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To create smart-looking path, navigator should try to refine not only current path segment, but next one (or two) to prevent go back if segment is impassable on micro level (drop bad segment). Also find solution to blocked positions on edges of nav cells.
The text was updated successfully, but these errors were encountered:
…ead pathfinding
todo #119 configurable ahead pathfinding, some units has Scout ability (smarter examine routes)
todo HexGrid, I need uniform hexagon grid for macromap, its much more effective than random hexapoligons
todo Real time macro map modification based on microlevel pathfinding results (mark some navigation edges as impassable)
To create smart-looking path, navigator should try to refine not only current path segment, but next one (or two) to prevent go back if segment is impassable on micro level (drop bad segment). Also find solution to blocked positions on edges of nav cells.
The text was updated successfully, but these errors were encountered: