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GameScene.h
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//
// GameScene.h
// Puzzle2
//
// Created by otmb on 2014/09/05.
//
//
#ifndef __Puzzle2__GameScene__
#define __Puzzle2__GameScene__
#include "cocos2d.h"
#include "extensions/cocos-ext.h"
#include "ui/CocosGUI.h"
#include "ui/UIWidget.h"
#include "UIDialog.h"
#include "Bullet.h"
USING_NS_CC;
USING_NS_CC_EXT;
using namespace ui;
class GameScene : public cocos2d::Layer
{
protected:
enum ZOrder
{
Z_Bg = 0,
Z_Bullet,
Z_Line,
Z_Dialog,
};
enum Tag
{
T_Bullet = 1,
T_Bullet1,
T_Bullet2,
T_Bullet3,
T_Bullet4,
T_Bullet5,
T_Dialog,
T_Line,
};
float _time;
int _bullet;
int _tag;
UIDialog* _dialog;
void initTouchEvent();
void showBullet();
//void addLayer();
//cocos2d::Action* dialogClose();
cocos2d::Color3B _tagColor[5]{
cocos2d::Color3B(0,255,255),
cocos2d::Color3B(0,0,255),
cocos2d::Color3B(128,128,128),
cocos2d::Color3B(255,0,0),
cocos2d::Color3B(255,255,255)
};
//void dialogClose();
void DrawLineRemove();
//SpriteBatchNode* _spriteNode;
Vector<Bullet*> _bullets;
std::vector<Vec2*> * _bulletVicts;
Vec2* _fingerPosition;
public:
static cocos2d::Scene* createScene();
virtual bool init();
CREATE_FUNC(GameScene);
virtual bool onTouchBegan(cocos2d::Touch* touch, cocos2d::Event* evnet);
virtual void onTouchMoved(cocos2d::Touch* touch, cocos2d::Event* evnet);
virtual void onTouchEnded(cocos2d::Touch* touch, cocos2d::Event* evnet);
virtual void update(float dt);
void touchEvent(Ref *pSender, Widget::TouchEventType type);
//void dialogClose(Ref *pSender, Widget::TouchEventType type);
void dialogClose();
//Vector<Vec2*> _bulletVicts; // これは出来ない
};
#endif /* defined(__Puzzle2__GameScene__) */