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detector.py
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from calendar import c
from utils.cv.match import Vision
from utils.cv.reader import TextReader
import time
import numpy as np
import cv2 as cv
import threading
import sys
import os
os.environ['KMP_DUPLICATE_LIB_OK'] = 'True'
def resource_path(relative_path):
try:
base_path = sys._MEIPASS
except Exception:
base_path = os.path.abspath("./utils/cv")
return os.path.join(base_path, relative_path)
def colorProcess(origin_img, lower, upper): # filter color
hsv_img = cv.cvtColor(origin_img, cv.COLOR_BGR2HSV)
lower = np.array(lower)
upper = np.array(upper)
mask = cv.inRange(hsv_img, lower, upper)
return mask
def getWhitePixels(origin_img, mask): # get number of white pixels
processed_img = cv.bitwise_and(origin_img, origin_img, mask=mask)
processed_img = cv.cvtColor(processed_img, cv.COLOR_BGR2GRAY)
white_pixel = cv.countNonZero(processed_img)
return white_pixel
class Detector:
def __init__(self, window_name=1):
# get virtual camera from obs
self.window_name = window_name
# cap = cv.VideoCapture(self.window_name)
# cap.set(cv.CAP_PROP_FRAME_WIDTH, 1440)
# cap.set(cv.CAP_PROP_FRAME_HEIGHT, 810)
# cv.imshow('check window', cap.read()[1])
# cv.waitKey(0)
self.__isRunning = False
self.__screenshot = None
self.__reader = None
self.__ingame = False
self.__closest_enemy_dis = 9999999
self.__hp_value = 100
self.__mp_value = 100
self.__map_name = None
self.__map_color = None
self.__potion = 99999
self.__coin = 999999
self.__scroll_number = 100
self.__spellscrolliszero = False
self.__assist = False
self.__recovery = False
self.__attacked = False
self.__strike = False
self.__effect = False
self.__crews = 0 # 隊友數量
self.__crews_hp = [] # 隊友血量
self.__crews_poisoned = [] # 隊友是否中毒
self.__crews_freezed = [] # 隊友是否被石化
self.__badge = Vision(resource_path("img\\badge.jpg"))
self.__scroll = Vision(resource_path("img\\scroll.jpg"))
self.__spell_scroll = Vision(resource_path("img\\spell_scroll.jpg"))
self.__auto_move = Vision(resource_path("img\\auto_move.jpg"))
self.__freezed = Vision(resource_path("img\\freezed.jpg"))
def start(self):
self.__reader = TextReader()
print("使用虛擬攝影機編號: " + str(self.window_name))
cap = cv.VideoCapture(self.window_name)
cap.set(cv.CAP_PROP_FRAME_WIDTH, 1440)
cap.set(cv.CAP_PROP_FRAME_HEIGHT, 810)
ret, frame = cap.read()
if ret:
self.__screenshot = frame
# self.__screenshot = cv.imread("C:\\Users\\YJack\\Documents\\VSCode_repo\\LineageW-CV\\v3\\img\\full2.jpg")
cv.imshow("screen", self.__screenshot)
else:
print("cannot get screenshot")
return False
# 先設定 ingame 為 true 防止不測是名稱
self.__ingame = True
self.__updateMapName()
print(self.getMapName())
if self.getMapName() != None and self.getMapName() != "unknown":
self.__ingame = True
print("在遊戲中!")
else:
self.__ingame = False
print("未在遊戲中!")
return False
self.__main_thread = threading.Thread(target=self.__fast_loop)
self.__slow_thread = threading.Thread(target=self.__slow_loop)
self.__isRunning = True
self.__main_thread.start()
self.__slow_thread.start()
return True
def stop(self):
self.__isRunning = False
self.__main_thread.join()
self.__slow_thread.join()
return
# rapid detection on fast loop
def __fast_loop(self):
# get virtual camera from obs
self.cap = cv.VideoCapture(self.window_name)
self.cap.set(cv.CAP_PROP_FRAME_WIDTH, 1440)
self.cap.set(cv.CAP_PROP_FRAME_HEIGHT, 810)
while self.__isRunning:
if not self.cap.isOpened():
print("cap is not opened")
continue
ret, frame = self.cap.read()
if ret:
self.__screenshot = np.array(frame)
# self.__screenshot = cv.imread("C:\\Users\\giorgio\\Documents\\GitHub\\LineageW-CV\\v3\img\\full2.jpg")
self.__screenshot = self.__screenshot[0:810, 0:1440, :3]
self.__screenshot = np.ascontiguousarray(self.__screenshot)
else:
# print("cap read error")
continue
cv.imshow('screen', self.__screenshot)
if cv.waitKey(1) & 0xFF == ord('q'):
break
# detect whether in game or not
origin_ingame_img = self.__screenshot[765:785, 23:46]
ingame_mask = colorProcess(origin_ingame_img, [0, 0, 167], [
179, 116, 255]) # in game color filtering
white_pixels = cv.countNonZero(ingame_mask)
if white_pixels > 460 * 0.3:
self.__ingame = True
# enemy detect
enemy = self.__badge.templateMatching(self.__screenshot, 0.8)
# marked = self.__badge.drawCrosshairs(screenshot, enemy)
x = np.array(enemy)
x = [i-[720, 405] for i in x]
minDis = 99999999
for i in range(len(x)):
tmp = x[i][0] * x[i][0] + x[i][1] * x[i][1]
if tmp < minDis:
minDis = tmp
self.__closest_enemy_dis = minDis
# HP detect
origin_hp_img = self.__screenshot[42:54, 123:390]
hp_mask = colorProcess(
origin_hp_img, [0, 0, 0], [179, 142, 243])
cv.imshow('hp', origin_hp_img)
black_part = (getWhitePixels(
origin_hp_img, hp_mask)/3204) * 100
self.__hp_value = 100 - black_part
# MP detect
origin_mp_img = self.__screenshot[62:72, 123:382]
mp_mask = colorProcess(origin_mp_img, [19, 0, 31], [
179, 255, 255]) # hp color filtering
self.__mp_value = (getWhitePixels(
origin_mp_img, mp_mask)/2590) * 100
else:
self.__ingame = False
self.__updateEffect()
self.__screenshot = None
print("getScreenshot finished")
self.cap.release()
return
# get data from fast loop
def getHP(self):
return self.__hp_value
def getMP(self):
return self.__mp_value
def getClosestEnemy(self):
return self.__closest_enemy_dis
def getMapColor(self):
return self.__map_color
# text detection from slow loop
def __slow_loop(self):
while self.__isRunning:
self.__updateMapName()
self.__updatePotion()
self.__updateCoin()
self.__updateScroll()
self.__updateIsSpellscrollZero()
self.__updateAssist()
self.__updateRecovery()
self.__updateAttacked()
self.__updateStrike() # 魔法卷軸按鈕是否觸發
time.sleep(2)
def getMapName(self):
return self.__map_name
def __updateMapName(self):
if not self.__ingame:
return
map_icon = self.__screenshot[130:170, 1125:1165]
self.__map_color, lower, upper = self.__getMapColorAndMask(map_icon)
origin_map_img = self.__screenshot[130:180, 1130:1380]
# resize to make text detecting easier
larger_img = cv.resize(origin_map_img, (int(250*1.5), int(50*1.5)))
map_mask = colorProcess(larger_img, lower, upper)
processed_img = cv.bitwise_and(larger_img, larger_img, mask=map_mask)
# convert to gray to make text detecting easier
processed_img = cv.cvtColor(processed_img, cv.COLOR_BGR2GRAY)
output = self.__reader.toText(processed_img)
if len(output) > 0:
self.__map_name = output[0][1].replace(" ", "")
else:
self.__map_name = "unknown"
return
def __getMapColorAndMask(self, map_icon):
color = "unknown"
lower, upper = np.array([0, 0, 0]), np.array([255, 255, 255])
blue_mask_map_icon = colorProcess(
map_icon, [70, 0, 0], [179, 255, 255])
white_mask_map_icon = colorProcess(map_icon, [0, 0, 0], [179, 85, 77])
if cv.countNonZero(blue_mask_map_icon) > 1600 * 0.1: # mask blue out
color = "blue"
lower = np.array([61, 47, 121])
upper = np.array([179, 255, 255])
elif cv.countNonZero(white_mask_map_icon) > 1600 * 0.05:
color = "white"
lower = np.array([0, 0, 153])
upper = np.array([179, 255, 255])
else:
color = "red"
lower = np.array([0, 0, 130])
upper = np.array([10, 255, 255])
return color, lower, upper
def matchMapName(self, target):
# using LCS to get the similarity
dp = np.zeros((len(self.__map_name)+1, len(target)+1), dtype=int)
max_length = max(len(self.__map_name), len(target))
for i in range(len(self.__map_name)+1):
dp[i][0] = i
for i in range(len(target)+1):
dp[0][i] = i
for i in range(1, len(self.__map_name)+1):
for j in range(1, len(target)+1):
x = dp[i-1][j] + 1
y = dp[i][j-1] + 1
if self.__map_name[i-1] == target[j-1]:
z = dp[i-1][j-1]
else:
z = dp[i-1][j-1] + 1
dp[i][j] = min(x, y, z)
distance = dp[len(self.__map_name)][len(target)]
accuracy = (max_length-distance) / max_length
return accuracy >= 0.75
def getPotion(self):
return self.__potion
def __updatePotion(self):
if not self.__ingame:
return
origin_potion_img = self.__screenshot[730:755, 455:505]
potion_mask = colorProcess(
origin_potion_img, [0, 0, 190], [179, 255, 255])
processed_img = cv.bitwise_and(
origin_potion_img, origin_potion_img, mask=potion_mask)
larger_potion_img = cv.resize(processed_img, (60, 30))
output = self.__reader.toText(larger_potion_img)
# when potion is 0, the red part of the img will be more, and white part will be less
zero_potion_mask = colorProcess(
origin_potion_img, [0, 0, 135], [179, 255, 255])
white_pixels = cv.countNonZero(zero_potion_mask)
if len(output) > 0:
res = output[0][1] \
.replace(" ", "") \
.replace("[", "1") \
.replace("@", "6") \
.replace("|", "1") \
.replace("{", "0") \
.replace("}", "0") \
.replace("`", "") \
.replace(",", "")
if res.isnumeric():
self.__potion = int(res)
elif white_pixels < 1250 * 0.07:
self.__potion = 0
else:
print("Unable to detect potion")
return
def getScroll(self):
return self.__scroll_number
def __updateScroll(self):
if not self.__ingame:
return
items_row = self.__screenshot[700:760, 1040:1390]
scroll_pos = self.__scroll.templateMatching(items_row, 0.7)
origin_scroll_img = None
if len(scroll_pos) > 0:
pos_x = scroll_pos[0][1]
pos_y = scroll_pos[0][0]
origin_scroll_img = self.__screenshot[700 +
pos_x: 740 + pos_x, 1040 + pos_y: 1080 + pos_y]
else:
print("no scroll detected")
return
scroll_mask = colorProcess(
origin_scroll_img, [0, 0, 140], [179, 36, 255])
processed_img = cv.bitwise_and(
origin_scroll_img, origin_scroll_img, mask=scroll_mask)
# resize img to make text detecting easier
larger_scroll_img = cv.resize(processed_img, (80, 80))
output = self.__reader.toText(larger_scroll_img)
if len(output) > 0:
res = output[0][1].replace(" ", "").replace(
"[", "1").replace("|", "1")
# print("scroll number: " + res)
if res.isnumeric():
self.__scroll_number = int(res)
else:
print("Unable to detect number of scrolls")
return
def getCoin(self):
return self.__coin
def __updateCoin(self):
if not self.__ingame:
return
origin_coin_img = self.__screenshot[7:40, 610:745]
coin_mask = colorProcess(origin_coin_img, [0, 0, 110], [
179, 29, 255]) # coin color filtering
processed_img = cv.bitwise_and(
origin_coin_img, origin_coin_img, mask=coin_mask)
larger_coin_img = cv.resize(processed_img, (176, 43))
output = self.__reader.toText(larger_coin_img)
if len(output):
res = output[0][1].replace(" ", "").replace("[", "1").replace(
"|", "1").replace(",", "").replace(".", "")
if res.isnumeric():
self.__coin = int(res)
return
def isSpellscrollZero(self):
return self.__spellscrolliszero
def __updateIsSpellscrollZero(self): # 魔法卷軸是否為0
if not self.__ingame:
return
items_row = self.__screenshot[700:760, 640:990]
spell_scroll_num = self.__spell_scroll.templateMatching(items_row, 0.9)
if len(spell_scroll_num) > 0:
self.__spellscrolliszero = True
else:
self.__spellscrolliszero = False
return
def getAssist(self):
return self.__assist
def __updateAssist(self):
if not self.__ingame:
return
origin_assist_img = self.__screenshot[427:496, 1296:1362]
assist_mask = colorProcess(origin_assist_img, [0, 0, 255], [
179, 255, 255]) # assist color filtering
white_pixels = cv.countNonZero(assist_mask)
if white_pixels >= 4554 * 0.01:
self.__assist = True
else:
self.__assist = False
return
def getStrike(self):
return self.__strike
def __updateStrike(self):
if not self.__ingame:
return
origin_strike_img = self.__screenshot[506:620, 1213:1323]
strike_mask = colorProcess(origin_strike_img, [0, 78, 50], [
34, 255, 255]) # strike color filtering
white_pixels = cv.countNonZero(strike_mask)
if white_pixels < 12540 * 0.1:
self.__strike = False
else:
self.__strike = True
return
def getRecovery(self):
return self.__recovery
def __updateRecovery(self):
if not self.__ingame:
return
origin_recovery_img = self.__screenshot[5:65, 925:990]
recovery_mask = colorProcess(origin_recovery_img, [0, 90, 120], [
179, 255, 255]) # recovery color filtering
white_pixels = cv.countNonZero(recovery_mask)
if white_pixels < 3900*0.1:
self.__recovery = False
else:
self.__recovery = True
return
def getAttacked(self):
return self.__attacked
def __updateAttacked(self):
if not self.__ingame:
return
origin_attacked_img = self.__screenshot[515:595, 1115:1205]
attacked_mask = colorProcess(origin_attacked_img, [0, 61, 141], [
179, 255, 255]) # attacked color filtering
white_pixels = cv.countNonZero(attacked_mask)
if white_pixels < 7200*0.05:
self.__attacked = False
else:
self.__attacked = True
return
def getAutomove(self):
automove = self.__auto_move.templateMatching(self.__screenshot, 0.9)
if automove:
automove_pos = automove_pos[0]
return automove_pos
else:
return -1
def getEffect(self):
return self.__effect
def __updateEffect(self):
if not self.__ingame:
return
# mask off center part
blank = np.full(self.__screenshot.shape[:2], 255).astype(np.uint8)
rec_mask = cv.rectangle(blank, (732, 693), (798, 759), (0, 0, 0), -1)
rec_masked = cv.bitwise_and(
self.__screenshot, self.__screenshot, mask=rec_mask)
origin_effect_img = rec_masked[690:762, 729:801]
# filtering the white part, count the number of white pixels
effect_mask = colorProcess(
origin_effect_img, [0, 56, 101], [179, 151, 212])
white_pixels = cv.countNonZero(effect_mask)
if white_pixels:
self.__effect = True
else:
self.__effect = False
return
def __updateCrews(self): #更新隊友數量
if not self.__ingame:
return
temp_crews = 0
for i in range(3):
origin_crews_img = self.__screenshot[205+(i*75):240+(i*75), 160:200]
crews_mask = colorProcess(origin_crews_img, [0, 0, 240], [179, 21, 255])
white_pixels = cv.countNonZero(crews_mask)
if white_pixels > 1400:
temp_crews += 1
self.__crews = temp_crews
def getCrews(self):
return self.__crews
def __updateCrewsHP(self): #依照隊友數量更新血量
if not self.__ingame:
return
self.__crews_hp = []
for i in range(self.__crews):
crew_hp_img = self.__screenshot[250+(i*75):256+(i*75), 130:290]
crew_hp_mask = colorProcess(crew_hp_img, [0, 97, 100], [179, 255, 255])
white_pixels = getWhitePixels(crew_hp_img, crew_hp_mask)
self.__crews_hp.append(white_pixels/960)
return
def getCrewsHP(self):
return self.__crews_hp
def __updateCrewsIsPoisoned(self): #依照隊友數量更新中毒狀態
if not self.__ingame:
return
self.__crews_poisoned = []
for i in range(self.__crews):
crew_poison_img = self.__screenshot[250+(i*75):256+(i*75), 130:290]
crew_poison_mask = colorProcess(crew_poison_img, [21, 82, 73], [56, 255, 255])
white_pixels = getWhitePixels(crew_poison_img, crew_poison_mask)
if white_pixels > 960 * 0.02: # 2% hp of the bar is detected poisoned
self.__crews_poisoned.append(1)
else:
self.__crews_poisoned.append(0)
return
def getCrewsIsPoisoned(self):
return self.__crews_poisoned
def __updateCrewsIsFreezed(self): #依照隊友數量更新石化狀態
if not self.__ingame:
return
self.__crews_freezed = []
for i in range(self.__crews):
crew_freezed_img = self.__screenshot[235+(i*75):280+(i*75), 285:325]
crew_freezed = self.__freezed.templateMatching(crew_freezed_img, 0.8)
if len(crew_freezed) > 0:
self.__crews_freezed.append(1)
else:
self._crews_freezed.append(0)
return
def getCrewsIsFreezed(self):
return self.__crews_freezed
if __name__ == '__main__':
d = Detector(0)
d.start()
time.sleep(5)
d.stop()
d = Detector(1)
d.start()
time.sleep(5)
d.stop()