diff --git a/Docs/docfx.json b/Docs/docfx.json index d47aef47..a1e60d12 100644 --- a/Docs/docfx.json +++ b/Docs/docfx.json @@ -86,6 +86,9 @@ "default", "templates/riptide" ], + "xref": [ + "https://learn.microsoft.com/en-us/dotnet/.xrefmap.json" + ], "sitemap": { "baseUrl": "https://riptide.tomweiland.net/" }, diff --git a/Docs/manual/updates/release-notes/v2.1.0.md b/Docs/manual/updates/release-notes/v2.1.0.md index 478ab661..d28f2449 100644 --- a/Docs/manual/updates/release-notes/v2.1.0.md +++ b/Docs/manual/updates/release-notes/v2.1.0.md @@ -38,9 +38,9 @@ For a full list of source code changes, check out the [version comparison](https - Changed setter's error logs to exceptions. - Disabled Nagle's algorithm in the TCP transport. - Removed the unnecessary 65 second limit on and . -- Made publicly accessible and removed its internal use of `List`. +- Made publicly accessible and removed its internal use of . - Removed the unnecessary `AckExtra` type. -- Stopped using `DateTime` for calculating timeouts. +- Stopped using for calculating timeouts. - Updated DocFX to v2.70.1. ## Fixes @@ -54,7 +54,7 @@ For a full list of source code changes, check out the [version comparison](https - Fixed incorrect "unknown reason" rejection log when an already-connected connection was rejected ([#84](https://github.com/RiptideNetworking/Riptide/issues/84)). - Fixed errors that occurred when various properties were accessed before the first player connected ([#86](https://github.com/RiptideNetworking/Riptide/issues/86)). - Fixed the TCP transport's improper handling of large packets ([#92](https://github.com/RiptideNetworking/Riptide/issues/92)). -- Fixed unhandled `SocketException`s when sending data, such as the one that occurred when a with no internet connection attempted to connect ([#102](https://github.com/RiptideNetworking/Riptide/pull/102)). +- Fixed unhandled s when sending data, such as the one that occurred when a with no internet connection attempted to connect ([#102](https://github.com/RiptideNetworking/Riptide/pull/102)). - Fixed unintended timeout when a `Client` would disconnect and reconnect again in quick succession ([#105](https://github.com/RiptideNetworking/Riptide/issues/105)). - Fixed an infinite loop when a `Server` was started with a `maxClientCount` of 65,535 ([#111](https://github.com/RiptideNetworking/Riptide/issues/111)). - Fixed an issue with the TCP transport that caused connections to be rejected shortly after they were accepted and fully connected (similar to [SteamTransport#1](https://github.com/RiptideNetworking/SteamTransport/issues/1)).