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Ahead path refining #119

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Silentor opened this issue Sep 12, 2019 · 1 comment
Open

Ahead path refining #119

Silentor opened this issue Sep 12, 2019 · 1 comment
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simulator Server-side physics, navigation, ai

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@Silentor
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To create smart-looking path, navigator should try to refine not only current path segment, but next one (or two) to prevent go back if segment is impassable on micro level (drop bad segment). Also find solution to blocked positions on edges of nav cells.

@Silentor Silentor added the simulator Server-side physics, navigation, ai label Sep 12, 2019
@Silentor Silentor added this to the 0.7 "The Wanderer" milestone Sep 12, 2019
@Silentor Silentor self-assigned this Sep 12, 2019
Silentor added a commit that referenced this issue Feb 24, 2020
…ead pathfinding

todo #119 configurable ahead pathfinding, some units has Scout ability (smarter examine routes)
todo HexGrid, I need uniform hexagon grid for macromap, its much more effective than random hexapoligons
todo Real time macro map modification based on microlevel pathfinding results (mark some navigation edges as impassable)
@Silentor
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Add configurable look-ahead nodes count, some actors should be smarter then others

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simulator Server-side physics, navigation, ai
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