-
Notifications
You must be signed in to change notification settings - Fork 2
/
Copy pathMakefile
188 lines (164 loc) · 5.29 KB
/
Makefile
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
# client stuff
CLIENT_EXECUTABLE_NAME = 3dgame
CLIENT_OBJECT_FILES = \
client/client.cpp.o\
client/events.cpp.o\
client/config.cpp.o\
client/local_server_interface.cpp.o\
client/menu.cpp.o\
client/remote_server_interface.cpp.o\
client/resource_loader.cpp.o\
client/sounds.cpp.o\
client/client_chunk_manager.cpp.o\
client/gfx/font.cpp.o\
client/gfx/graphics.cpp.o\
client/gfx/chunk_renderer.cpp.o\
client/gfx/texture_loader.cpp.o\
client/gfx/texture_manager.cpp.o\
client/gfx/gl2/gl2_renderer.cpp.o\
client/gfx/gl2/gl2_chunk_renderer.cpp.o\
client/gfx/gl2/gl2_character_renderer.cpp.o\
client/gfx/gl2/gl2_target_renderer.cpp.o\
client/gfx/gl2/gl2_crosshair_renderer.cpp.o\
client/gfx/gl2/gl2_sky_renderer.cpp.o\
client/gfx/gl2/gl2_hud_renderer.cpp.o\
client/gfx/gl2/gl2_debug_renderer.cpp.o\
client/gfx/gl2/gl2_menu_renderer.cpp.o\
client/gfx/gl2/gl2_texture_manager.cpp.o\
client/gfx/gl3/gl3_renderer.cpp.o\
client/gfx/gl3/gl3_chunk_renderer.cpp.o\
client/gfx/gl3/gl3_character_renderer.cpp.o\
client/gfx/gl3/gl3_sky_renderer.cpp.o\
client/gfx/gl3/gl3_target_renderer.cpp.o\
client/gfx/gl3/gl3_crosshair_renderer.cpp.o\
client/gfx/gl3/gl3_hud_renderer.cpp.o\
client/gfx/gl3/gl3_debug_renderer.cpp.o\
client/gfx/gl3/gl3_menu_renderer.cpp.o\
client/gfx/gl3/gl3_texture_manager.cpp.o\
client/gfx/gl3/gl3_shaders.cpp.o\
client/gfx/gl3/gl3_font.cpp.o\
client/gui/button.cpp.o\
client/gui/label.cpp.o\
client/gui/widget.cpp.o\
client/states.cpp.o\
client/state_machine.cpp.o\
client/states/connecting_state.cpp.o\
client/states/local_playing_state.cpp.o\
client/states/menu_state.cpp.o\
client/states/playing_state.cpp.o\
client/states/remote_playing_state.cpp.o\
client/states/state.cpp.o\
client/states/system_init_state.cpp.o\
client/states/text_input_state.cpp.o
# server stuff
SERVER_EXECUTABLE_NAME = 3dgame_srv
SERVER_OBJECT_FILES = \
server/server.cpp.o\
server/game_server.cpp.o\
server/chunk_server.cpp.o\
server/server_chunk_manager.cpp.o
# test stuff
TEST_EXECUTABLE_NAME = test
TEST_OBJECT_FILES = \
test/test_chunk_archive.cpp.o\
test/test_loading_order.cpp.o\
test/test_thread_pool.cpp.o
# stuff needed by both client and server
SHARED_ARCHIVE_NAME = shared_archive
SHARED_OBJECT_FILES = \
shared/engine/logging.cpp.o\
shared/engine/mutex.cpp.o\
shared/engine/rwlock.cpp.o\
shared/engine/stopwatch.cpp.o\
shared/engine/thread.cpp.o\
shared/engine/thread_pool.cpp.o\
shared/engine/time.cpp.o\
shared/engine/unicode_int.cpp.o\
shared/game/chunk.cpp.o\
shared/game/perlin.cpp.o\
shared/game/character.cpp.o\
shared/game/world.cpp.o\
shared/game/world_generator.cpp.o\
shared/game/elevation_generator.cpp.o\
shared/async_world_generator.cpp.o\
shared/block_loader.cpp.o\
shared/block_manager.cpp.o\
shared/block_utils.cpp.o\
shared/chunk_archive.cpp.o\
shared/chunk_compression.cpp.o\
shared/net.cpp.o\
shared/saves.cpp.o
# what programs to use
CXX = g++
LD = g++
AR = ar crs
# general flags
CXXFLAGS = -Wall -Wextra -std=c++11 `freetype-config --cflags` -pthread -Isrc
LDFLAGS = -pthread
LIBS_LD_FLAGS = -llog4cxx -lboost_system -lboost_filesystem -lenet -lyaml-cpp
#CXXFLAGS += -DNO_GRAPHICS
# program specific flags
CLIENT_LDFLAGS = $(LDFLAGS)
SERVER_LDFLAGS = $(LDFLAGS)
TEST_LDFLAGS = $(LDFLAGS)
CLIENT_LIBS_LD_FLAGS = $(LIBS_LD_FLAGS)
SERVER_LIBS_LD_FLAGS = $(LIBS_LD_FLAGS)
TEST_LIBS_LD_FLAGS = $(LIBS_LD_FLAGS)
TEST_LIBS_LD_FLAGS += -lgtest -lgtest_main
CLIENT_LIBS_LD_FLAGS += -lGL -lGLU -lGLEW -lftgl -lSDL2 -lSDL2_image -lSDL2_mixer
# target specific flags
DEBUG ?= 1
ifeq ($(DEBUG), 1)
CXXFLAGS += -g
OBJ_DIR = obj/debug
BIN_DIR = bin/debug
else
CXXFLAGS += -O2 -s
OBJ_DIR = obj/release
BIN_DIR = bin/release
endif
# assembling some file paths
CLIENT_OBJECTS = $(addprefix $(OBJ_DIR)/,$(CLIENT_OBJECT_FILES))
SERVER_OBJECTS = $(addprefix $(OBJ_DIR)/,$(SERVER_OBJECT_FILES))
TEST_OBJECTS = $(addprefix $(OBJ_DIR)/,$(TEST_OBJECT_FILES))
SHARED_OBJECTS = $(addprefix $(OBJ_DIR)/,$(SHARED_OBJECT_FILES))
OBJECTS = $(CLIENT_OBJECTS) $(SERVER_OBJECTS) $(SHARED_OBJECTS) $(TEST_OBJECTS)
CLIENT_EXECUTABLE = $(BIN_DIR)/$(CLIENT_EXECUTABLE_NAME)
SERVER_EXECUTABLE = $(BIN_DIR)/$(SERVER_EXECUTABLE_NAME)
TEST_EXECUTABLE = $(BIN_DIR)/$(TEST_EXECUTABLE_NAME)
SHARED_ARCHIVE = $(OBJ_DIR)/$(SHARED_ARCHIVE_NAME).a
# targets
all: client server test
client: $(CLIENT_EXECUTABLE)
server: $(SERVER_EXECUTABLE)
test: $(TEST_EXECUTABLE)
$(SHARED_ARCHIVE): $(SHARED_OBJECTS)
clean:
rm -Rf $(OBJ_DIR)
rm -Rf $(BIN_DIR)
.PHONY: clean all client server test
# creates directories a file is on
dir_guard=@mkdir -p $(@D)
# general build rules
$(OBJ_DIR)/%.cpp.o: src/%.cpp
$(dir_guard)
$(CXX) -MMD -c -o $@ $< $(CXXFLAGS)
@cp $(OBJ_DIR)/$*.cpp.d $(OBJ_DIR)/$*.P; \
sed -e 's/#.*//' -e 's/^[^:]*: *//' -e 's/ *\\$$//' \
-e '/^$$/ d' -e 's/$$/ :/' \
< $(OBJ_DIR)/$*.cpp.d >> $(OBJ_DIR)/$*.P; \
rm -f $(OBJ_DIR)/$*.cpp.d
-include $(OBJECTS:%.cpp.o=%.P)
$(OBJ_DIR)/%.a:
$(dir_guard)
$(AR) $@ $^
# specific build rules
$(CLIENT_EXECUTABLE): $(CLIENT_OBJECTS) $(SHARED_ARCHIVE)
$(dir_guard)
$(LD) $(CLIENT_LDFLAGS) -o $@ $^ $(CLIENT_LIBS_LD_FLAGS)
$(SERVER_EXECUTABLE): $(SERVER_OBJECTS) $(SHARED_ARCHIVE)
$(dir_guard)
$(LD) $(SERVER_LDFLAGS) -o $@ $^ $(SERVER_LIBS_LD_FLAGS)
$(TEST_EXECUTABLE): $(TEST_OBJECTS) $(SHARED_ARCHIVE)
$(dir_guard)
$(LD) $(TEST_LDFLAGS) -o $@ $^ $(TEST_LIBS_LD_FLAGS)