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CMakeLists.txt
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cmake_minimum_required(VERSION 3.21)
message("Using toolchain file ${CMAKE_TOOLCHAIN_FILE}.")
########################################################################################################################
## Define project
########################################################################################################################
project(
EquipmentDurabilitySystemNG
VERSION 1.0.0
DESCRIPTION "Equipment durability system"
LANGUAGES CXX)
set(CMAKE_CXX_STANDARD 23)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_INTERPROCEDURAL_OPTIMIZATION ON)
include(GNUInstallDirs)
configure_file(
${CMAKE_CURRENT_SOURCE_DIR}/cmake/version.rc.in
${CMAKE_CURRENT_BINARY_DIR}/version.rc
@ONLY)
set(HEADERS
src/DurabilityMenu.h
src/FoundEquipData.h
src/Events.h
src/FormLoader.h
src/Settings.h
src/Utility.h)
set(SOURCES
src/DurabilityMenu.cpp
src/Main.cpp
src/FoundEquipData.cpp
src/Events.cpp
src/FormLoader.cpp
src/Settings.cpp)
set(TESTS
test/SwiftPotionExtension.cpp)
source_group(
TREE ${CMAKE_CURRENT_SOURCE_DIR}
FILES
${HEADERS}
${SOURCES}
${TESTS})
#########################################################################################################################
### Build options
#########################################################################################################################
message("Options:")
option(BUILD_TESTS "Build unit tests." OFF)
message("\tTests: ${BUILD_TESTS}")
########################################################################################################################
## Configure target DLL
########################################################################################################################
find_package(CommonLibSSE CONFIG REQUIRED)
find_package(ryml CONFIG REQUIRED)
find_path(ARTICUNO_INCLUDE_DIRS "articuno/articuno.h")
find_path(SIMPLEINI_INCLUDE_DIRS "ConvertUTF.c")
add_commonlibsse_plugin(${PROJECT_NAME} SOURCES ${HEADERS} ${SOURCES})
add_library("${PROJECT_NAME}::${PROJECT_NAME}" ALIAS "${PROJECT_NAME}")
target_include_directories(${PROJECT_NAME}
PRIVATE
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/src>
$<INSTALL_INTERFACE:src>
${ARTICUNO_INCLUDE_DIRS}
${SIMPLEINI_INCLUDE_DIRS})
target_link_libraries(${PROJECT_NAME}
PRIVATE
ryml::ryml)
target_precompile_headers(${PROJECT_NAME}
PRIVATE
src/PCH.h)
install(TARGETS ${PROJECT_NAME}
DESTINATION "${CMAKE_INSTALL_LIBDIR}")
########################################################################################################################
## Automatic plugin deployment
########################################################################################################################
# Set output folder, defaults to an MO2 Mod folder
set(OUTPUT_FOLDER "E:/ModOrganizer/Skyrim SE/mods/Equipment Duability System NG")
# When your SKSE .dll is compiled, this will automatically copy the .dll into your mods folder.
# Only works if you configure DEPLOY_ROOT above (or set the SKYRIM_MODS_FOLDER environment variable)
if(DEFINED OUTPUT_FOLDER)
# If you specify an <OUTPUT_FOLDER> (including via environment variables)
# then we'll copy your mod files into Skyrim or a mod manager for you!
# Copy the SKSE plugin .dll files into the SKSE/Plugins/ folder
set(DLL_FOLDER "${OUTPUT_FOLDER}/SKSE/Plugins")
message(STATUS "SKSE plugin output folder: ${DLL_FOLDER}")
add_custom_command(
TARGET "${PROJECT_NAME}"
POST_BUILD
COMMAND "${CMAKE_COMMAND}" -E make_directory "${DLL_FOLDER}"
COMMAND "${CMAKE_COMMAND}" -E copy_if_different "$<TARGET_FILE:${PROJECT_NAME}>" "${DLL_FOLDER}/$<TARGET_FILE_NAME:${PROJECT_NAME}>"
VERBATIM
)
# If you perform a "Debug" build, also copy .pdb file (for debug symbols)
if(CMAKE_BUILD_TYPE STREQUAL "Debug")
add_custom_command(
TARGET "${PROJECT_NAME}"
POST_BUILD
COMMAND "${CMAKE_COMMAND}" -E copy_if_different "$<TARGET_PDB_FILE:${PROJECT_NAME}>" "${DLL_FOLDER}/$<TARGET_PDB_FILE_NAME:${PROJECT_NAME}>"
VERBATIM
)
endif()
endif()