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OneButton.cpp
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// -----
// OneButton.cpp - Library for detecting button clicks, doubleclicks and long press pattern on a single button.
// This class is implemented for use with the Arduino environment.
// Copyright (c) by Matthias Hertel, http://www.mathertel.de
// This work is licensed under a BSD style license. See http://www.mathertel.de/License.aspx
// More information on: http://www.mathertel.de/Arduino
// -----
// Connect the button to pin A1 (MenuPin)
// 02.10.2010 created by Matthias Hertel
// 21.04.2011 support of active LOW and active HIGH button signal input.
// 01.12.2011 include file changed to work with the Arduino 1.0 environment
// 12.01.2014 some typos fixed.
// -----
#include "OneButton.h"
// ----- Initialization and Default Values -----
OneButton::OneButton(int pin, int activeLow)
{
pinMode(pin, INPUT); // sets the MenuPin as input
_pin = pin;
_clickTicks = 600; // number of millisec that have to pass by before a click is detected.
_pressTicks = 1000; // number of millisec that have to pass by before a long button press is detected.
_state = 0; // starting with state 0: waiting for button to be pressed
if (activeLow) {
// button connects ground to the pin when pressed.
_buttonReleased = HIGH; // notPressed
_buttonPressed = LOW;
digitalWrite(pin, HIGH); // turn on pullUp resistor
} else {
// button connects VCC to the pin when pressed.
_buttonReleased = LOW;
_buttonPressed = HIGH;
} // if
} // OneButton
// explicitely set the number of millisec that have to pass by before a click is detected.
void OneButton::setClickTicks(int ticks) {
_clickTicks = ticks;
} // setClickTicks
// explicitely set the number of millisec that have to pass by before a lonn button press is detected.
void OneButton::setPressTicks(int ticks) {
_pressTicks = ticks;
} // setPressTicks
// save function for click event
void OneButton::attachClick(callbackFunction newFunction)
{
_clickFunc = newFunction;
} // attachClick
// save function for doubleClick event
void OneButton::attachDoubleClick(callbackFunction newFunction)
{
_doubleClickFunc = newFunction;
} // attachDoubleClick
// save function for press event
void OneButton::attachPress(callbackFunction newFunction)
{
_pressFunc = newFunction;
} // attachPress
void OneButton::tick(void)
{
// Detect the input information
int buttonLevel = digitalRead(_pin); // current button signal.
unsigned long now = millis(); // current (relative) time in msecs.
// Implementation of the state machine
if (_state == 0) { // waiting for menu pin being pressed.
if (buttonLevel == _buttonPressed) {
_state = 1; // step to state 1
_startTime = now; // remember starting time
} // if
} else if (_state == 1) { // waiting for menu pin being released.
if (buttonLevel == _buttonReleased) {
_state = 2; // step to state 2
} else if ((buttonLevel == _buttonPressed) && (now > _startTime + _pressTicks)) {
if (_pressFunc) _pressFunc();
_state = 6; // step to state 6
} else {
// wait. Stay in this state.
} // if
} else if (_state == 2) { // waiting for menu pin being pressed the second time or timeout.
if (now > _startTime + _clickTicks) {
// this was only a single short click
if (_clickFunc) _clickFunc();
_state = 0; // restart.
} else if (buttonLevel == _buttonPressed) {
_state = 3; // step to state 3
} // if
} else if (_state == 3) { // waiting for menu pin being released finally.
if (buttonLevel == _buttonReleased) {
// this was a 2 click sequence.
if (_doubleClickFunc) _doubleClickFunc();
_state = 0; // restart.
} // if
} else if (_state == 6) { // waiting for menu pin being release after long press.
if (buttonLevel == _buttonReleased) {
_state = 0; // restart.
} // if
} // if
} // OneButton.tick()
// end.