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snake.asm
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#include "ti86.inc"
.org _asm_exec_ram
level = _textShadow
x = _textShadow+1
y = _textShadow+2
dee = _textShadow+3
ee = _textShadow+4
lastk = _textShadow+5
sel = _textShadow+6
speed = _textShadow+7
spd = _textShadow+8
nop
jr ProgStart
.dw 0
.dw ShellTitle+1
ShellTitle:
.db 12,"Tunnel Snake",0
ProgStart:
res textInverse,(iy+textflags)
call _runindicoff
call _flushallmenus
call _clrLCD
ld hl,256*4+0
ld (_curRow),hl
ld hl,ShellTitle
call _putps
ld a,(maxlev)
or a
jr nz,noinit
inc a
ld (maxlev),a
noinit:
ld bc,256*16+38
ld (_penCol),bc
ld hl,startlevtxt
call _vputs
ld bc,256*23+50
ld (_penCol),bc
call _vputs
ld bc,256*44
ld (_penCol),bc
call _vputs
ld a,49
ld bc,256*16+90
ld (_penCol),bc
call _vputmap
ld a,53
ld bc,256*23+75
ld (_penCol),bc
call _vputmap
ld bc,256*44+35
ld (_penCol),bc
ld hl,(hiscore)
call DispHL
xor a
ld (sel),a
inc a
ld (level),a
ld a,5
ld (spd),a
set textInverse,(iy+textflags)
call invert
waitkey:
call _getky
cp K_DOWN
jr z,scroll
cp K_UP
jr z,scroll
cp K_ENTER
jp z,startgame
cp 54
jp z,startgame
cp K_LEFT
jr z,left
cp K_RIGHT
jr z,right
cp K_EXIT
jp z,saveandquit
jr waitkey
scroll:
call invert
ld a,(sel)
xor 1
ld (sel),a
call invert
jr waitkey
left:
ld a,(sel)
or a
jr z,lvldown
jr speedown
right:
ld a,(sel)
or a
jr z,lvlup
jr speedup
lvlup:
ld a,(level)
ld b,a
ld a,(maxlev)
cp b
jr z,waitkey
ld a,(level)
inc a
jr showlevel
lvldown:
ld a,(level)
dec a
jr z,waitkey
showlevel:
ld (level),a
ld hl,256*16+86
ld (_penCol),hl
call DispA
jr waitkey
speedown:
ld a,(spd)
dec a
jp z,waitkey
jr showspeed
speedup:
ld a,(spd)
cp 9
jp z,waitkey
inc a
showspeed:
ld (spd),a
ld hl,256*23+71
ld (_penCol),hl
call DispA
jp waitkey
invert:
ld hl,$fd00
ld a,(sel)
or a
jr z,noadd
ld hl,$fd70
noadd:
ld b,112
invertloop:
ld a,(hl)
cpl
ld (hl),a
inc hl
djnz invertloop
ret
startgame:
res textInverse,(iy+textflags)
ld hl,0
ld (tscore),hl
ld a,(level)
dec a
ld (level),a
ld a,(spd)
cp 1
jr z,set1
cp 2
jr z,set2
cp 3
jr z,set3
cp 4
jr z,set4
cp 5
jr z,set5
cp 6
jr z,set6
cp 7
jr z,set7
cp 8
jr z,set8
cp 9
jr z,set9
set1:
ld a,250
jr donespeed
set2:
ld a,210
jr donespeed
set3:
ld a,176
jr donespeed
set4:
ld a,148
jr donespeed
set5:
ld a,124
jr donespeed
set6:
ld a,105
jr donespeed
set7:
ld a,88
jr donespeed
set8:
ld a,74
jr donespeed
set9:
ld a,62
donespeed:
ld (speed),a
newlevelbegin:
call _clrLCD
ld a,(level)
inc a
ld (level),a
ld b,a
ld a,(maxlev)
cp b
call c,newlevelrecord
ld a,177
ld (score),a
ld a,34
ld (y),a
ld a,7
ld (x),a
line1:
ld hl,$fe20
ld a,255
ld (hl),a
line2:
ld a,(level)
ld b,a
ld hl,$fd60
ld de,$10
adding:
add hl,de
djnz adding
ld a,255
ld (hl),a
generateloop:
call random
or a
jr z,noincreasex
increasex:
ld a,(ee)
or a
jr nz,enotzero
ld (dee),a
enotzero:
xor a
ld (ee),a
mustincreasex:
ld a,(x)
inc a
ld (x),a
jr randfory
noincreasex:
ld a,1
ld (ee),a
ld a,(dee)
inc a
ld (dee),a
ld a,(level)
ld b,a
ld a,9
sub b
push af
ld a,(dee)
ld b,a
pop af
sub b
jr c,mustincreasex
randfory:
call random
or a
jr z,decreasey
increasey:
ld a,(y)
inc a
cp 63
jr nz,ynottoomuch
dec a
ynottoomuch:
ld (y),a
jr putpixels
decreasey:
ld a,(level)
ld b,a
ld a,(y)
dec a
ld c,a
add a,b
sub 11
jr nz,ynottoolow
inc c
ynottoolow:
ld a,c
ld (y),a
putpixels:
ld a,(x)
cp 128
jr z,snakestart
ld b,a
ld a,(y)
ld c,a
call FindPixel
or (hl)
ld (hl),a
ld a,(level)
ld b,a
ld a,(y)
sub 12
add a,b
ld c,a
ld a,(x)
ld b,a
call FindPixel
or (hl)
ld (hl),a
jp generateloop
snakestart:
res onInterrupt,(iy+onflags)
ld hl,0
ld (_penCol),hl
ld hl,readytxt
call _vputs
call _getkey
ld hl,0
ld (_penCol),hl
ld hl,empty
call _vputs
xor a
ld (x),a
ld a,32
ld (y),a
ld a,K_RIGHT
ld (lastk),a
getcmd:
call _getky
keypress:
cp K_UP
jr z,moveup
cp K_DOWN
jr z,movedown
cp K_LEFT
jr z,moveleft
cp K_RIGHT
jr z,moveright
cp K_EXIT
jp z,ProgStart
ld a,(lastk)
jr keypress
moveup:
ld (lastk),a
ld a,(y)
dec a
ld (y),a
jr move
moveleft:
ld (lastk),a
ld a,(x)
dec a
ld (x),a
jr move
moveright:
ld (lastk),a
ld a,(x)
inc a
ld (x),a
jr move
movedown:
ld (lastk),a
ld a,(y)
inc a
ld (y),a
move:
ld a,(x)
cp 128
jr z,levdone
ld b,a
ld a,(y)
ld c,a
push bc
ld a,(score)
or a
jr z,scoreiszero
dec a
ld (score),a
scoreiszero:
call pixeltest
pop bc
jp nz,died
call pixel_on
delay:
ld a,(speed)
ld e,a
dela:
dec e
jr nz,dela
dec a
jr nz,dela
jp getcmd
pixel_on:
call FindPixel
or (hl)
ld (hl),a
ret
pixeltest:
call FindPixel
and (hl)
ret
levdone:
call box
ld hl,0
ld (_penCol),hl
ld hl,completetxt
call _vputs
ld a,(level)
ld hl,67
ld (_penCol),hl
call DispA
ld hl,256*6
ld (_penCol),hl
ld hl,levscoretxt
call _vputs
ld hl,256*12
ld (_penCol),hl
ld hl,tscoretxt
call _vputs
incscore:
ld a,(spd)
ld b,a
add a,a
add a,a
add a,a
add a,b
add a,b
ld c,a
ld b,0
ld hl,(score)
add hl,bc
ld (score),hl
ld hl,256*6+40
ld (_penCol),hl
ld hl,(score)
call DispHL
ld hl,256*12+40
ld (_penCol),hl
addscores:
ld hl,(tscore)
ld de,(score)
add hl,de
ld (tscore),hl
call DispHL
call _getkey
jp newlevelbegin
died:
call box
ld hl,0
ld (_penCol),hl
ld hl,dietxt
call _vputs
ld hl,64
ld (_penCol),hl
ld hl,(tscore)
call DispHL
ld hl,(hiscore)
ld b,h
ld hl,(tscore)
ld a,h
cp b
jr z,checksmall
jr nc,newscore
jr wait
checksmall:
ld a,l
ld hl,(hiscore)
ld b,l
cp b
jr z,wait
jr nc,newscore
jr wait
newscore:
ld hl,256*6
ld (_penCol),hl
ld hl,newhiscoretxt
call _vputs
ld hl,(tscore)
ld (hiscore),hl
jr wait
saveandquit:
ld hl,_asapvar
rst 20h
rst 10h
ld a,b
ld hl,data_start-_asm_exec_ram+4
add hl,de
adc a,0
call _set_abs_dest_addr
xor a
ld hl,data_start
call _set_abs_src_addr
ld hl,data_end-data_start
call _set_mm_num_bytes
call _mm_ldir
call _clrScrn
res onInterrupt,(iy+onflags)
res textInverse,(iy+textflags)
jp _homeup
wait:
call _getky
cp K_ENTER
jr nz,wait
jp ProgStart
#include "findpixel.asm"
DispA:
ld l,a
ld h,0
DispHL:
xor a
ld de,-1
ld (_curRow),de
call 4A33h
dec hl
jp _vputs
newlevelrecord:
ld a,(level)
ld (maxlev),a
ret
box:
ld hl,$fbff
ld de,6
ld b,10
boxloop:
inc hl
ld a,0
ld (hl),a
djnz boxloop
ld a,1
ld (hl),a
add hl,de
ld b,10
ld a,h
cp 254
jr nz,boxloop
inc hl
drawline:
ld a,255
ld (hl),a
inc hl
djnz drawline
ret
random: ; Creates a pseudorandom number 0 <= x < A
push bc
push hl
ld b,2
ld hl,(randseed)
ld a,l
xor h
ld l,a
ld a,h
xor l
ld h,a
ld a,r
add a,h
ld h,a
ld (randseed),hl
ld hl,0
ld d,0
ld e,a
RMul:
add hl,de
djnz RMul
ld a,h
pop hl
pop bc
ret
startlevtxt: .db "Starting level:",0
speedtxt: .db "Speed:",0
hiscoretxt: .db "High score:",0
completetxt: .db "You completed level",0
levscoretxt: .db "Level score:",0
readytxt: .db "Ready!",0
empty: .db " ",0
newhiscoretxt: .db "New high score!",0
dietxt: .db "You crashed, score:",0
tscoretxt: .db "Total score:",0
pausetxt: .db "Paused",0
score: .db 0,0
tscore: .db 0,0
data_start:
hiscore: .db 0,0
maxlev: .db 0
randseed: .dw $d2a2
data_end:
.end