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Copy pathITEMS.h
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ITEMS.h
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#pragma once
#include <string>
#include <iostream>
#include <vector>
template <typename itemsName, typename itemsSlot, typename minDamages, typename maxDamages, typename armorsRating, typename strengthStat, typename vitalityStat>
class ITEMS
{
std::string itemName;
std::string itemSlot;
minDamages minDamage;
maxDamages maxDamage;
armorsRating armorRating;
strengthStat strength;
vitalityStat vitality;
public:
void setItem(const itemsName& itemName, const itemsSlot& itemSlot, const minDamages& minDamage, const maxDamages& maxDamage, const armorsRating& armorRating, const strengthStat& strength, const vitalityStat& vitality) {
this->itemName = itemName;
this->itemSlot = itemSlot;
this->minDamage = minDamage;
this->maxDamage = maxDamage;
this->armorRating = armorRating;
this->strength = strength;
this->vitality = vitality;
}
void displayItem();
inline std::string getItemName() { return this->itemName; }
inline std::string getItemSlot() { return this->itemSlot; }
inline int getArmorRating() { return this->armorRating; }
inline int getStrength() { return this->strength; }
inline int getVitality() { return this->vitality; }
inline int getMinDamage() { return this->minDamage; }
inline int getMaxDamage() { return this->maxDamage; }
virtual ~ITEMS();
};