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Copy pathCMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required(VERSION 3.0)
project(Metaballs3D)
cmake_policy(SET CMP0072 NEW)
cmake_policy(SET CMP0074 NEW)
set(CMAKE_CXX_STANDARD 20)
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/cmake/modules")
add_subdirectory(libs)
find_package(OpenGL REQUIRED)
find_package(GLEW REQUIRED)
find_package(SDL2 REQUIRED)
if(APPLE)
# brew version of glew doesn't provide GLEW_* variables
get_target_property(GLEW_INCLUDE_DIRS GLEW::GLEW INTERFACE_INCLUDE_DIRECTORIES)
get_target_property(GLEW_LIBRARIES GLEW::GLEW INTERFACE_LINK_LIBRARIES)
get_target_property(GLEW_LIBRARY GLEW::GLEW LOCATION)
list(APPEND GLEW_LIBRARIES "${GLEW_LIBRARY}")
endif()
set(TARGET_NAME "${PROJECT_NAME}")
convertIntoHeader(shaders/graph_fragment_shader.glsl shaders/graph_fragment_shader.h graph_fragment_shader_source)
convertIntoHeader(shaders/graph_vertex_shader.glsl shaders/graph_vertex_shader.h graph_vertex_shader_source)
convertIntoHeader(shaders/isoline_vertex_shader.glsl shaders/isoline_vertex_shader.h isoline_vertex_shader_source)
convertIntoHeader(shaders/isoline_fragment_shader.glsl shaders/isoline_fragment_shader.h isoline_fragment_shader_source)
convertIntoHeader(shaders/grid_fragment_shader.glsl shaders/grid_fragment_shader.h grid_fragment_shader_source)
convertIntoHeader(shaders/grid_vertex_shader.glsl shaders/grid_vertex_shader.h grid_vertex_shader_source)
add_executable(${TARGET_NAME} main.cpp
shaders/graph_fragment_shader.h
shaders/graph_vertex_shader.h
shaders/isoline_vertex_shader.h
shaders/isoline_fragment_shader.h
shaders/grid_fragment_shader.h
shaders/grid_vertex_shader.h
include/metaballs.hpp include/utils.hpp include/isoline.hpp include/graph.hpp)
target_include_directories(${TARGET_NAME} PUBLIC
"${SDL2_INCLUDE_DIRS}"
"${GLEW_INCLUDE_DIRS}"
"${OPENGL_INCLUDE_DIRS}"
shaders
include
)
target_link_libraries(${TARGET_NAME} PUBLIC
"${GLEW_LIBRARIES}"
"${SDL2_LIBRARIES}"
"${OPENGL_LIBRARIES}"
)