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main.cpp
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#include "Rosalila/system.h"
#include <stdio.h>
#include <stdlib.h>
#include <sstream>
#include <string>
#include <iostream>
using namespace std;
//SDL
#include "SDL2/SDL.h"
#include "Fighter.h"
#include "Rosalila/RosalilaUtility/RosalilaUtility.h"
#ifdef LINUX
#include <SDL2/SDL_image.h>
#include <SDL2/SDL_ttf.h>
#include <SDL2/SDL_mixer.h>
#endif
#ifdef WINDOWS
#include <SDL2/SDL_image.h>
#include <SDL2/SDL_ttf.h>
#include <SDL2/SDL_mixer.h>
#endif
#ifdef OSX
#include <SDL2_image/SDL_image.h>
#include <SDL2_ttf/SDL_ttf.h>
#include <SDL2_mixer/SDL_mixer.h>
#endif
int main(int argc, char *argv[])
{
//Clean the previous log
clearLog();
//OpenGL initialization
/* Died as glut did
glutInit (&argc, argv);
glutInitDisplayMode (GLUT_DOUBLE | GLUT_DEPTH | GLUT_RGB);
*/
//Input receiver initialization
Receiver* receiver = new Receiver();
//Graphics initialization
RosalilaGraphics*painter = new RosalilaGraphics();
//Sound initialization
Sound*sonido = new Sound();
//Menu initialization
string menu_path=assets_directory+"menu/main_menu.svg";
Menu* menu=new Menu(painter,receiver,sonido,menu_path.c_str());
sonido->playMusic(menu->music_path,-1);
menu->loopMenu();
return 0;
}