prince-y-p.com/categories/Unreal/"/>
<category term="Unreal" scheme="https://www.prince-y-p.com/tags/Unreal/"/>
</entry>
<entry>
<title>常见问题</title>
<link href="https://www.prince-y-p.com/2023/07/25/Unreal-%E5%B8%B8%E8%A7%81%E9%97%AE%E9%A2%98/"/>
<id>https://www.prince-y-p.com/2023/07/25/Unreal-%E5%B8%B8%E8%A7%81%E9%97%AE%E9%A2%98/</id>
<published>2023-07-25T12:56:23.425Z</published>
<updated>2023-07-25T12:56:23.425Z</updated>
<summary type="html"><p>adaptive icon 问题: <a href="https://www.unrealengine.com/en-US/tech-blog/adding-adaptive-icons-to-a-ue4-project-for-android" target="_blan</summary>
<category term="Unreal" scheme="https://www.prince-y-p.com/categories/Unreal/"/>
<category term="Unreal" scheme="https://www.prince-y-p.com/tags/Unreal/"/>
</entry>
<entry>
<title>技术笔记</title>
<link href="https://www.prince-y-p.com/2023/07/25/Unreal-%E6%8A%80%E6%9C%AF%E7%AC%94%E8%AE%B0/"/>
<id>https://www.prince-y-p.com/2023/07/25/Unreal-%E6%8A%80%E6%9C%AF%E7%AC%94%E8%AE%B0/</id>
<published>2023-07-25T12:56:23.425Z</published>
<updated>2023-07-25T12:56:23.425Z</updated>
<summary type="html"><p>UE_LOG:</p>
<p><a href="https://blog.csdn.net/zhang1461376499/article/details/113351948" target="_blank" rel="noopener">https://blog.csdn</summary>
<category term="Unreal" scheme="https://www.prince-y-p.com/categories/Unreal/"/>
<category term="Unreal" scheme="https://www.prince-y-p.com/tags/Unreal/"/>
</entry>
<entry>
<title>无标题笔记</title>
<link href="https://www.prince-y-p.com/2023/07/25/Unreal-%E6%97%A0%E6%A0%87%E9%A2%98%E7%AC%94%E8%AE%B0/"/>
<id>https://www.prince-y-p.com/2023/07/25/Unreal-%E6%97%A0%E6%A0%87%E9%A2%98%E7%AC%94%E8%AE%B0/</id>
<published>2023-07-25T12:56:23.425Z</published>
<updated>2023-07-25T12:56:23.425Z</updated>
<category term="Unreal" scheme="https://www.prince-y-p.com/categories/Unreal/"/>
<category term="Unreal" scheme="https://www.prince-y-p.com/tags/Unreal/"/>
</entry>
<entry>
<title>类与API</title>
<link href="https://www.prince-y-p.com/2023/07/25/Unreal-%E7%B1%BB%E4%B8%8EAPI/"/>
<id>https://www.prince-y-p.com/2023/07/25/Unreal-%E7%B1%BB%E4%B8%8EAPI/</id>
<published>2023-07-25T12:56:23.425Z</published>
<updated>2023-07-25T12:56:23.426Z</updated>
<summary type="html"><ul>
<li>UObject </li>
</ul>
<h2 id="UObject"><a href="#UObject" class="headerlink" title="UObject"></a>UObject</h2></summary>
<category term="Unreal" scheme="https://www.prince-y-p.com/categories/Unreal/"/>
<category term="Unreal" scheme="https://www.prince-y-p.com/tags/Unreal/"/>
</entry>
<entry>
<title>【C++】常用预处理指令</title>
<link href="https://www.prince-y-p.com/2023/07/25/Unreal-%E3%80%90C-%E3%80%91%E5%B8%B8%E7%94%A8%E9%A2%84%E5%A4%84%E7%90%86%E6%8C%87%E4%BB%A4/"/>
<id>https://www.prince-y-p.com/2023/07/25/Unreal-%E3%80%90C-%E3%80%91%E5%B8%B8%E7%94%A8%E9%A2%84%E5%A4%84%E7%90%86%E6%8C%87%E4%BB%A4/</id>
<published>2023-07-25T12:56:23.424Z</published>
<updated>2023-07-25T12:56:23.424Z</updated>
<summary type="html"><p><a href="https://blog.csdn.net/cartzhang/article/details/22726167" target="_blank" rel="noopener">https://blog.csdn.net/cartzhang/article</summary>
<category term="Unreal" scheme="https://www.prince-y-p.com/categories/Unreal/"/>
<category term="Unreal" scheme="https://www.prince-y-p.com/tags/Unreal/"/>
</entry>
<entry>
<title>Unreal资源管理</title>
<link href="https://www.prince-y-p.com/2023/07/25/Unreal-Unreal%E8%B5%84%E6%BA%90%E7%AE%A1%E7%90%86/"/>
<id>https://www.prince-y-p.com/2023/07/25/Unreal-Unreal%E8%B5%84%E6%BA%90%E7%AE%A1%E7%90%86/</id>
<published>2023-07-25T12:56:23.413Z</published>
<updated>2023-07-25T12:56:23.413Z</updated>
<summary type="html"><p>说明:较大的篇幅整理自知乎答主quabqi的文章。链接:<a href="https://zhuanlan.zhihu.com/p/357904199" target="_blank" rel="noopener">https://zhuanlan.zhihu.com/p/</summary>
<category term="Unreal" scheme="https://www.prince-y-p.com/categories/Unreal/"/>
<category term="Unreal" scheme="https://www.prince-y-p.com/tags/Unreal/"/>
</entry>
<entry>
<title>Unreal工程目录结构</title>
<link href="https://www.prince-y-p.com/2023/07/25/Unreal-Unreal%E5%B7%A5%E7%A8%8B%E7%9B%AE%E5%BD%95%E7%BB%93%E6%9E%84/"/>
<id>https://www.prince-y-p.com/2023/07/25/Unreal-Unreal%E5%B7%A5%E7%A8%8B%E7%9B%AE%E5%BD%95%E7%BB%93%E6%9E%84/</id>
<published>2023-07-25T12:56:23.412Z</published>
<updated>2023-07-25T12:56:23.412Z</updated>
<summary type="html"><p><a href="https://muyunsoft.com/blog/Unreal4/Basic/DirectoryStructure.html#%E6%A0%B9%E7%9B%AE%E5%BD%95" target="_blank" rel="noopener">htt</summary>
<category term="Unreal" scheme="https://www.prince-y-p.com/categories/Unreal/"/>
<category term="Unreal" scheme="https://www.prince-y-p.com/tags/Unreal/"/>
</entry>
<entry>
<title>Unreal插件开发</title>
<link href="https://www.prince-y-p.com/2023/07/25/Unreal-Unreal%E6%8F%92%E4%BB%B6%E5%BC%80%E5%8F%91/"/>
<id>https://www.prince-y-p.com/2023/07/25/Unreal-Unreal%E6%8F%92%E4%BB%B6%E5%BC%80%E5%8F%91/</id>
<published>2023-07-25T12:56:23.412Z</published>
<updated>2023-07-25T12:56:23.412Z</updated>
<summary type="html"><h2 id="目录结构"><a href="#目录结构" class="headerlink" title="目录结构"></a>目录结构</h2><p>Engine /[UE4 Root]/Engine/Plugins/[Plugin Name]/</p>
<p>Game /</summary>
<category term="Unreal" scheme="https://www.prince-y-p.com/categories/Unreal/"/>
<category term="Unreal" scheme="https://www.prince-y-p.com/tags/Unreal/"/>
</entry>
<entry>
<title>Unreal操作</title>
<link href="https://www.prince-y-p.com/2023/07/25/Unreal-Unreal%E6%93%8D%E4%BD%9C/"/>
<id>https://www.prince-y-p.com/2023/07/25/Unreal-Unreal%E6%93%8D%E4%BD%9C/</id>
<published>2023-07-25T12:56:23.412Z</published>
<updated>2023-07-25T12:56:23.413Z</updated>
<summary type="html"><h2 id="入门配置"><a href="#入门配置" class="headerlink" title="入门配置"></a>入门配置</h2><p>VS配置:<a href="https://docs.unrealengine.com/4.27/en-US/Product</summary>
<category term="Unreal" scheme="https://www.prince-y-p.com/categories/Unreal/"/>
<category term="Unreal" scheme="https://www.prince-y-p.com/tags/Unreal/"/>
</entry>
<entry>
<title>Unreal c++常见问题</title>
<link href="https://www.prince-y-p.com/2023/07/25/Unreal-Unreal-c-%E5%B8%B8%E8%A7%81%E9%97%AE%E9%A2%98/"/>
<id>https://www.prince-y-p.com/2023/07/25/Unreal-Unreal-c-%E5%B8%B8%E8%A7%81%E9%97%AE%E9%A2%98/</id>
<published>2023-07-25T12:56:23.411Z</published>
<updated>2023-07-25T12:56:23.411Z</updated>
<summary type="html"><h1 id="类中静态成员变量-amp-amp-无法解析的外部符号:https-blog-csdn-net-u012911202-article-details-103532273"><a href="#类中静态成员变量-amp-amp-无法解析的外部符号:https-blog</summary>
<category term="Unreal" scheme="https://www.prince-y-p.com/categories/Unreal/"/>
<category term="Unreal" scheme="https://www.prince-y-p.com/tags/Unreal/"/>
</entry>
<entry>
<title>Unreal Plugin多个模块开发与编译</title>
<link href="https://www.prince-y-p.com/2023/07/25/Unreal-Unreal-Plugin%E5%A4%9A%E4%B8%AA%E6%A8%A1%E5%9D%97%E5%BC%80%E5%8F%91%E4%B8%8E%E7%BC%96%E8%AF%91/"/>
<id>https://www.prince-y-p.com/2023/07/25/Unreal-Unreal-Plugin%E5%A4%9A%E4%B8%AA%E6%A8%A1%E5%9D%97%E5%BC%80%E5%8F%91%E4%B8%8E%E7%BC%96%E8%AF%91/</id>
<published>2023-07-25T12:56:23.409Z</published>
<updated>2023-07-25T12:56:23.409Z</updated>
<summary type="html"><p>要写与模块名称相同的Module类,实现StartupModule、ShutdownModule函数,模块才能加载进来。</p>
<p><img src="assets/Unreal%20Plugin多个模块开发与编译/Image.png" alt=""></p>
<p>模</summary>
<category term="Unreal" scheme="https://www.prince-y-p.com/categories/Unreal/"/>
<category term="Unreal" scheme="https://www.prince-y-p.com/tags/Unreal/"/>
</entry>
<entry>
<title>Unreal C++资料整理</title>
<link href="https://www.prince-y-p.com/2023/07/25/Unreal-Unreal-C-%E8%B5%84%E6%96%99%E6%95%B4%E7%90%86/"/>
<id>https://www.prince-y-p.com/2023/07/25/Unreal-Unreal-C-%E8%B5%84%E6%96%99%E6%95%B4%E7%90%86/</id>
<published>2023-07-25T12:56:23.408Z</published>
<updated>2023-07-25T12:56:23.409Z</updated>
<summary type="html"><p>文件管理系统(FPlatformFileManager)</p>
<p><a href="https://unrealcommunity.wiki/file-and-folder-management-create-find-delete-et2g64gx" target=</summary>
<category term="Unreal" scheme="https://www.prince-y-p.com/categories/Unreal/"/>
<category term="Unreal" scheme="https://www.prince-y-p.com/tags/Unreal/"/>
</entry>
<entry>
<title>Unreal - 蓝图Blueprint</title>
<link href="https://www.prince-y-p.com/2023/07/25/Unreal-Unreal-%E8%93%9D%E5%9B%BEBlueprint/"/>
<id>https://www.prince-y-p.com/2023/07/25/Unreal-Unreal-%E8%93%9D%E5%9B%BEBlueprint/</id>
<published>2023-07-25T12:56:23.406Z</published>
<updated>2023-07-25T12:56:23.406Z</updated>
<summary type="html"><h2 id="语言概述"><a href="#语言概述" class="headerlink" title="语言概述"></a>语言概述</h2><h3 id="脚本语言"><a href="#脚本语言" class="headerlink" title="脚本语言"></a</summary>
<category term="Unreal" scheme="https://www.prince-y-p.com/categories/Unreal/"/>
<category term="Unreal" scheme="https://www.prince-y-p.com/tags/Unreal/"/>
</entry>
<entry>
<title>Unreal C++</title>
<link href="https://www.prince-y-p.com/2023/07/25/Unreal-Unreal-C/"/>
<id>https://www.prince-y-p.com/2023/07/25/Unreal-Unreal-C/</id>
<published>2023-07-25T12:56:23.406Z</published>
<updated>2023-07-25T12:56:23.406Z</updated>
<summary type="html"><ul>
<li>概念 </li>
<li>Compiling <ul>
<li><ul>
<li>我的Q&amp;A </li>
</ul>
</li>
</ul>
</li>
</ul>
<h2 id="概念"><a href="#概念" class="headerlink"</summary>
<category term="Unreal" scheme="https://www.prince-y-p.com/categories/Unreal/"/>
<category term="Unreal" scheme="https://www.prince-y-p.com/tags/Unreal/"/>
</entry>
<entry>
<title>Unity-Unreal</title>
<link href="https://www.prince-y-p.com/2023/07/25/Unreal-Unity-Unreal/"/>
<id>https://www.prince-y-p.com/2023/07/25/Unreal-Unity-Unreal/</id>
<published>2023-07-25T12:56:23.404Z</published>
<updated>2023-07-25T12:56:23.405Z</updated>
<summary type="html"><h1 id="Unity-gt-Unreal"><a href="#Unity-gt-Unreal" class="headerlink" title="Unity-&gt;Unreal"></a>Unity-&gt;Unreal</h1><p>可以通过Unity那边的概念、结</summary>
<category term="Unreal" scheme="https://www.prince-y-p.com/categories/Unreal/"/>
<category term="Unreal" scheme="https://www.prince-y-p.com/tags/Unreal/"/>
</entry>
<entry>
<title>UI方案</title>
<link href="https://www.prince-y-p.com/2023/07/25/Unreal-UI%E6%96%B9%E6%A1%88/"/>
<id>https://www.prince-y-p.com/2023/07/25/Unreal-UI%E6%96%B9%E6%A1%88/</id>
<published>2023-07-25T12:56:23.403Z</published>
<updated>2023-07-25T12:56:23.403Z</updated>
<summary type="html"><h2 id="技术方案说明"><a href="#技术方案说明" class="headerlink" title="技术方案说明"></a>技术方案说明</h2><h3 id="Why-Should-we-Use-C"><a href="#Why-Should-we-Use-</summary>
<category term="Unreal" scheme="https://www.prince-y-p.com/categories/Unreal/"/>
<category term="Unreal" scheme="https://www.prince-y-p.com/tags/Unreal/"/>
</entry>
<entry>
<title>UE 移动设备调试</title>
<link href="https://www.prince-y-p.com/2023/07/25/Unreal-UE-%E7%A7%BB%E5%8A%A8%E8%AE%BE%E5%A4%87%E8%B0%83%E8%AF%95/"/>
<id>https://www.prince-y-p.com/2023/07/25/Unreal-UE-%E7%A7%BB%E5%8A%A8%E8%AE%BE%E5%A4%87%E8%B0%83%E8%AF%95/</id>
<published>2023-07-25T12:56:23.401Z</published>
<updated>2023-07-25T12:56:23.401Z</updated>
<summary type="html"><p><a href="https://www.youtube.com/watch?v=hEtu-ciPc7g" target="_blank" rel="noopener">https://www.youtube.com/watch?v=hEtu-ciPc7g</a></p>
</summary>
<category term="Unreal" scheme="https://www.prince-y-p.com/categories/Unreal/"/>
<category term="Unreal" scheme="https://www.prince-y-p.com/tags/Unreal/"/>
</entry>
<entry>
<title>UE - Rendering Pipeline</title>
<link href="https://www.prince-y-p.com/2023/07/25/Unreal-UE-Rendering-Pipeline/"/>
<id>https://www.prince-y-p.com/2023/07/25/Unreal-UE-Rendering-Pipeline/</id>
<published>2023-07-25T12:56:23.400Z</published>
<updated>2023-07-25T12:56:23.401Z</updated>
<summary type="html"><h2 id="静态网格"><a href="#静态网格" class="headerlink" title="静态网格"></a>静态网格</h2><h3 id="HLOD-Hierarchical-Level-of-Detail"><a href="#HLOD-Hierarc</summary>
<category term="Unreal" scheme="https://www.prince-y-p.com/categories/Unreal/"/>
<category term="Unreal" scheme="https://www.prince-y-p.com/tags/Unreal/"/>
</entry>
<entry>
<title>UDIM贴图</title>
<link href="https://www.prince-y-p.com/2023/07/25/Unreal-UDIM%E8%B4%B4%E5%9B%BE/"/>
<id>https://www.prince-y-p.com/2023/07/25/Unreal-UDIM%E8%B4%B4%E5%9B%BE/</id>
<published>2023-07-25T12:56:23.390Z</published>
<updated>2023-07-25T12:56:23.390Z</updated>
<summary type="html"><p>U-Dimension (or “UDIM”) is a texture naming convention that enables multiple texture images to map to separate UV regions on a Static Mes</summary>
<category term="Unreal" scheme="https://www.prince-y-p.com/categories/Unreal/"/>
<category term="Unreal" scheme="https://www.prince-y-p.com/tags/Unreal/"/>
</entry>
<entry>
<title>CI实践:Cross-platform build automation for UE4</title>
<link href="https://www.prince-y-p.com/2023/07/25/Unreal-CI%E5%AE%9E%E8%B7%B5%EF%BC%9ACross-platform-build-automation-for-UE4/"/>
<id>https://www.prince-y-p.com/2023/07/25/Unreal-CI%E5%AE%9E%E8%B7%B5%EF%BC%9ACross-platform-build-automation-for-UE4/</id>
<published>2023-07-25T12:56:23.389Z</published>
<updated>2023-07-25T12:56:23.389Z</updated>
<summary type="html"><p>projects with Jenkins</p>
<p><a href="https://www.maygames.net/2020/07/03/cross-platform-build-automation-for-ue4-proj" target="_blank" r</summary>
<category term="Unreal" scheme="https://www.prince-y-p.com/categories/Unreal/"/>
<category term="Unreal" scheme="https://www.prince-y-p.com/tags/Unreal/"/>
</entry>
<entry>
<title>Mipmap与Texture Streaming</title>
<link href="https://www.prince-y-p.com/2023/07/25/Unreal-Mipmap%E4%B8%8ETexture-Streaming/"/>
<id>https://www.prince-y-p.com/2023/07/25/Unreal-Mipmap%E4%B8%8ETexture-Streaming/</id>
<published>2023-07-25T12:56:23.389Z</published>
<updated>2023-07-25T12:56:23.389Z</updated>
<summary type="html"><p>Texture Streaming:</p>
<p><a href="https://zhuanlan.zhihu.com/p/544892912" target="_blank" rel="noopener">https://zhuanlan.zhihu.com/p/54</summary>
<category term="Unreal" scheme="https://www.prince-y-p.com/categories/Unreal/"/>
<category term="Unreal" scheme="https://www.prince-y-p.com/tags/Unreal/"/>
</entry>
<entry>
<title>Slate UI</title>
<link href="https://www.prince-y-p.com/2023/07/25/Unreal-Slate-UI/"/>
<id>https://www.prince-y-p.com/2023/07/25/Unreal-Slate-UI/</id>
<published>2023-07-25T12:56:23.389Z</published>
<updated>2023-07-25T12:56:23.389Z</updated>
<summary type="html"><p><a href="https://zhuanlan.zhihu.com/p/418944210" target="_blank" rel="noopener">https://zhuanlan.zhihu.com/p/418944210</a></p>
<p><a href</summary>
<category term="Unreal" scheme="https://www.prince-y-p.com/categories/Unreal/"/>
<category term="Unreal" scheme="https://www.prince-y-p.com/tags/Unreal/"/>
</entry>
<entry>
<title>Test2</title>
<link href="https://www.prince-y-p.com/2023/07/25/Unreal-Test2/"/>
<id>https://www.prince-y-p.com/2023/07/25/Unreal-Test2/</id>
<published>2023-07-25T12:56:23.389Z</published>
<updated>2023-07-25T12:56:23.389Z</updated>
<summary type="html"><p>UE_LOG:</p>
<p><a href="https://blog.csdn.net/zhang1461376499/article/details/113351948" target="_blank" rel="noopener">https://blog.csdn</summary>
<category term="Unreal" scheme="https://www.prince-y-p.com/categories/Unreal/"/>
<category term="Unreal" scheme="https://www.prince-y-p.com/tags/Unreal/"/>
</entry>
<entry>
<title>C++基础补充-2</title>
<link href="https://www.prince-y-p.com/2023/07/25/Unreal-C-%E5%9F%BA%E7%A1%80%E8%A1%A5%E5%85%85-2/"/>
<id>https://www.prince-y-p.com/2023/07/25/Unreal-C-%E5%9F%BA%E7%A1%80%E8%A1%A5%E5%85%85-2/</id>
<published>2023-07-25T12:56:23.388Z</published>
<updated>2023-07-25T12:56:23.388Z</updated>
<summary type="html"><p>C++单例模式</p>
<p><a href="https://www.cnblogs.com/sunchaothu/p/10389842.html" target="_blank" rel="noopener">https://www.cnblogs.com/suncha</summary>
<category term="Unreal" scheme="https://www.prince-y-p.com/categories/Unreal/"/>
<category term="Unreal" scheme="https://www.prince-y-p.com/tags/Unreal/"/>
</entry>
<entry>
<title>Build - 踩坑</title>
<link href="https://www.prince-y-p.com/2023/07/25/Unreal-Build-%E8%B8%A9%E5%9D%91/"/>
<id>https://www.prince-y-p.com/2023/07/25/Unreal-Build-%E8%B8%A9%E5%9D%91/</id>
<published>2023-07-25T12:56:23.388Z</published>
<updated>2023-07-25T12:56:23.388Z</updated>
<summary type="html"><p>网络问题导致gradle打包失败 - 解析jar包时,无法下载所依赖的库</p>
<p>修改为国内源头的方式尝试多次失败。</p>
<p>使用代理的方式成功:</p>
<p>修改 \Engine\Build\Android\Java\gradle\gradle\wrappe</summary>
<category term="Unreal" scheme="https://www.prince-y-p.com/categories/Unreal/"/>
<category term="Unreal" scheme="https://www.prince-y-p.com/tags/Unreal/"/>
</entry>
<entry>
<title>C++基础补充</title>
<link href="https://www.prince-y-p.com/2023/07/25/Unreal-C-%E5%9F%BA%E7%A1%80%E8%A1%A5%E5%85%85/"/>
<id>https://www.prince-y-p.com/2023/07/25/Unreal-C-%E5%9F%BA%E7%A1%80%E8%A1%A5%E5%85%85/</id>
<published>2023-07-25T12:56:23.388Z</published>
<updated>2023-07-25T12:56:23.389Z</updated>
<summary type="html"><h2 id="cpp编译"><a href="#cpp编译" class="headerlink" title="cpp编译"></a>cpp编译</h2><p><a href="https://blog.csdn.net/leonliu06/article/details/7</summary>
<category term="Unreal" scheme="https://www.prince-y-p.com/categories/Unreal/"/>
<category term="Unreal" scheme="https://www.prince-y-p.com/tags/Unreal/"/>
</entry>
<entry>
<title>Actor Lifecycle</title>
<link href="https://www.prince-y-p.com/2023/07/25/Unreal-Actor-Lifecycle/"/>
<id>https://www.prince-y-p.com/2023/07/25/Unreal-Actor-Lifecycle/</id>
<published>2023-07-25T12:56:23.387Z</published>
<updated>2023-07-25T12:56:23.387Z</updated>
<category term="Unreal" scheme="https://www.prince-y-p.com/categories/Unreal/"/>
<category term="Unreal" scheme="https://www.prince-y-p.com/tags/Unreal/"/>
</entry>
<entry>
<title>Build - UE CI</title>
<link href="https://www.prince-y-p.com/2023/07/25/Unreal-Build-UE-CI/"/>
<id>https://www.prince-y-p.com/2023/07/25/Unreal-Build-UE-CI/</id>
<published>2023-07-25T12:56:23.387Z</published>
<updated>2023-07-25T12:56:23.387Z</updated>
<summary type="html"><p>run Setup.bat for checking dependencies</p>
<p>run GenerateProjectFiles.bat for generating your project files</p>
<p>build engine in the </summary>
<category term="Unreal" scheme="https://www.prince-y-p.com/categories/Unreal/"/>
<category term="Unreal" scheme="https://www.prince-y-p.com/tags/Unreal/"/>
</entry>
<entry>
<title>Build - Unreal Build System</title>
<link href="https://www.prince-y-p.com/2023/07/25/Unreal-Build-Unreal-Build-System/"/>
<id>https://www.prince-y-p.com/2023/07/25/Unreal-Build-Unreal-Build-System/</id>
<published>2023-07-25T12:56:23.387Z</published>
<updated>2023-07-25T12:56:23.387Z</updated>
<summary type="html"><h2 id="Build-Engine-from-Source"><a href="#Build-Engine-from-Source" class="headerlink" title="Build Engine from Source"></a>Build Engine f</summary>
<category term="Unreal" scheme="https://www.prince-y-p.com/categories/Unreal/"/>
<category term="Unreal" scheme="https://www.prince-y-p.com/tags/Unreal/"/>
</entry>
<entry>
<title>9999 Unreal学习与拓展规划</title>
<link href="https://www.prince-y-p.com/2023/07/25/Unreal-9999-Unreal%E5%AD%A6%E4%B9%A0%E4%B8%8E%E6%8B%93%E5%B1%95%E8%A7%84%E5%88%92/"/>
<id>https://www.prince-y-p.com/2023/07/25/Unreal-9999-Unreal%E5%AD%A6%E4%B9%A0%E4%B8%8E%E6%8B%93%E5%B1%95%E8%A7%84%E5%88%92/</id>
<published>2023-07-25T12:56:23.378Z</published>
<updated>2023-07-25T12:56:23.379Z</updated>
<summary type="html"><h1 id="Unreal-CI"><a href="#Unreal-CI" class="headerlink" title="Unreal CI"></a>Unreal CI</h1><ul>
<li><img src="assets/9999%20Unreal学习与拓展规</summary>
<category term="Unreal" scheme="https://www.prince-y-p.com/categories/Unreal/"/>
<category term="Unreal" scheme="https://www.prince-y-p.com/tags/Unreal/"/>
</entry>
<entry>
<title>9999 Unreal入门路线</title>
<link href="https://www.prince-y-p.com/2023/07/25/Unreal-9999-Unreal%E5%85%A5%E9%97%A8%E8%B7%AF%E7%BA%BF/"/>
<id>https://www.prince-y-p.com/2023/07/25/Unreal-9999-Unreal%E5%85%A5%E9%97%A8%E8%B7%AF%E7%BA%BF/</id>
<published>2023-07-25T12:56:23.374Z</published>
<updated>2023-07-25T12:56:23.374Z</updated>
<summary type="html"><hr>
<p>烟雨迷离的经验</p>
<ul>
<li><p>VS编译C++</p>
</li>
<li><p>IDE: Rider for UE</p>
</li>
<li><p>架构:知乎InsideUE4 公认比较好</p>
</li>
</ul>
<p><img src</summary>
<category term="Unreal" scheme="https://www.prince-y-p.com/categories/Unreal/"/>
<category term="Unreal" scheme="https://www.prince-y-p.com/tags/Unreal/"/>
</entry>
<entry>
<title>资源管理工具</title>
<link href="https://www.prince-y-p.com/2023/07/25/Unity3D-%E8%B5%84%E6%BA%90%E7%AE%A1%E7%90%86%E5%B7%A5%E5%85%B7/"/>
<id>https://www.prince-y-p.com/2023/07/25/Unity3D-%E8%B5%84%E6%BA%90%E7%AE%A1%E7%90%86%E5%B7%A5%E5%85%B7/</id>
<published>2023-07-25T12:56:23.373Z</published>
<updated>2023-07-25T12:56:23.373Z</updated>
<summary type="html"><p><a href="https://github.com/GameBuildingBlocks/UnityComponent/tree/2b5ca4c2d6bf0f036c8bd60adf244d89655b3438" target="_blank" rel="noopene</summary>
<category term="Unity3D" scheme="https://www.prince-y-p.com/categories/Unity3D/"/>
<category term="Unity3D" scheme="https://www.prince-y-p.com/tags/Unity3D/"/>
</entry>
<entry>
<title>4-3 Unreal_index</title>
<link href="https://www.prince-y-p.com/2023/07/25/Unreal-4-3-Unreal-index/"/>
<id>https://www.prince-y-p.com/2023/07/25/Unreal-4-3-Unreal-index/</id>
<published>2023-07-25T12:56:23.373Z</published>
<updated>2023-07-25T12:56:23.373Z</updated>
<summary type="html"><h1 id="目录"><a href="#目录" class="headerlink" title="目录"></a>目录</h1><ul>
<li><a href="UE%20-%20Rendering%20Pipeline.html">UE - Rendering Pipe</summary>
<category term="Unreal" scheme="https://www.prince-y-p.com/categories/Unreal/"/>
<category term="Unreal" scheme="https://www.prince-y-p.com/tags/Unreal/"/>
</entry>
<entry>
<title>资源路径与文件加载</title>
<link href="https://www.prince-y-p.com/2023/07/25/Unity3D-%E8%B5%84%E6%BA%90%E8%B7%AF%E5%BE%84%E4%B8%8E%E6%96%87%E4%BB%B6%E5%8A%A0%E8%BD%BD/"/>
<id>https://www.prince-y-p.com/2023/07/25/Unity3D-%E8%B5%84%E6%BA%90%E8%B7%AF%E5%BE%84%E4%B8%8E%E6%96%87%E4%BB%B6%E5%8A%A0%E8%BD%BD/</id>
<published>2023-07-25T12:56:23.373Z</published>
<updated>2023-07-25T12:56:23.373Z</updated>
<summary type="html"><p>路径相关的测试:<br><a href="https://zhuanlan.zhihu.com/p/58710435" target="_blank" rel="noopener">https://zhuanlan.zhihu.com/p/58710435</a><br><</summary>
<category term="Unity3D" scheme="https://www.prince-y-p.com/categories/Unity3D/"/>
<category term="Unity3D" scheme="https://www.prince-y-p.com/tags/Unity3D/"/>
</entry>
<entry>
<title>研究Unity引擎的技巧</title>
<link href="https://www.prince-y-p.com/2023/07/25/Unity3D-%E7%A0%94%E7%A9%B6Unity%E5%BC%95%E6%93%8E%E7%9A%84%E6%8A%80%E5%B7%A7/"/>
<id>https://www.prince-y-p.com/2023/07/25/Unity3D-%E7%A0%94%E7%A9%B6Unity%E5%BC%95%E6%93%8E%E7%9A%84%E6%8A%80%E5%B7%A7/</id>
<published>2023-07-25T12:56:23.369Z</published>
<updated>2023-07-25T12:56:23.369Z</updated>
<summary type="html"><h1 id="调用Editor内部的函数"><a href="#调用Editor内部的函数" class="headerlink" title="调用Editor内部的函数"></a>调用Editor内部的函数</h1><p>参考:<br><a href="https://ww</summary>
<category term="Unity3D" scheme="https://www.prince-y-p.com/categories/Unity3D/"/>
<category term="Unity3D" scheme="https://www.prince-y-p.com/tags/Unity3D/"/>
</entry>
<entry>
<title>编辑器扩展</title>
<link href="https://www.prince-y-p.com/2023/07/25/Unity3D-%E7%BC%96%E8%BE%91%E5%99%A8%E6%89%A9%E5%B1%95/"/>
<id>https://www.prince-y-p.com/2023/07/25/Unity3D-%E7%BC%96%E8%BE%91%E5%99%A8%E6%89%A9%E5%B1%95/</id>
<published>2023-07-25T12:56:23.369Z</published>
<updated>2023-07-25T12:56:23.369Z</updated>
<summary type="html"><h2 id="菜单项"><a href="#菜单项" class="headerlink" title="菜单项"></a>菜单项</h2><h3 id="MenuItem"><a href="#MenuItem" class="headerlink" title="MenuI</summary>
<category term="Unity3D" scheme="https://www.prince-y-p.com/categories/Unity3D/"/>
<category term="Unity3D" scheme="https://www.prince-y-p.com/tags/Unity3D/"/>
</entry>
<entry>
<title>获取场景点数和面数</title>
<link href="https://www.prince-y-p.com/2023/07/25/Unity3D-%E8%8E%B7%E5%8F%96%E5%9C%BA%E6%99%AF%E7%82%B9%E6%95%B0%E5%92%8C%E9%9D%A2%E6%95%B0/"/>
<id>https://www.prince-y-p.com/2023/07/25/Unity3D-%E8%8E%B7%E5%8F%96%E5%9C%BA%E6%99%AF%E7%82%B9%E6%95%B0%E5%92%8C%E9%9D%A2%E6%95%B0/</id>
<published>2023-07-25T12:56:23.369Z</published>
<updated>2023-07-25T12:56:23.369Z</updated>
<summary type="html"><h2 id="Test"><a href="#Test" class="headerlink" title="Test"></a>Test</h2><pre><code class="lang-csharp">
int tris = 0, verts = 0;
//Game</summary>
<category term="Unity3D" scheme="https://www.prince-y-p.com/categories/Unity3D/"/>
<category term="Unity3D" scheme="https://www.prince-y-p.com/tags/Unity3D/"/>
</entry>
</feed>