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main.js
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'use strict';
// HELPER FUNCTION - I will be calling it every time i need to create a div element.
function createHtml(html) {
var div = document.createElement("div");
div.innerHTML = html;
return div.children[0];
};
// MAIN FUNCTION (will manage the different instances of the game)
function main() {
var mainContentElement = document.getElementById("main-content");
// ------------------------- SPLASH SCREEN -------------------------
var splashScreenElement;
var startButtonElement;
var InstructionsButtonElement;
function handleStartClick() {
destroySplashScreen();
buildGameScreen();
}
function handleInstructionsClick() {
destroySplashScreen();
buildInstructionsScreen();
}
function buildSplashScreen() {
splashScreenElement = createHtml(`<div id="splash-screen">
<img id="logo" src="images/logo.png">
<div class="btn-holder">
<button class="btn-start">Start Game</button>
<button class="btn-instructions">Instructions</button>
</div>
<audio src="sounds/main.ogg" autoplay></audio>
</div>`);
mainContentElement.appendChild(splashScreenElement);
startButtonElement = splashScreenElement.getElementsByClassName("btn-start")[0];
startButtonElement.addEventListener("click", handleStartClick);
InstructionsButtonElement = splashScreenElement.getElementsByClassName("btn-instructions")[0];
InstructionsButtonElement.addEventListener("click", handleInstructionsClick);
}
function destroySplashScreen() {
splashScreenElement.remove();
startButtonElement.removeEventListener("click", handleStartClick);
}
// ------------------------- INSTRUCTIONS SCREEN -------------------------
var backButtonElement;
var instructionsScreenElement;
function handleBackClick() {
destroyInstructionsScreen();
buildSplashScreen();
};
function buildInstructionsScreen() {
instructionsScreenElement = createHtml(`<div id="instructions-screen">
<img class="logo-controls" src="images/logo.png">
<div id="controls-holder">
<img class="controls" src="images/controls-one.png">
<img class="controls" src="images/controls-two.png">
</div>
<div class="btn-holder">
<button class="btn-back">Back</button>
</div>
<audio src="sounds/main.ogg" autoplay></audio>
</div>`);
mainContentElement.appendChild(instructionsScreenElement);
backButtonElement = instructionsScreenElement.getElementsByClassName("btn-back")[0];
backButtonElement.addEventListener("click", handleBackClick);
};
function destroyInstructionsScreen() {
instructionsScreenElement.remove();
backButtonElement.removeEventListener("click", handleBackClick);
};
// ------------------------- GAME SCREEN -------------------------
var gameScreenElement;
var winnerElement
function gameEnded(f) {
buildWinnerScreen(f);
setTimeout(function() {
destroyWinnerScreen();
destroyGameScreen(f);
buildGameOverScreen();
}, 3000);
};
function buildGameScreen() {
gameScreenElement = createHtml(
`<canvas id="canvas" width="1000" height="800"></canvas>`
);
mainContentElement.appendChild(gameScreenElement);
startGame();
};
function buildWinnerScreen(fight) {
winnerElement = createHtml(`<div id="winner-screen">
<h1 id="winner">Player ${fight.winner} Wins</h1>
</div>`);
console.log(winnerElement)
mainContentElement.appendChild(winnerElement);
};
function startGame() {
function handleKeyDown(event) {
fight.handleKeyDown(event);
};
function handleKeyUp(event) {
fight.handleKeyUp(event);
};
var ctx = document.getElementById("canvas").getContext("2d");
var fight = new Fight(ctx, gameEnded, handleKeyDown);
window.addEventListener("keydown", handleKeyDown);
window.addEventListener("keyup", handleKeyUp);
}
function destroyWinnerScreen(fight) {
winnerElement.remove();
}
function destroyGameScreen(fight) {
gameScreenElement.remove();
window.removeEventListener("keydown", fight.handleKeyDown);
window.removeEventListener("keyup", fight.handleKeyUp);
}
// ------------------------- GAME OVER SCREEN -------------------------
var gameOverScreenElement;
var restartGameButtonElement;
var creditsButtonElement;
function handleRestartClick() {
destroyGameOverScreen();
buildGameScreen();
}
function handleCreditsClick() {
destroyGameOverScreen();
buildCreditsScreen();
}
function buildGameOverScreen() {
gameOverScreenElement = createHtml(`<div id="splash-screen">
<img id="logo" src="images/logo.png">
<button class="btn-start">Restart Game</button>
<button class="btn-credits">Credits</button>
<audio src="sounds/game-over.wav" autoplay></audio>
</div>`);
mainContentElement.appendChild(gameOverScreenElement);
restartGameButtonElement = gameOverScreenElement.getElementsByClassName("btn-start")[0];
restartGameButtonElement.addEventListener("click", handleRestartClick);
creditsButtonElement = gameOverScreenElement.getElementsByClassName("btn-credits")[0];
creditsButtonElement.addEventListener("click", handleCreditsClick);
}
function destroyGameOverScreen() {
gameOverScreenElement.remove();
restartGameButtonElement.removeEventListener("click", handleRestartClick);
creditsButtonElement.removeEventListener("click", handleCreditsClick);
}
// ------------------------- CREDITS SCREEN -------------------------
var creditsScreenElement;
var backToMainButtonElement;
var gitHubButtonElement;
function handleBackToMainClick() {
destroyCreditsScreen();
buildSplashScreen();
}
function buildCreditsScreen() {
creditsScreenElement = createHtml(`<div id="credits-screen">
<a href="https://github.com/Sebachowa/fencing-game" target="_blank" class="gh-link">-> GITHUB REPOSITORY <-</a>
<button class="btn-back-to-main">Back to Main</button>
</div>`);
mainContentElement.appendChild(creditsScreenElement);
backToMainButtonElement = creditsScreenElement.querySelector("button");
backToMainButtonElement.addEventListener("click", handleBackToMainClick);
}
function destroyCreditsScreen() {
creditsScreenElement.remove();
backToMainButtonElement.removeEventListener("click", handleBackToMainClick);
}
// ------------------------- START APP -------------------------
buildSplashScreen();
};
window.addEventListener("load", main);