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GameGeneral.h
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#if !defined(AFX_GAMEGENERAL_H__FA8C3431_A511_4A4F_8E87_3A6B970A4E9C__INCLUDED_)
#define AFX_GAMEGENERAL_H__FA8C3431_A511_4A4F_8E87_3A6B970A4E9C__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// GameGeneral.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CGameGeneral dialog
class CGameGeneral : public CDialog
{
// Construction
public:
CGameGeneral(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CGameGeneral)
enum { IDD = IDD_GAMEGENERAL };
CSliderCtrl m_slider_control;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CGameGeneral)
public:
virtual BOOL PreTranslateMessage(MSG* pMsg);
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
CToolTipCtrl m_tooltip;
// Generated message map functions
//{{AFX_MSG(CGameGeneral)
afx_msg void OnDefaultKillfocus();
afx_msg void OnFlag1();
afx_msg void OnFlag2();
afx_msg void OnFlag3();
afx_msg void OnFlag4();
afx_msg void OnFlag5();
afx_msg void OnFlag6();
afx_msg void OnFlag7();
afx_msg void OnFlag8();
afx_msg void OnFlag9();
afx_msg void OnBrowse();
afx_msg void OnBrowse2();
afx_msg void OnBrowse3();
afx_msg void OnBrowse4();
virtual BOOL OnInitDialog();
afx_msg void OnKillfocusCampaign();
//}}AFX_MSG
afx_msg void OnDefaultKillfocusX(NMHDR *, LRESULT *);
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_GAMEGENERAL_H__FA8C3431_A511_4A4F_8E87_3A6B970A4E9C__INCLUDED_)