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bot.py
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import os
import discord
import logging
import traceback
from discord.ext.commands import Context
from discord.ext import commands
from dotenv import load_dotenv
from src.chess_piece import PieceColor
from src.games_manager import GamesManager
from src.embed_engine import EmbedEngine
logging.basicConfig(
filename='./logging/logs.txt',
format='%(asctime)s: '
'%(filename)s: '
'%(levelname)s: '
'%(funcName)s(): '
'%(lineno)d: '
'%(message)s')
LOGGER = logging.getLogger(__name__)
LOGGER.setLevel(logging.DEBUG)
load_dotenv()
TOKEN = os.getenv('DISCORD_TOKEN')
games_manager = GamesManager()
intents = discord.Intents.default()
intents.members = True
embeds = EmbedEngine()
client = commands.Bot(command_prefix='$', intents=intents)
@client.event
async def on_ready():
""" Function for when the discord bot is ready for interraction """
LOGGER.info("Bot has connected to Discord")
print(f'{client.user} has connected to Discord!')
@client.command(name='foo')
async def _foo(ctx: Context, arg):
""" Test command to check the discord bot is connected """
LOGGER.info("Foo command sent")
await ctx.send(arg)
@client.command(name='challenge', pass_context=True)
async def _challenge(ctx: Context, user: discord.User):
""" Allow a user to challenge another user to a chess game """
LOGGER.info("Challenge command sent")
try:
games_manager.extend_challenge(ctx.author, user)
challenge_extended_embed = embeds.extend_challenge(user)
await ctx.send(embed = challenge_extended_embed)
except Exception as error:
LOGGER.exception(f"Exception while trying to perform challenge command: {error}")
error_embed = embeds.error(traceback.format_exc())
await ctx.send(embed = error_embed)
@client.command(name='challenges')
async def _challenges(ctx: Context):
""" Get a list of challenged users """
LOGGER.info("Challenges command sent")
challenged_users = [ctx.guild.get_member(x).mention for x in games_manager.get_challenges(ctx.author)]
challenged_users_str = '\n'.join(challenged_users)
challenges_embed = embeds.challenges(f'\n{challenged_users_str}')
await ctx.send(embed = challenges_embed)
@client.command(name='accept')
async def _accept(ctx: Context, user: discord.User):
""" Accept a specific challenge """
LOGGER.info("Accept command sent")
try:
games_manager.accept_challenge(ctx.author, user)
challenge_accepted_embed = embeds.accept_challenge(user)
await ctx.send(embed = challenge_accepted_embed)
created_game = games_manager.find_game_for_user(ctx.author)
current_move_embed, current_move_file = embeds.current_move(created_game.white, PieceColor.WHITE, games_manager.render_location(created_game))
await ctx.send(embed=current_move_embed, file=current_move_file)
except Exception as error:
LOGGER.exception(f"Exception while trying to perform accept command: {error}")
error_embed = embeds.error(traceback.format_exc())
await ctx.send(embed=error_embed)
@client.command(name='move')
async def _move(ctx: Context, move_start, move_end):
""" Perform a move in the game """
LOGGER.info("Move command sent")
sent_message: discord.Message = None
try:
current_game = games_manager.find_game_for_user(ctx.author)
# Parse the move
if (current_game.game.move(move_start, move_end)):
# Make the visuals
current_user, piece_color = games_manager.find_current_user_for_game(current_game)
current_move_embed, current_move_file = embeds.current_move(current_user, piece_color, games_manager.render_location(current_game))
sent_message = await ctx.send(embed=current_move_embed, file=current_move_file)
else:
# Game is over
if current_game.game.winner_color == None:
game_end_embed, game_end_file = embeds.game_draw(current_game.white, current_game.black, games_manager.render_location(current_game))
await ctx.send(embed=game_end_embed, file=game_end_file)
else:
winner_user = current_game.white if current_game.game.winner_color == PieceColor.WHITE else current_game.black
loser_user = current_game.black if current_game.game.winner_color == PieceColor.WHITE else current_game.white
game_end_embed, game_end_file = embeds.game_end(winner_user, loser_user, games_manager.render_location(current_game))
await ctx.send(embed=game_end_embed, file=game_end_file)
games_manager.remove_current_game_for_user(current_game.white)
except Exception as error:
LOGGER.exception(f"Exception while trying to perform move command: {error}")
error_embed = embeds.error(traceback.format_exc())
await ctx.send(embed=error_embed)
@client.command(name='stop')
async def _stop(ctx: Context):
LOGGER.info("Stop command sent")
""" Stop the bot """
await ctx.bot.logout()
# Establish commands for creating a challenge, making moves, resigning etc.
# Establish aliases
def main():
client.run(TOKEN)
if __name__ == "__main__":
main()