diff --git a/docs/file-formats/RSW.md b/docs/file-formats/RSW.md index d359791..2893d89 100644 --- a/docs/file-formats/RSW.md +++ b/docs/file-formats/RSW.md @@ -117,6 +117,17 @@ Instances of a given [RSM](/file-formats/rsm) model can be placed in the scene a | `ScaleY` | 240 | 4 | `float` | Y scale factor applied to the model instance | | `ScaleZ` | 244 | 4 | `float` | Z scale factor applied to the model instance | +The known values for `AnimationTypeID` are: + +```cpp +enum AnimationTypeID { + ANIMATION_TYPE_NONE = 0, + ANIMATION_TYPE_LOOPING = 2, +} +``` + +Only those types have been observed in the game files, though other modes might be supported. + ##### Dynamic Light Sources Dynamic lights aren't actually rendered by the client, as their output is baked into the [lightmaps](/file-formats/gnd##lightmap-slices) stored in the map's GND file: