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ox.asm
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#include "ti86.inc"
_ldhlz = $437b
field = $8100
.org _asm_exec_ram
nop
jp ProgStart
.dw 0
.dw ShellTitle
ShellTitle:
.db "Noughts and Crosses",0
ProgStart:
ld hl,256*3+8
ld (screenx),hl
ld hl,256*7+15
ld (x),hl
call _runindicoff
call _flushallmenus
call _clrLCD
ld hl,field
call _ldhlz
ld hl,field+256
call _ldhlz
ld hl,256*1
ld (_curRow),hl
ld hl,ShellTitle
call _puts
ld hl,256*16+40
ld (_penCol),hl
ld hl,playertext
call _vputs
call _vputs
ld hl,256*23+40
ld (_penCol),hl
ld hl,playertext
call _vputs
call _vputs
ld bc,256*23+64
ld (_penCol),bc
ld a,'O'
call _vputmap
xor a
ld (sel),a
call invert
waitkey:
halt
call _getky
cp K_UP
jr z,scroll
cp K_DOWN
jr z,scroll
cp K_EXIT
jp z,quit
cp K_ENTER
jr z,startgame
jr waitkey
scroll:
call invert
ld a,(sel)
xor 1
ld (sel),a
call invert
jr waitkey
startgame:
call _clrLCD
ld hl,$fc70
ld b,16
new_vertical_line:
push bc
push hl
ld a,%10000000
call do_vertical_line
pop hl
inc hl
pop bc
djnz new_vertical_line
ld hl,$fc70
ld de,$70
ld b,9
new_horiz_line:
push bc
push hl
call do_horiz_line
pop hl
add hl,de
pop bc
djnz new_horiz_line
call invertselect
ld hl,4
ld (_penCol),hl
ld hl,turntext
call _vputs
ld hl,0
ld (_penCol),hl
ld a,(sel)
cp 0
call z,xturn
call nz,oturn
waitkey2:
halt
call _getky
cp K_UP
jr z,up
cp K_DOWN
jr z,down
cp K_LEFT
jr z,left
cp K_RIGHT
jp z,right
cp K_EXIT
jp z,ProgStart
ld a,%00111111
out (1),a
in a,(1)
bit 5,a
jp z,place
jr waitkey2
up:
ld a,(y)
cp 0
jr z,waitkey2
call invertselect
ld a,(screeny)
cp 0
call z,scrollup
ld a,(screeny)
dec a
ld (screeny),a
ld a,(y)
dec a
ld (y),a
call invertselect
jr waitkey2
down:
ld a,(y)
cp 15
jr z,waitkey2
call invertselect
ld a,(screeny)
cp 7
call z,scrolldown
ld a,(screeny)
inc a
ld (screeny),a
ld a,(y)
inc a
ld (y),a
call invertselect
jp waitkey2
left:
ld a,(x)
cp 0
jp z,waitkey2
call invertselect
ld a,(screenx)
cp 0
call z,scrolleft
ld a,(screenx)
dec a
ld (screenx),a
ld a,(x)
dec a
ld (x),a
call invertselect
jp waitkey2
right:
ld a,(x)
cp 31
jp z,waitkey2
call invertselect
ld a,(screenx)
cp 15
call z,scrollright
ld a,(screenx)
inc a
ld (screenx),a
ld a,(x)
inc a
ld (x),a
call invertselect
jp waitkey2
place:
call findfield
ld a,(hl)
cp 0
jp nz,waitkey2
push hl
call invertselect
pop hl
ld a,(sel)
inc a
ld (hl),a
call findcoords
ld de,$10
add hl,de
ld a,(sel)
cp 1
call z,viewonow
call nz,viewxnow
call invertselect
checkvictory:
horizontal_check:
call initialize
hcheck1:
ld a,(xcheck)
cp 255
jr z,hcheck2
dec a
ld (xcheck),a
dec hl
ld a,(hl)
cp b
jr z,hcheck1
hcheck2:
ld a,(xcheck)
inc a
ld (xcheck),a
inc hl
ld a,(hl)
cp b
jr nz,hcheck_done
ld a,(row)
inc a
ld (row),a
ld a,(xcheck)
cp 31
jr nz,hcheck2
hcheck_done:
ld a,(row)
cp 5
jp nc,gamedone
vertical_check:
call initialize
ld de,$20
vcheck1:
ld a,(ycheck)
cp 255
jr z,vcheck2
dec a
ld (ycheck),a
cp 0
sbc hl,de
ld a,(hl)
cp b
jr z,vcheck1
vcheck2:
ld a,(ycheck)
inc a
ld (ycheck),a
add hl,de
ld a,(hl)
cp b
jr nz,vcheck_done
ld a,(row)
inc a
ld (row),a
ld a,(ycheck)
cp 15
jr nz,vcheck2
vcheck_done:
ld a,(row)
cp 5
jp nc,gamedone
diagonal_check1:
call initialize
ld de,$21
d1check1:
ld a,(ycheck)
cp 255
jr z,d1check2
ld a,(xcheck)
cp 255
jr z,d1check2
ld a,(xcheck)
dec a
ld (xcheck),a
ld a,(ycheck)
dec a
ld (ycheck),a
cp 0
sbc hl,de
ld a,(hl)
cp b
jr z,d1check1
d1check2:
ld a,(ycheck)
inc a
ld (ycheck),a
ld a,(xcheck)
inc a
ld (xcheck),a
add hl,de
ld a,(hl)
cp b
jr nz,d1check_done
ld a,(row)
inc a
ld (row),a
ld a,(xcheck)
cp 31
jr z,d1check_done
ld a,(ycheck)
cp 15
jr nz,d1check2
d1check_done:
ld a,(row)
cp 5
jp nc,gamedone
diagonal_check2:
call initialize
ld de,$1f
d2check1:
ld a,(ycheck)
cp 16
jr z,d2check2
ld a,(xcheck)
cp 255
jr z,d2check2
ld a,(xcheck)
dec a
ld (xcheck),a
ld a,(ycheck)
inc a
ld (ycheck),a
add hl,de
ld a,(hl)
cp b
jr z,d2check1
d2check2:
ld a,(ycheck)
dec a
ld (ycheck),a
ld a,(xcheck)
inc a
ld (xcheck),a
cp 0
sbc hl,de
ld a,(hl)
cp b
jr nz,d2check_done
ld a,(row)
inc a
ld (row),a
ld a,(xcheck)
cp 31
jr z,d2check_done
ld a,(ycheck)
cp 0
jr nz,d2check2
d2check_done:
ld a,(row)
cp 5
jr nc,gamedone
ld hl,0
ld (_penCol),hl
ld a,(sel)
xor 1
ld (sel),a
cp 0
call z,xturn
call nz,oturn
jp waitkey2
gamedone:
ld hl,50
ld (_penCol),hl
ld hl,playertext
call _vputs
ld hl,xwintext
call _vputs
ld a,(sel)
cp 0
jr z,showwinner
owin:
ld a,'O'
ld bc,74
ld (_penCol),bc
call _vputmap
jr showwinner
showwinner:
call _getkey
jp ProgStart
initialize:
call findfield
xor a
ld (row),a
ld a,(hl)
ld b,a
ld a,(y)
ld (ycheck),a
ld a,(x)
ld (xcheck),a
ret
invertselect:
call findcoords
ld de,$10
add hl,de
ld b,6
invertselectloop:
ld a,(hl)
xor %01111111
ld (hl),a
add hl,de
djnz invertselectloop
ret
viewonow:
add hl,de
ld (hl),%10011100
add hl,de
ld (hl),%10100010
add hl,de
ld (hl),%10100010
add hl,de
ld (hl),%10100010
add hl,de
ld (hl),%10011100
ret
viewxnow:
add hl,de
ld (hl),%10100010
add hl,de
ld (hl),%10010100
add hl,de
ld (hl),%10001000
add hl,de
ld (hl),%10010100
add hl,de
ld (hl),%10100010
ret
findfield:
ld hl,field
ld a,(x)
ld d,0
ld e,a
add hl,de
ld a,(y)
ld b,a
cp 0
ret z
ld de,32
findfieldloop:
add hl,de
djnz findfieldloop
ret
findcoords:
ld hl,$fc70
ld a,(screenx)
ld c,a
ld b,0
add hl,bc
ld de,$70
ld a,(screeny)
ld b,a
cp 0
ret z
findy:
add hl,de
djnz findy
ret
showrow:
ld a,(screenx)
ld (ycheck),a
ld b,a
ld a,(x)
ld (xcheck),a
sub b
dec a
ld (x),a
ld a,255
ld (screenx),a
ld b,16
viewloop1:
push bc
ld a,(x)
inc a
ld (x),a
ld a,(screenx)
inc a
ld (screenx),a
call findcoords
push hl
call findfield
ld a,(hl)
cp 0
pop hl
ld de,$10
add hl,de
call z,clear
cp 1
call z,viewxnow
cp 2
call z,viewonow
pop bc
djnz viewloop1
ld a,(xcheck)
ld (x),a
ld a,(ycheck)
ld (screenx),a
ret
showrow2:
ld a,(screeny)
ld (xcheck),a
ld b,a
ld a,(y)
ld (ycheck),a
sub b
dec a
ld (y),a
ld a,255
ld (screeny),a
ld b,8
viewloop2:
push bc
ld a,(y)
inc a
ld (y),a
ld a,(screeny)
inc a
ld (screeny),a
call findcoords
push hl
call findfield
ld a,(hl)
cp 0
pop hl
ld de,$10
add hl,de
call z,clear
cp 1
call z,viewxnow
cp 2
call z,viewonow
pop bc
djnz viewloop2
ld a,(ycheck)
ld (y),a
ld a,(xcheck)
ld (screeny),a
ret
scrollup:
ld hl,$fc70
ld de,_plotSScreen
ld bc,896
ldir
ld de,$fce0
ld hl,_plotSScreen
ld bc,896
ldir
ld a,(y)
dec a
ld (y),a
call showrow
ld a,(y)
inc a
ld (y),a
ld a,(screeny)
inc a
ld (screeny),a
ret
scrolldown:
ld hl,$fce0
ld de,_plotSScreen
ld bc,784
ldir
ld de,$fc70
ld hl,_plotSScreen
ld bc,784
ldir
ld a,(y)
inc a
ld (y),a
call showrow
ld a,(y)
dec a
ld (y),a
ld a,(screeny)
dec a
ld (screeny),a
ret
scrolleft:
ld hl,$fffe
ld de,$ffff
ld b,56
scrolleftloop:
push bc
ld bc,15
lddr
pop bc
dec hl
dec de
djnz scrolleftloop
ld a,(x)
dec a
ld (x),a
call showrow2
ld a,(x)
inc a
ld (x),a
ld a,(screenx)
inc a
ld (screenx),a
ret
scrollright:
ld hl,$fc71
ld de,$fc70
ld b,56
scrollrightloop:
push bc
ld bc,15
ldir
pop bc
inc hl
inc de
djnz scrollrightloop
ld a,(x)
inc a
ld (x),a
call showrow2
ld a,(x)
dec a
ld (x),a
ld a,(screenx)
dec a
ld (screenx),a
ret
xturn:
ld a,'X'
jp _vputmap
oturn:
ld a,'O'
jp _vputmap
clear:
ld b,5
clearloop:
add hl,de
ld (hl),%10000000
djnz clearloop
ret
invert:
ld hl,$fd00
ld a,(sel)
cp 0
jr z,noadd
ld hl,$fd70
noadd:
ld b,112
invertloop:
ld a,(hl)
cpl
ld (hl),a
inc hl
djnz invertloop
ret
do_horiz_line:
ld b,16
lineloop2:
ld a,255
ld (hl),a
inc hl
djnz lineloop2
ret
do_vertical_line:
ld de,$10
ld b,56
lineloop:
ld (hl),a
add hl,de
djnz lineloop
ret
quit:
res onInterrupt,(iy+onflags)
set graphdraw,(iy+graphflags)
jp _clrScrn
playertext: .db "Player ",0
playerxtext: .db "X starts",0
xwintext: .db "X won!",0
turntext: .db " turn",0
ProgramEnd:
sel = ProgramEnd
x = ProgramEnd+1
y = ProgramEnd+2
screenx = ProgramEnd+3
screeny = ProgramEnd+4
row = ProgramEnd+5
xcheck = ProgramEnd+6
ycheck = ProgramEnd+7
.end