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Distortion

Simon Jackson edited this page Sep 2, 2016 · 6 revisions

#Distortion#

Area Games: Graphics, Games: Postprocessing, Games: Shaders Submitted 8/13/2007 Code Sample


Description:

This sample demonstrates how to implement a variety of screen-space distortion effects with a general post-processing technique.

Sample Overview

The techniques shown here are an invisibility cloak, heat haze, and privacy glass. The effect is extremely flexible and can be tuned for everything from explosion shockwaves to full-screen underwater vision perturbation.

All content and source code downloaded from this page are bound to the Microsoft Permissive License (Ms-PL).

Download Size Description
DistortionSample_4_0.zip 2.41MB Source code and assets for the Distortion Sample (XNA Game Studio 4.0).
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