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CreatureEdit.h
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#if !defined(AFX_CREATUREEDIT_H__959B5420_951D_452A_A950_3BE3B9A1257D__INCLUDED_)
#define AFX_CREATUREEDIT_H__959B5420_951D_452A_A950_3BE3B9A1257D__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// CreatureEdit.h : header file
//
#include "CreatureProperties.h"
/////////////////////////////////////////////////////////////////////////////
// CCreatureEdit dialog
class CCreatureEdit : public CDialog
{
// Construction
public:
CCreatureEdit(CWnd* pParent = NULL); // standard constructor
void NewCreature();
// Dialog Data
//{{AFX_DATA(CCreatureEdit)
enum { IDD = IDD_CREATUREEDIT };
// NOTE: the ClassWizard will add data members here
//}}AFX_DATA
CString m_idsname;
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CCreatureEdit)
public:
virtual BOOL PreTranslateMessage(MSG* pMsg);
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
virtual void PostNcDestroy();
//}}AFX_VIRTUAL
// Implementation
protected:
CCreaturePropertySheet* m_pModelessPropSheet;
CToolTipCtrl m_tooltip;
CString filepath;
void SaveCreature(int save);
// Generated message map functions
//{{AFX_MSG(CCreatureEdit)
afx_msg void OnLoad();
afx_msg void OnLoadex();
afx_msg void OnSaveas();
virtual BOOL OnInitDialog();
afx_msg void OnNew();
afx_msg void OnCheck();
afx_msg void OnSave();
afx_msg void OnFileTbg();
afx_msg void OnFileTp2();
afx_msg void OnExportsoundset();
afx_msg void OnImportsoundset();
afx_msg void OnToolsIdsbrowser();
virtual void OnCancel();
afx_msg void OnFileLoadchar();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_CREATUREEDIT_H__959B5420_951D_452A_A950_3BE3B9A1257D__INCLUDED_)