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GameStatistics.h
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#if !defined(AFX_GAMESTATISTICS_H__4C10B274_99C2_43EC_9BBB_A5A51C499FBF__INCLUDED_)
#define AFX_GAMESTATISTICS_H__4C10B274_99C2_43EC_9BBB_A5A51C499FBF__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// GameStatistics.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CGameStatistics dialog
class CGameStatistics : public CDialog
{
// Construction
public:
CGameStatistics(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CGameStatistics)
enum { IDD = IDD_GAMESTATS };
CComboBox m_spellpicker;
CComboBox m_weaponpicker;
CString m_text;
//}}AFX_DATA
gam_npc_extension *m_stats;
char (*m_wstr)[8];
short *m_wcnt;
char (*m_sstr)[8];
short *m_scnt;
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CGameStatistics)
public:
virtual BOOL PreTranslateMessage(MSG* pMsg);
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
CToolTipCtrl m_tooltip;
void RefreshDialog();
// Generated message map functions
//{{AFX_MSG(CGameStatistics)
afx_msg void OnDefaultKillfocus();
virtual BOOL OnInitDialog();
afx_msg void OnKillfocusStrref();
afx_msg void OnSelchangeWeapon();
afx_msg void OnSelchangeSpellpicker();
afx_msg void OnKillfocusPicker();
afx_msg void OnBrowse();
afx_msg void OnBrowse2();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_GAMESTATISTICS_H__4C10B274_99C2_43EC_9BBB_A5A51C499FBF__INCLUDED_)