-
Notifications
You must be signed in to change notification settings - Fork 3
/
Copy pathcode.py
188 lines (166 loc) · 4.23 KB
/
code.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
import time
import usb_hid
import board
import digitalio
from adafruit_hid.mouse import Mouse
from adafruit_hid.keyboard import Keyboard
from adafruit_hid.keycode import Keycode
import circuitpython_schedule as schedule
mouse = Mouse(usb_hid.devices)
kbd = Keyboard(usb_hid.devices)
led = digitalio.DigitalInOut(board.GP25)
led.direction = digitalio.Direction.OUTPUT
j = 6
i = 1
led.value = False
# time.sleep(3)
# LED闪烁
def Blinking():
led.value = True
time.sleep(1)
led.value = False
# 鼠标归位
def CursorCenter():
mouse.move(x = -3000) # 左
mouse.move(y = -3000) # 上
mouse.move(x = 383) # 右
mouse.move(y = 259) # 下
# 寻找对局
def Find_a_Match():
CursorCenter()
mouse.click(Mouse.LEFT_BUTTON) # 给队友点赞
mouse.move(x = -55)
mouse.move(y = 91)
time.sleep(1)
mouse.click(Mouse.LEFT_BUTTON) # xxx
time.sleep(1)
mouse.click(Mouse.LEFT_BUTTON) # 再来一局
time.sleep(0.1)
mouse.click(Mouse.LEFT_BUTTON) # 再来一局
time.sleep(1)
mouse.click(Mouse.LEFT_BUTTON) # 寻找对局
time.sleep(0.1)
mouse.click(Mouse.LEFT_BUTTON) # 寻找对局
# 加入战斗
def Join_the_battle():
Find_a_Match()
mouse.move(x = 50)
mouse.move(y = -44)
kk = 0
while kk < 30:
time.sleep(1)
mouse.click(Mouse.LEFT_BUTTON) # 参加战斗
kk += 1
# 选择英雄
def SelectSummoner():
Join_the_battle()
CursorCenter()
mouse.move(x = 102)
mouse.move(y = -19)
mouse.click(Mouse.LEFT_BUTTON) # 选择
time.sleep(0.5)
mouse.click(Mouse.LEFT_BUTTON) # 选择
time.sleep(0.5)
mouse.click(Mouse.LEFT_BUTTON) # 选择
time.sleep(1)
mouse.move(x = -80)
mouse.move(y = 85)
time.sleep(1)
mouse.click(Mouse.LEFT_BUTTON) # 锁定
time.sleep(0.5)
mouse.click(Mouse.LEFT_BUTTON) # 锁定
time.sleep(0.5)
CursorCenter()
# 购买装备
def Equipment():
CursorCenter()
time.sleep(0.2)
kbd.send(Keycode.P)
mouse.move(x = -300)
mouse.move(y = 25)
mouse.click(Mouse.LEFT_BUTTON)
time.sleep(0.2)
mouse.click(Mouse.LEFT_BUTTON)
CursorCenter()
mouse.move(x = -277)
mouse.move(y = -65)
time.sleep(0.3)
mouse.click(Mouse.LEFT_BUTTON)
mouse.click(Mouse.LEFT_BUTTON)
time.sleep(0.3)
mouse.move(y = 97)
time.sleep(0.3)
mouse.click(Mouse.LEFT_BUTTON)
mouse.click(Mouse.LEFT_BUTTON)
time.sleep(0.3)
mouse.move(y = 53)
time.sleep(0.3)
mouse.click(Mouse.LEFT_BUTTON)
mouse.click(Mouse.LEFT_BUTTON)
time.sleep(0.3)
kbd.send(Keycode.P)
# 跟随
def Follow():
global i
global j
if i == 2:
kbd.press(Keycode.F2)
elif i == 3:
kbd.press(Keycode.F4)
elif i == 4:
kbd.press(Keycode.F3)
elif i == 5:
kbd.press(Keycode.F5)
else:
kbd.press(Keycode.F5)
CursorCenter()
j = j*(-1)
mouse.move(x = j)
j = j*(-1)
mouse.click(Mouse.LEFT_BUTTON)
mouse.move(y = j)
j = j*(-1)
time.sleep(0.01)
mouse.click(Mouse.RIGHT_BUTTON)
time.sleep(0.01)
kbd.release_all()
# 升级技能
def Upgrade():
kbd.send(Keycode.CONTROL, Keycode.W)
time.sleep(0.01)
kbd.send(Keycode.CONTROL, Keycode.E)
time.sleep(0.01)
kbd.send(Keycode.CONTROL, Keycode.Q)
time.sleep(0.01)
kbd.send(Keycode.CONTROL, Keycode.R)
time.sleep(0.01)
# 切换跟随
def Swith():
global i
i += 1
# 释放技能W
def ReleaseW():
kbd.send(Keycode.W)
# 释放技能Q
def ReleaseE():
kbd.send(Keycode.E)
# D
def TreatD():
kbd.send(Keycode.D)
# F
def TreatF():
kbd.send(Keycode.F)
# schedule every 1 seconds
schedule.every(0.9).seconds.do(Follow)
schedule.every(60).seconds.do(ReleaseW)
schedule.every(10).seconds.do(ReleaseE)
schedule.every(4).seconds.do(Upgrade)
schedule.every(10).seconds.do(TreatD)
schedule.every(10).seconds.do(TreatF)
schedule.every(60*5).seconds.do(Swith)
schedule.every(60*22).seconds.do(SelectSummoner)
# schedule.every(20).seconds.do(Equipment)
SelectSummoner()
while True:
schedule.run_pending()
time.sleep(0.1)