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Copy pathCMakeLists.txt
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CMakeLists.txt
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# Minimum CMake version
cmake_minimum_required(VERSION 3.7)
# Generated project name
project(VulkanEnvironment)
add_definitions(-DUNICODE)
set(CMAKE_CXX_STANDARD 17)
set_property(GLOBAL PROPERTY CMAKE_CXX_STANDARD_REQUIRED ON)
set_property(GLOBAL PROPERTY CMAKE_CXX_EXTENSIONS OFF)
set_property(GLOBAL PROPERTY USE_FOLDERS ON)
set_property(GLOBAL PROPERTY CMAKE_EXPORT_COMPILE_COMMANDS ON)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/Binaries")
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/Libraries")
set(CMAKE_MODULE_PATH "${CMAKE_MODULE_PATH} ${CMAKE_CURRENT_SOURCE_DIR}/CMake")
add_executable(${PROJECT_NAME} "Source/VulkanEnvironment.cpp")
# Copy shaders
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy_directory "${CMAKE_CURRENT_SOURCE_DIR}/Resources/Shaders/" "$<TARGET_FILE_DIR:${PROJECT_NAME}>/Resources/Shaders/")
set_property(DIRECTORY PROPERTY VS_STARTUP_PROJECT "VulkanEnvironment")
set(DEPS_DIR "${CMAKE_CURRENT_SOURCE_DIR}/Dependencies")
# Vulkan
find_package(Vulkan REQUIRED FATAL_ERROR)
target_compile_definitions(${PROJECT_NAME} PRIVATE VK_USE_PLATFORM_WIN32_KHR)
target_include_directories(${PROJECT_NAME} PRIVATE Vulkan::Vulkan)
target_link_libraries(${PROJECT_NAME} Vulkan::Vulkan)
# GLFW
set(GLFW_DIR "${DEPS_DIR}/GLFW")
set(GLFW_BUILD_EXAMPLES OFF CACHE INTERNAL "Build the GLFW example programs")
set(GLFW_BUILD_TESTS OFF CACHE INTERNAL "Build the GLFW test programs")
set(GLFW_BUILD_DOCS OFF CACHE INTERNAL "Build the GLFW documentation")
set(GLFW_INSTALL OFF CACHE INTERNAL "Generate installation target")
add_subdirectory("${GLFW_DIR}")
target_link_libraries(${PROJECT_NAME} "glfw" "${GLFW_LIBRARIES}")
target_include_directories(${PROJECT_NAME} PRIVATE "${GLFW_DIR}/include")
target_compile_definitions(${PROJECT_NAME} PRIVATE "GLFW_INCLUDE_NONE")
# GLM
set(GLM_DIR "${DEPS_DIR}/GLM")
target_include_directories(${PROJECT_NAME} PRIVATE "${GLM_DIR}")
# Debugging
message(STATUS "The BINARY directory is " ${PROJECT_BINARY_DIR})
message(STATUS "The SOURCE directory is " ${PROJECT_SOURCE_DIR})