-
Notifications
You must be signed in to change notification settings - Fork 1
/
Copy pathio.coffee
264 lines (210 loc) · 7.11 KB
/
io.coffee
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
###
This file contains everything that uses JQuery
###
$ = jQuery
rules = [[false, false, false, true, false, false, false, false, false], [false, false, true, true, false, false, false, false, false]]
neighborhood =
[[false, false, false, false, false],
[false, true, true, true, false],
[false, true, false, true, false],
[false, true, true, true, false],
[false, false, false, false, false]]
###
jQueryKey should be a string like
#myID
###
setVisible = (jQueryKey) ->
($ jQueryKey).css {visibility: "visible", opacity: 0}
($ jQueryKey).animate {opacity: 1.0}
setHidden = (jQueryKey) ->
($ jQueryKey).animate {opacity: 0}, (-> ($ jQueryKey).css {visibility: "hidden"})
#Button presses
@help = ->
root.helpShown = !root.helpShown
root.paused = root.helpShown
if root.helpShown
setVisible ".helpBox"
else
setHidden ".helpBox"
@toggleRule = (x, y) ->
rules[x][y] = not rules[x][y]
@toggleNeighborhood = (x, y) ->
neighborhood[x][y] = not neighborhood[x][y]
@moreCells = ->
root.gridSpacing *= .9
border *= .9
root.gridWidth = canvas.width / gridSpacing
root.gridHeight = canvas.width / gridSpacing
extendAges()
@fewerCells = ->
root.gridSpacing /= .9
border /= .9
root.gridWidth = canvas.width / gridSpacing
root.gridHeight = canvas.width / gridSpacing
#Mouse IO
#-------------------
mouse = {
x: 0
y: 0
down: [ false, false, false, false, false, false, false, false, false ]
getX: -> @x
getY: -> @y
getButtonX: -> Math.floor(@x / buttonWidth)
getButtonY: -> Math.floor(@y / buttonHeight)
getGridX: -> Math.floor(@x / gridSpacing)
getGridY: -> Math.floor(@y / gridSpacing)
distanceTo: (otherX, otherY) -> Math.sqrt(Math.pow(otherX - @x, 2) + Math.pow(otherY - @y, 2))
}
makeCells = (event) ->
mouse.x = event.pageX
mouse.y = event.pageY
gridX = mouse.getGridX()
gridY = mouse.getGridY()
#If dragging with the left mouse button, create cells
if mouse.down[1]
requestAnimationFrame(root.drawImmediately)
if not root.userHasCreatedCells
root.userHasCreatedCells = true
setHidden "#tutorialCreateCells"
if not root.userHasChangedRules
setVisible "#tutorialChangeRules"
for x in [gridX-root.brushSize...gridX+1+root.brushSize]
for y in [gridY-root.brushSize...gridY+1+root.brushSize]
inc ages, x, y
#If dragging with the right mouse button, kill cells
if mouse.down[3]
root.userHasDeletedCells = true
requestAnimationFrame(root.drawImmediately)
for x in [gridX-root.brushSize...gridX+1+root.brushSize]
for y in [gridY-root.brushSize...gridY+1+root.brushSize]
zero ages, x, y
#Keyboard io
#------------------------
#I want to add space clears board
extendAges = () ->
root.ages = randomGrid()
#Window Resize event
$(window).resize ->
canvas.width = window.innerWidth
canvas.height = window.innerHeight
buttonWidth = 50
buttonHeight = canvas.height / 9
root.gridWidth = canvas.width / gridSpacing
root.gridHeight = canvas.width / gridSpacing
extendAges()
$ ->
# ---------- Make the header of the rule table ------------
($ "#ruleTable").append """
<tr>
<th title="This column determines how dead cells can come to life" style="height:30px;" class="tableHeader">Dead</th>
<th title="This column determines how live cells can stay alive" style="height:30px;" class="tableHeader">Alive</th>
</tr>
"""
# ----------- Make the body of the ruletable ------------
for numNeighbors in [0...8+1]
deadClasses = "ruleButton"
if rules[0][numNeighbors]
deadClasses += " down"
liveClasses = "ruleButton"
if rules[1][numNeighbors]
liveClasses += " down"
($ "#ruleTable").append """
<tr>
<td title="When this button is illuminated, dead cells with """ + numNeighbors + """ neighbors will come to life.\nWhen this button is dark, dead cells with """ + numNeighbors + """ neighbors will stay dead."
type="button" class=" """ + deadClasses + """ " onclick="toggleRule(0, """ + numNeighbors + """)">""" + numNeighbors + """</td>
<td title="When this button is illuminated, live cells with """ + numNeighbors + """ neighbors will stay alive.\nWhen this button is dark, live cells with """ + numNeighbors + """ neighbors will die."
type="button" class=" """ + liveClasses + """ " onclick="toggleRule(1, """ + numNeighbors + """)">""" + numNeighbors + """</td>
</tr>
"""
# ---------- Make the neighborhood options table ---------------
tableBody = ($ "#neighborhoodOptionsTable>tbody")
for y in [0...maxNeighborhoodSize].reverse()
tableBody.append """
<tr>
"""
for x in [0...maxNeighborhoodSize].reverse()
classes = "neighborhoodButton"
if neighborhood[x][y]
classes += " down"
tableBody.append """
<td type="button" class=" """ + classes + """ " onclick="toggleNeighborhood( """ + x + """,""" + y + """ )"></td>
"""
tableBody.append """
</tr>
"""
# ------------ Add the rule button click listeners -----------
($ ".ruleButton").click ->
if not root.userHasChangedRules
root.userHasChangedRules = true
setHidden "#tutorialChangeRules"
time = 1000
setTimeout (-> setVisible "#tutorialLeftCol"), time
setTimeout (-> setHidden "#tutorialLeftCol"), time += 4000
setTimeout (-> setVisible "#tutorialRightCol"), time
setTimeout (-> setHidden "#tutorialRightCol"), time += 4000
setTimeout (-> setVisible "#tutorialRow"), time
setTimeout (-> setHidden "#tutorialRow"), time += 4000
setTimeout (-> setVisible "#tutorialMouseOver"), time
setTimeout (-> setHidden "#tutorialMouseOver"), time += 4000
###
($ "#ruleTableMinButton").click ->
($ this).toggleClass "down"
($ "#ruleTableDiv").slideToggle()
###
# ------------ These are all of the minimization buttons -------------
($ "#speedOptionsMinButton").click ->
($ "#speedOptionsDiv").slideToggle()
($ "#gridSizeOptionsMinButton").click ->
($ "#gridSizeOptionsDiv").slideToggle()
($ "#brushOptionsMinButton").click ->
($ "#brushOptionsDiv").slideToggle()
($ "#neighborhoodOptionsMinButton").click ->
($ "#neighborhoodOptionsDiv").slideToggle()
# ---------- Canvas listeners -----------
$("#myCanvas").mousedown (event) ->
mouse.down[event.which] = true
makeCells(event)
$("#myCanvas").mouseup (event) ->
mouse.down[event.which] = false
if root.help
root.help = false
root.paused = false
$("#myCanvas").mousemove (event) ->
makeCells(event)
# ------------- Pause button ------------
($ "#pauseButton").click ( ->
root.paused = not root.paused
if root.paused
($ this).html "Play"
else
($ this).html "Pause"
)
# ------------ Brush options --------------
($ "#1x1").click ( ->
root.brushSize = 0
)
($ "#2x2").click ( ->
root.brushSize = .5 #doesn't work
)
($ "#3x3").click ( ->
root.brushSize = 1
)
($ "#5x5").click ( ->
root.brushSize = 2
)
($ "#9x9").click ( ->
root.brushSize = 4
)
# --------------- Toggles ---------------
($ ".neighborhoodButton,.minButton,.ruleButton").addClass "toggle"
($ ".toggle").click ( ->
($ this).toggleClass "down"
)
# ------------- Radio Buttons ---------
($ ".radio").click ( ->
($ this).siblings().removeClass "down"
($ this).addClass "down"
)
# ------------ Initialization :D --------------
($ "#5x5").click()
($ "#fast").click()