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simple solution for mitigating some pain points with vehicle spawners
too many classes (not enough tag filtering) makes spawner non functional
only way to see how many classes over the limit is to load in and walk up to a spawner as a player
working this stuff out would be easier with some server side logging lines emitted when loading the vehicle spawner configurations
number of vehicle class names per category
a specific error log when it exceeds the maximum possible classes per category [0]
should make it a bit easier to detect when a vehicle spawner is borked, hopefully.
could also skip the last Nx entries from a tag generated array of class names (force the limit to 8 classes). but that starts hiding breakage which i'm not really a fan of.
[0]: 8 options i believe because of default earplugs and scout options in wheel menu?
The text was updated successfully, but these errors were encountered:
simple solution for mitigating some pain points with vehicle spawners
working this stuff out would be easier with some server side logging lines emitted when loading the vehicle spawner configurations
should make it a bit easier to detect when a vehicle spawner is borked, hopefully.
could also skip the last Nx entries from a tag generated array of class names (force the limit to 8 classes). but that starts hiding breakage which i'm not really a fan of.
[0]: 8 options i believe because of default earplugs and scout options in wheel menu?
The text was updated successfully, but these errors were encountered: