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GordonWare.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{B6F4D07D-8EC6-4BB2-A4C5-673D9EE63F5E}</ProjectGuid>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>GordonWare</RootNamespace>
<AssemblyName>GordonWare</AssemblyName>
<FileAlignment>512</FileAlignment>
<MonoGamePlatform>Windows</MonoGamePlatform>
<TargetFrameworkVersion>v4.5.2</TargetFrameworkVersion>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
<PlatformTarget>x86</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath>
<DefineConstants>DEBUG;TRACE;WINDOWS</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
<PlatformTarget>x86</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath>
<DefineConstants>TRACE;WINDOWS</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup>
<ApplicationIcon>Icon.ico</ApplicationIcon>
</PropertyGroup>
<PropertyGroup>
<ApplicationManifest>app.manifest</ApplicationManifest>
</PropertyGroup>
<ItemGroup>
<Compile Include="Games\BananeGame.cs" />
<Compile Include="Calendar.cs" />
<Compile Include="Games\ChooseServiceGame.cs" />
<Compile Include="Game1.cs" />
<Compile Include="Games\GordonMinerGame.cs" />
<Compile Include="Games\MiniGameManager.cs" />
<Compile Include="Games\PizzaGame.cs" />
<Compile Include="Games\RecognitionGame.cs" />
<Compile Include="Input.cs" />
<Compile Include="Games\DabGame.cs" />
<Compile Include="Games\KeyboardGame.cs" />
<Compile Include="MiniGame.cs" />
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Sprite.cs" />
<Compile Include="Games\TaupeGame.cs" />
<Compile Include="Games\TemplateGame.cs" />
<Compile Include="TransitionScreen.cs" />
</ItemGroup>
<ItemGroup>
<Reference Include="CGenT.Sprache, Version=1.0.0.0, Culture=neutral, PublicKeyToken=21cab3f7ca4a6a0f, processorArchitecture=MSIL">
<HintPath>packages\CGenT.Sprache.Release.1.0.0.1\lib\portable-net40+sl50+win+wpa81+wp80+MonoAndroid10+xamarinios10+MonoTouch10\CGenT.Sprache.dll</HintPath>
</Reference>
<Reference Include="iCal.PCL, Version=1.0.5.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>packages\iCal.PCL.1.0.6\lib\portable40-net40+sl5+win8+wp8+wpa81\iCal.PCL.dll</HintPath>
</Reference>
<Reference Include="MonoGame.Framework">
<HintPath>$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\Windows\MonoGame.Framework.dll</HintPath>
</Reference>
<Reference Include="RestSharp, Version=106.6.10.0, Culture=neutral, PublicKeyToken=598062e77f915f75, processorArchitecture=MSIL">
<HintPath>packages\RestSharp.106.6.10\lib\net452\RestSharp.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Web" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Content Include="Content\bananegame\banane_t.png" />
<Content Include="Content\dabgame\background.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Content\dabgame\gordon-chocolat.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Content\bananegame\gordon_attente.png" />
<Content Include="Content\bananegame\gordon_colere.png" />
<Content Include="Content\bananegame\gordon_heureux.png" />
<Content Include="Icon.ico" />
</ItemGroup>
<ItemGroup>
<MonoGameContentReference Include="Content\Content.mgcb" />
<None Include="app.config" />
<None Include="app.manifest" />
<None Include="packages.config" />
</ItemGroup>
<ItemGroup />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>