From 231f3ac26051d4b54f9fbb2ce6423a2c463a04a3 Mon Sep 17 00:00:00 2001 From: EctoplasmIsGood <109397347+EctoplasmIsGood@users.noreply.github.com> Date: Wed, 5 Feb 2025 21:02:15 -0600 Subject: [PATCH] HOS Energy sword for blueshield_officer.yml I have no idea what I'm doing I'm sure this will all work out. Literally all it does is gives BSO access to the HOS Energy Sword because I think BSO is underwhelming in terms of combative abilities, and needs a melee option. Also the HoS energy sword is blue and I think that would be cool for BSO to have until they have their own unique weapons. Signed-off-by: EctoplasmIsGood <109397347+EctoplasmIsGood@users.noreply.github.com> --- .../Loadouts/Jobs/Command/blueshield_officer.yml | 14 ++++++++++++++ 1 file changed, 14 insertions(+) diff --git a/Resources/Prototypes/Loadouts/Jobs/Command/blueshield_officer.yml b/Resources/Prototypes/Loadouts/Jobs/Command/blueshield_officer.yml index 337f9701bbe..2a2171c273c 100644 --- a/Resources/Prototypes/Loadouts/Jobs/Command/blueshield_officer.yml +++ b/Resources/Prototypes/Loadouts/Jobs/Command/blueshield_officer.yml @@ -47,6 +47,20 @@ # Ears # Equipment +# Blueshield Officer Weapon Selection +# Currently just stolen from HOS until BSO gets its own unique weapon(s) +# There was no group for BSO weapons so I just removed the requirement, should be fine for now. +- type: loadout + id: LoadoutCommandHoSEnergySword + category: JobsCommandBlueshieldOfficer + cost: 0 + canBeHeirloom: true + requirements: + - !type:CharacterJobRequirement + jobs: + - BlueshieldOfficer + items: + - EnergySwordHoS # Eyes