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effect.py
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from __future__ import annotations
from openciv.engine.managers.i18n import T_TranslationOrStr
from openciv.engine.saving import SaveAble
from openciv.engine.requires import Requires
from openciv.gameplay.resource import Resource
from openciv.gameplay.planes.plane import Plane
from openciv.gameplay.combat.stats import Stats
from openciv.engine.exceptions.effects_exception import EffectCannotBeBoughtOff, EffectDoesNotExist
from openciv.engine.managers.log import LogManager
from typing import Type, List, Dict, Union, Any, Generator
class Targetable:
def __init__(self) -> None:
self.targetable = True
class EffectTargetType(SaveAble):
def __init__(self, key: str, target_planes: Plane, *args: Any, **kwargs: Any) -> None:
SaveAble.__init__(self=self, *args, **kwargs)
self.key: str = key
self.target_planes: Plane = target_planes
self._setup_saveable()
class EffectTargetTypeTile(EffectTargetType):
def __init__(self, *args: Any, **kwargs: Any) -> None:
super().__init__(key="system.effect_target_type.tile", *args, **kwargs)
class EffectTargetTypeCity(EffectTargetType):
def __init__(self, *args: Any, **kwargs: Any) -> None:
super().__init__(key="system.effect_target_type.city", *args, **kwargs)
class EffectTargetTypeProvince(EffectTargetType):
def __init__(self, *args: Any, **kwargs: Any) -> None:
super().__init__(key="system.effect_target_type.province", *args, **kwargs)
class EffectTargetTypePlayer(EffectTargetType):
def __init__(self, *args: Any, **kwargs: Any) -> None:
super().__init__(key="system.effect_target_type.player", *args, **kwargs)
class EffectTargetTypeGlobal(EffectTargetType):
def __init__(self, *args: Any, **kwargs: Any) -> None:
super().__init__(key="system.effect_target_type.global", *args, **kwargs)
class EffectTargetTypeRadius(EffectTargetType):
def __init__(self, *args: Any, **kwargs: Any) -> None:
super().__init__(key="system.effect_target_type.radius", *args, **kwargs)
class EffectTargetTypeFixed(EffectTargetType):
def __init__(self, *args: Any, **kwargs: Any) -> None:
super().__init__(key="system.effect_target_type.fixed", *args, **kwargs)
T_EffectTarget = Union[
EffectTargetTypeCity,
EffectTargetTypeTile,
EffectTargetTypeProvince,
EffectTargetTypePlayer,
EffectTargetTypeGlobal,
EffectTargetTypeRadius,
EffectTargetTypeFixed,
]
T_EffectTargetType = Type[T_EffectTarget]
class Effect(SaveAble):
def __init__(
self,
key: str,
name: T_TranslationOrStr,
description: T_TranslationOrStr,
icon: str | None = None,
target: Targetable | None = None,
target_type: Type[EffectTargetType] | None = None,
active: bool = True,
requires: Requires | None = None,
can_player_self_deactivate: bool = False,
can_player_self_activate: bool = False,
can_buyoff: bool = False,
buyoff_cost: int = 0,
buyoff_resource: Type[Resource] | None = None,
combat_stats: Stats = Stats(),
*args: Any,
**kwargs: Any,
) -> None:
SaveAble.__init__(self=self, *args, **kwargs)
self.key: str = key
self.name: T_TranslationOrStr = name
self.description: T_TranslationOrStr = description
self.icon: str | None = icon
self.active: bool = active
self._target: Targetable | None = target
self.target_type: Type[EffectTargetType] | None = target_type
self.is_bought_off: bool = False
self.buyoff_cost: int = buyoff_cost
self.buyoff_resource: Type[Resource] | None = buyoff_resource
self.can_buyoff: bool = can_buyoff
self.can_player_self_activate: bool = can_player_self_activate
self.can_player_self_deactivate: bool = can_player_self_deactivate
self.requires: Requires | None = requires
self.combat_stats: Stats = combat_stats
self._mechanics: List[Any] = []
self._links: List[Any] = []
self._tags: List[Any] = []
self._setup_saveable()
def buyoff(self, change_active: bool = True, fail_on_unallowed_buyoff: bool = True) -> Effect:
if not self.can_buyoff:
if fail_on_unallowed_buyoff:
raise EffectCannotBeBoughtOff(f"Effect {self.key} cannot be bought off")
return self
self.is_bought_off = True
self.active = False if change_active else self.active
return self
@property
def target(self) -> Targetable | None:
return self._target
@target.setter
def target(self, target: Targetable) -> None:
self._target = target
class Effects(SaveAble):
def __init__(self, name: T_TranslationOrStr | None = None, *args: Any, **kwargs: Any) -> None:
super().__init__(*args, **kwargs)
self.index: int = 0
self.effects: Dict[str, Effect] = {}
self.name: T_TranslationOrStr | None = name
self._setup_saveable()
# We need to calculate the effects of all effects in the here to be able to give combat_stats.
self.combat_stats: Stats = Stats()
# We don't want this to be saved.
self.logger: LogManager = LogManager.get_instance()
def add(self, effect: Effect, key_or_auto: str | None = None, auto_add_name_on_empty: bool = True) -> None:
if auto_add_name_on_empty and getattr(effect, "name") is None:
effect.name = f"!nameless_effect_from_{self.name}_{self.index}"
self.logger.loggers["gameplay"].debug(f"Adding effect {effect.name} to {self.name}")
self.effects[effect.key if key_or_auto is None else key_or_auto] = effect
self.index += 1
def get(self, key: str, fail_on_not_found: bool = True) -> Effect | None:
if key not in self.effects:
if fail_on_not_found:
raise EffectDoesNotExist(f"Effect {key} does not exist in {self.name}")
self.logger.loggers["gameplay"].debug(
msg=f"[FIX]: Effect {key} is attempted to be retrieved but does not exist in {self.name}"
)
return None
return self.effects[key]
def has(self, key: str) -> bool:
return key in self.effects
def delete(self, key: str, fail_on_not_found: bool = True) -> None:
if key not in self.effects:
if fail_on_not_found:
raise EffectDoesNotExist(f"Effect {key} does not exist in {self.name}")
return
self.logger.loggers["gameplay"].debug(f"Deleting effect {self.effects[key].name} from {self.name}")
del self.effects[key]
def __iter__(self) -> Generator[Effect, None, None]:
for effect in self.effects.values():
yield effect
def __setitem__(self, key: str, effect: Effect) -> None:
self.add(effect=effect)
def __getitem__(self, key: str) -> Effect | None:
return self.get(key=key)
def __delitem__(self, key: str) -> None:
self.delete(key=key)
def _merge_effects(self, effects: List[Effect]) -> Effects:
new_effects = Effects(name=self.name)
for effect in self:
new_effects.add(effect=effect)
for effect in effects:
new_effects.add(effect=effect)
return new_effects
def _merge_effects_dict(self, effects: Dict[str, Effect]) -> Effects:
new_effects = Effects(name=self.name)
for effect in self:
new_effects.add(effect=effect)
for effect in effects.values():
new_effects.add(effect=effect)
return new_effects
def __add__(self, other: Effects | List[Effect] | Dict[str, Effect]) -> Effects:
if isinstance(other, (Effects, list)):
return self._merge_effects(effects=list(other))
elif isinstance(other, dict): # type: ignore
return self._merge_effects_dict(effects=other)
else:
raise TypeError("Can only merge with another Effects instance, list of Effects, or dict of Effects")
def __radd__(self, other: Effects | List[Effect] | Dict[str, Effect]) -> Effects:
return self.__add__(other)
def __sub__(self, other: Effects | str | List[str]) -> Effects:
new_effects = Effects(name=self.name)
for effect in self:
new_effects.add(effect=effect)
if isinstance(other, Effects):
for effect in other:
new_effects.delete(effect.key, fail_on_not_found=False)
elif isinstance(other, str):
new_effects.delete(other, fail_on_not_found=False)
elif isinstance(other, list): # type: ignore
for key in other:
new_effects.delete(key=key, fail_on_not_found=False)
else:
raise TypeError("Can only subtract with another Effects instance, str, or list of str")
return new_effects
def __rsub__(self, other: Effects) -> Effects:
return other.__sub__(other=self)
def __len__(self) -> int:
return len(self.effects)