diff --git a/Docs/docfx.json b/Docs/docfx.json
index d47aef47..a1e60d12 100644
--- a/Docs/docfx.json
+++ b/Docs/docfx.json
@@ -86,6 +86,9 @@
"default",
"templates/riptide"
],
+ "xref": [
+ "https://learn.microsoft.com/en-us/dotnet/.xrefmap.json"
+ ],
"sitemap": {
"baseUrl": "https://riptide.tomweiland.net/"
},
diff --git a/Docs/manual/updates/release-notes/v2.1.0.md b/Docs/manual/updates/release-notes/v2.1.0.md
index 478ab661..d28f2449 100644
--- a/Docs/manual/updates/release-notes/v2.1.0.md
+++ b/Docs/manual/updates/release-notes/v2.1.0.md
@@ -38,9 +38,9 @@ For a full list of source code changes, check out the [version comparison](https
- Changed
setter's error logs to exceptions.
- Disabled Nagle's algorithm in the TCP transport.
- Removed the unnecessary 65 second limit on
and
.
-- Made
publicly accessible and removed its internal use of `List`.
+- Made
publicly accessible and removed its internal use of
.
- Removed the unnecessary `AckExtra`
type.
-- Stopped using `DateTime` for calculating timeouts.
+- Stopped using
for calculating timeouts.
- Updated DocFX to v2.70.1.
## Fixes
@@ -54,7 +54,7 @@ For a full list of source code changes, check out the [version comparison](https
- Fixed incorrect "unknown reason" rejection log when an already-connected connection was rejected ([#84](https://github.com/RiptideNetworking/Riptide/issues/84)).
- Fixed errors that occurred when various
properties were accessed before the first player connected ([#86](https://github.com/RiptideNetworking/Riptide/issues/86)).
- Fixed the TCP transport's improper handling of large packets ([#92](https://github.com/RiptideNetworking/Riptide/issues/92)).
-- Fixed unhandled `SocketException`s when sending data, such as the one that occurred when a
with no internet connection attempted to connect ([#102](https://github.com/RiptideNetworking/Riptide/pull/102)).
+- Fixed unhandled
s when sending data, such as the one that occurred when a
with no internet connection attempted to connect ([#102](https://github.com/RiptideNetworking/Riptide/pull/102)).
- Fixed unintended timeout when a `Client` would disconnect and reconnect again in quick succession ([#105](https://github.com/RiptideNetworking/Riptide/issues/105)).
- Fixed an infinite loop when a `Server` was started with a `maxClientCount` of 65,535 ([#111](https://github.com/RiptideNetworking/Riptide/issues/111)).
- Fixed an issue with the TCP transport that caused connections to be rejected shortly after they were accepted and fully connected (similar to [SteamTransport#1](https://github.com/RiptideNetworking/SteamTransport/issues/1)).