diff --git a/Assets/Packages/com.studio23.ss2.dialoguesystem/Runtime/Core/DialogueSystem.cs b/Assets/Packages/com.studio23.ss2.dialoguesystem/Runtime/Core/DialogueSystem.cs index 093f8de..3dfdaa9 100644 --- a/Assets/Packages/com.studio23.ss2.dialoguesystem/Runtime/Core/DialogueSystem.cs +++ b/Assets/Packages/com.studio23.ss2.dialoguesystem/Runtime/Core/DialogueSystem.cs @@ -42,7 +42,6 @@ public class DialogueSystem : MonoBehaviour /// Subscribe to this to know when dialogue completed /// public DialogueLineEvent DialogueLineCompleted; - void Awake() { @@ -65,7 +64,6 @@ public void InitializeDialogueGraph(DialogueGraph newGraph) _currentGraph = newGraph; } - /// /// Start playing dialogue and it Fires the Start event /// diff --git a/Assets/Packages/com.studio23.ss2.dialoguesystem/Runtime/Data/xNode/Node/DialogueLineNodeBase.cs b/Assets/Packages/com.studio23.ss2.dialoguesystem/Runtime/Data/xNode/Node/DialogueLineNodeBase.cs index f265024..7c603cb 100644 --- a/Assets/Packages/com.studio23.ss2.dialoguesystem/Runtime/Data/xNode/Node/DialogueLineNodeBase.cs +++ b/Assets/Packages/com.studio23.ss2.dialoguesystem/Runtime/Data/xNode/Node/DialogueLineNodeBase.cs @@ -73,6 +73,7 @@ public override async UniTask Play() Core.DialogueSystem.Instance.DialogueLineStarted?.Invoke(this); while (!_canAdvanceDialogue) { + //at this point, we are showing dialogue with ShouldShowLineWhenSkipped = true if (Core.DialogueSystem.Instance.IsSkipActive) { await UniTask.Delay(TimeSpan.FromSeconds(Core.DialogueSystem.Instance.ShowLineDurationWhenSkipping)); diff --git a/Assets/Packages/com.studio23.ss2.dialoguesystem/package.json b/Assets/Packages/com.studio23.ss2.dialoguesystem/package.json index c82131e..41eb725 100644 --- a/Assets/Packages/com.studio23.ss2.dialoguesystem/package.json +++ b/Assets/Packages/com.studio23.ss2.dialoguesystem/package.json @@ -1,6 +1,6 @@ { "name": "com.studio23.ss2.dialoguesystem", - "version": "0.4.4", + "version": "0.4.5", "displayName": "Dialogue System", "description": "Dialogue system is an authoring tool for developers to integrate dialogue from scriptwriters inside unity.", "unity": "2022.3",